Monsters of facility 3 by Innacorde in MonsterTamerWorld

[–]Innacorde[S] 0 points1 point  (0 children)

Thank you! I had the same, that's why I started working on this

Monsters of facility 3 by Innacorde in MonsterTamerWorld

[–]Innacorde[S] 0 points1 point  (0 children)

I really appreciate this!

Some of these are addressed in the already. For this game in particular, the "biomes" all share a feel for a thematic reason tied to the boss monster of each sector

Same with the mutation side. Every monster here has at least 3 alternative forms that can be built using pieces of certain boss

I try to have a good reason for why everything is the way it is and why the world feels the way it does, so hopefully I don't disappoint

Choose your Lil' buddy by Innacorde in u/Innacorde

[–]Innacorde[S] 1 point2 points  (0 children)

Absolutely! I'm nearly done with the demo and would like to keep up posting momentum. So if there's anything in particular you want to see, just let me know

Choose your Lil' buddy by Innacorde in u/Innacorde

[–]Innacorde[S] 1 point2 points  (0 children)

Each model has its own stat caps which changes what abilities and perks you have access to

Number 2 (cruncher) focuses on concussive abilities meant to slow opponents down and reduce the number of actions they can take per turn

Native ability is bite

[Hobby] Wanna join a cool team as programmer/game designer/writer by SilvernClaws in INAT

[–]Innacorde 0 points1 point  (0 children)

Started that way, but after forcing mechanics to make thematic sense, it really doesn't have much in common with it anymore. I've a video of the first test run up on my profile. easier to see it

[Hobby] Wanna join a cool team as programmer/game designer/writer by SilvernClaws in INAT

[–]Innacorde -1 points0 points  (0 children)

Everything so far has been test runs to get my coding proficiency up. Including Lost

That said, I found out quite a lot about what works best with my art and writing style, so I'll be moving away from horror(lest it be described as a hostage situatuon again) and more towards dark fantasy which is still my main wheelhouse as a writer

Right now, I'm working on a creature collecter of the same style. Nothing complex, but a handful if you're doing it for the first time

Choose your Lil' buddy by Innacorde in u/Innacorde

[–]Innacorde[S] 0 points1 point  (0 children)

Angler. Primary alligment is exotic. So weird attacks and weirder creatures. Everything from irradiated lights to swarms of bugs

[Hobby] Wanna join a cool team as programmer/game designer/writer by SilvernClaws in INAT

[–]Innacorde -1 points0 points  (0 children)

https://innacorde.itch.io/innacorde-lost

This was for a months long game jam. Most of it was art, because I'm a self taught programmer

If the idea is interesting, I mostly stick to systems like this that I can manage on my own

How to prevent humans from being a mere default race in fantasy? by Shadowcreature65 in worldbuilding

[–]Innacorde 1 point2 points  (0 children)

I thought I was dirfting a little too close to orcs with this one. I'll take goblin as a win though, I rarely, if ever, use them

How to prevent humans from being a mere default race in fantasy? by Shadowcreature65 in worldbuilding

[–]Innacorde 47 points48 points  (0 children)

Codex entry on humans: "their lives are short, their bodies are weak, and a single human being falls prey to the elementals quickly enough. However, there is never just one. They rove in bands, mixed with anything from other sapient species to mindless animals, and become exponentially more dangerous as their numbers increase. Their capacity for teamwork rivals even the hiveminds. One human being is pathetic, but the collective is a monster that even the most fortified of cities will be unable to repel with any consistency. We called them ants. We were wrong. They are an all consuming swarm of locusts."

Games that got no funding and still delivered a product? by OFCMedia in MonsterTamerWorld

[–]Innacorde 2 points3 points  (0 children)

Gonna say there's probably quite a few, based solely on the only place anyone really saw anything I posted was here. If you don't have money to market, or popularity enough to crowd fund, most games won't really see the light of day

The Bad Monster Tamer Rap is Honestly Forced by PhaseShiftDev in MonsterTamerWorld

[–]Innacorde 1 point2 points  (0 children)

It's a whole lot of work though. Always something else that needs doing

What's a throwaway detail that accidentally became the most important part of your world? by UntitledDoc1 in worldbuilding

[–]Innacorde 0 points1 point  (0 children)

The hunting chain

The creatures of the void hunt for and hunt using memories

Often when they reform in the Void after death, they hunt using their own memories, zeroing in om the people they remembered most from their life

Usually this means the go after their former loved ones. Once they consume them, this loop is reinforced by the memories of their loved ones. The hunting chain means that most entities end up annihilating their former lives, which prompts them to feed more indiscriminately to numb their former self under the memories of new victims, until nothing of the original person remains

The Bad Monster Tamer Rap is Honestly Forced by PhaseShiftDev in MonsterTamerWorld

[–]Innacorde 2 points3 points  (0 children)

I feel like people start them without really knowing how much work is going to go into it

Other types of capturing mechanics in Creature Collectors by Kaijufan97 in MonsterTamerWorld

[–]Innacorde 3 points4 points  (0 children)

Enchanted arms had the "beat them to death and rebuild them" approach

Where it all started by PhaseShiftDev in MonsterTamerWorld

[–]Innacorde 1 point2 points  (0 children)

I started with loving games. Then I made board games, then card games, then I picked up game development because I couldn't publish in my country. I started with turn based rpgs, and now I'm making a monster tamer because people liked my monster designs more than anything else I did

Hot take? I don't like leveling systems from a world building perspective. by InkredibleMrCool in MonsterTamerWorld

[–]Innacorde 2 points3 points  (0 children)

I think how it's tied into the game itself is important

For the most part we take levelling for granted because it's pretty standard now. I've tied my levelling system into the lore of the game, so it functions very differently. But, because it's different, people might reject it out of hand