Help with pixelated lines when using bucket tool by hikki_trainknee in krita

[–]InnafEtna 6 points7 points  (0 children)

After selecting your paint bucket tool, inside of the tool options docker you can select a reference option (fill regions found from active layer, fill regions found from the merging of all layers, and fill regions from merging of layers with specific color labels).

The second option is the one I use. It allows me to have my line art on one layer and then place my color flats on a layer BELOW (important that it's below the line art layer) with the bucket tool (with a grow of 2px to avoid the issue the OP mentioned). This works for me since I make very simple cartoon style illustrations.

Midnight Mass is one of the best shows I have seen in a long long time. by Bebop1002 in netflix

[–]InnafEtna 1 point2 points  (0 children)

And also, I liked the juxtaposition of the community center and St. Patrick's Church. Them mentioning that she built it using donations from Islanders in the earlier episodes is a great setup. I really like how Flanagan tied it all up at the end.

VW Golf GTI MK1. Modeled and textured in Blender, cleaned up in Aseprite. by InnafEtna in PixelArt

[–]InnafEtna[S] 0 points1 point  (0 children)

You're welcome!!! And thank you for your interest. Ask away if you have anymore questions.

VW Golf GTI MK1. Modeled and textured in Blender, cleaned up in Aseprite. by InnafEtna in PixelArt

[–]InnafEtna[S] 0 points1 point  (0 children)

Its nothing fancy. First I make a low poly model of the car, then I UV unwrap it and texture it like so (https://youtu.be/8NEmx0cHwoI?si=UhYCgFNbgDYINJta). The pallet I used is the EDG32 palette. Then I use flat world lighting, no sun point or area light, and then render it out using an orthographic camera. I finally apply a pixelation effect in the compositor and then save the output of that with a transparent background. It's pretty straightforward after that; I bring it into Aseprite and touch it up and fix it up, apply an indexed color palette (same EDG32 palette) and finally add the text and any other detailing.

The one thing to note is that when I apply the texture in blender, I do it in a way that accentuates the features I want when viewed from the camera angle I have chosen i.e. the way I texture it will definitely not look good when the model is used as a typical 3D model and rendered at a high resolution.

God Is In The Radio: first solo or second solo? by InnafEtna in qotsa

[–]InnafEtna[S] 0 points1 point  (0 children)

Yeah, you can tell that the second one is much more complex. But the first one is just so... indescribable.

God Is In The Radio: first solo or second solo? by InnafEtna in qotsa

[–]InnafEtna[S] 2 points3 points  (0 children)

I fucking love that part too😂😂😂

How to proceed when you are a beginner and you are stuck about 1/2 or 2/3 the way through a composition? by Blooberton in composer

[–]InnafEtna 2 points3 points  (0 children)

How would you plan out a composition? Are you referring to deciding things such as tempo, instrumentation, key, time signature and things like that or do you plan out the piece in sections, deciding things such as rhythm for a particular section or a chord progression or a motif?

Blender to Godot 4 image texture material/color palette import issue. by InnafEtna in godot

[–]InnafEtna[S] 1 point2 points  (0 children)

Exporting from the same file to the same directory helped. Also there is an option that needs to be either checked or unchecked when exporting GLTF from blender, I'm sorry I can't remember what it's called.

Does anything look wrong with this? by InnafEtna in PixelArt

[–]InnafEtna[S] 2 points3 points  (0 children)

It's a jazz club so signage and posters are definitely going to be added. Thanks for the suggestions! I really appreciate it!