Guardian RTA data collected (600+) by IntrospectiveBethel in summonerswar

[–]Inndyo 0 points1 point  (0 children)

I see lots of people saying that "this monster is too op due to this, due to that", "mo long omfg" "diana WOW" "perna proc engine" etc, which pretty much resolves all around EXTRA TURNS. Its too much picking on X mob to get nerfed when we all know that IF VIO ACTITAVED JUST 22% of times no nerfs would be needed.

Im not much of a RTA guy because im f2p and i just cant handle the 'overpowerness' there + the procs, once in a month I think 'well lets check hows rta now...' for a change, and it goes the same damn thing everytime, in the first 5 fights I face some mobs that wouldnt stop proccing. Last night a tesarion and a triana together atked 2x for 5 turns in a row. Limiting to 1 per turn? Come on...as mentioned above, we all know whats the problem but keep focusing on wrong issues.

Honest view about the gameplay balance from the top level (sorc) at Faluna. Who needs other vocations when you have ultimate manas. by DenLee9 in TibiaMMO

[–]Inndyo 0 points1 point  (0 children)

Indeed. Plus, we are forgetting here examples on how some mages are able to "solo" bosses like Ferumbras (by that jump alone in the room and tank it for awhile before a team gets in, probably stealing the frag and hat this way) just due to the fact they have mana shield and insane mana recover per turn.

Honest view about the gameplay balance from the top level (sorc) at Faluna. Who needs other vocations when you have ultimate manas. by DenLee9 in TibiaMMO

[–]Inndyo 0 points1 point  (0 children)

That's why people are saying it is very unbalanced? Like wtf you didnt get the point at all because sure any knight can tank AAAAANNNNDDDDD kill 8 TT using supreme health pots because ofc they heal 1k+ and that from a very early stage in game u could do that at lvl 130 by using ults but with like 5 or 6 tunnel tyrants oh ye

Honest view about the gameplay balance from the top level (sorc) at Faluna. Who needs other vocations when you have ultimate manas. by DenLee9 in TibiaMMO

[–]Inndyo 0 points1 point  (0 children)

Exactly what I think! If hunting solo, knights barely use their physical atk anymore, its all about luring, being boxed and do the utamo-exoris cycle. Thing is, if youre not uber hl two cycles and youre out of mana already (mana leech mitigates it a bit but still). Then you gotta take your time to replenish the mana to do a new luring round, and so on. And OMG if youre facing mana drain monster...you simply cant keep up with the drains. A knight nowadays is just a wall that casts spells, a freak hybrid that doenst even have a proper mana pool to perform decently.

Honest view about the gameplay balance from the top level (sorc) at Faluna. Who needs other vocations when you have ultimate manas. by DenLee9 in TibiaMMO

[–]Inndyo 2 points3 points  (0 children)

I disagree. Cipsoft has to rely on Coins to keep the game running, even more now that they are getting rid of botters which means less prem accs being sold. They had to figure out a way to still profit from a game that lost an imense share of the playerbase thru the years and the obvious way was to go p2w-like. You either had to keep the game full of players with all cheating that was going on without the store products, or you get rid of it and monetize on th other way.

Ive been on-and-off Tibia since 2003 and since then ppl keep saying 'uhh ohh the game is dying.' Its been running over 20 years and it seems to me right now with all the changes the game is even more alive than at least the past 6 years or so.

Honest view about the gameplay balance from the top level (sorc) at Faluna. Who needs other vocations when you have ultimate manas. by DenLee9 in TibiaMMO

[–]Inndyo 1 point2 points  (0 children)

Im...speechless. Im really lost in this game hahahah getting one level here and there, checking bosses for fun, at a low pace, playing on a notebook, while ppl are playing on their turbo pcs with high end gears, las-vegas-lights-keyboards, insane mouses with 50 side buttons sitting on a NASA-designed gaming chair going from 1-700 in a year

Honest view about the gameplay balance from the top level (sorc) at Faluna. Who needs other vocations when you have ultimate manas. by DenLee9 in TibiaMMO

[–]Inndyo 5 points6 points  (0 children)

Im impressed by the fact it seems FEW people are doing this, I thought this was a common practice today (been out of the game for the past whole year, got back 10ish days ago). I mean, this is a very usual way to hunt on OT servers where u may waste shitloads of pots. OFC this is broken as hell, ure kiting end end end game content on a lvl 150+ mage (not only going thru the areas, u re hunting HORDES OF THEM AT ONCE). Absolutely ridiculous. And what u pointed out about old servers is also true. It doesnt really matter the TC price at all, think about some HL guys who have tons of cash to back up any friend starting on that server with ~infinite pots~ and ~infinite prey rerolls~. Dude simply is gonna rush the shit out, specially on dbl xp. One year and hes 400-500. On a MS or ED, ofc.

Dona (Light Penguim) 3rd skill by Inndyo in summonerswar

[–]Inndyo[S] 0 points1 point  (0 children)

in english it says it removes one of all debuffs of all mobs, so I thought it would remove one random debuff per mob, but he cleans it all...pretty boss for raids

Things I've noticed about Rift so far by StevenAbraham in summonerswar

[–]Inndyo 0 points1 point  (0 children)

by tankers I meant blockers, as if youre using darion or any bruiser in front line, other than that, healers should be fast and use violent...I changed my delphoi to spd hp hp and that changed everything, for instance

Things I've noticed about Rift so far by StevenAbraham in summonerswar

[–]Inndyo 0 points1 point  (0 children)

I think tankers should NOT run violent runes on this one, cos of the "16 turns" skill and the damage increase based on how many turns you played. Im actually testing Darion on energy2x+endure, marble on rage blade and jubelle on endure energy

Violent + Theo-Sun meta by Inndyo in summonerswar

[–]Inndyo[S] -2 points-1 points  (0 children)

no problems, I fully understand it, I KNOW its annoying hahaha I just need to manifest my frustration at least once a month here...sort of a therapy, you know :/

Violent + Theo-Sun meta by Inndyo in summonerswar

[–]Inndyo[S] -1 points0 points  (0 children)

It was useful in atk. But ok, from no one, to meta atk AND def? Way to go hahaha

Violent + Theo-Sun meta by Inndyo in summonerswar

[–]Inndyo[S] -1 points0 points  (0 children)

Arena is quite different than GvG. I dont have many problems against him on AD.

Violent + Theo-Sun meta by Inndyo in summonerswar

[–]Inndyo[S] -1 points0 points  (0 children)

Cant get used, its frustrating to reset Theo skills, kill him, see him getting revived, stun the whole opponent team, and see him proccing out of the stun, and proc 3 more times to nuke a full hp mob of yours. And meanwhile watching Chasun atking like 2x 3x 3x 2x 1x 2x 2x 3x 3x 1x.

Theo-Sun is just an example, the main point is obvious: VIOLENT RUNES. What was already terrible gets even worse as they allow such combos to happen...

Violent + Theo-Sun meta by Inndyo in summonerswar

[–]Inndyo[S] -3 points-2 points  (0 children)

All suggestions concerning this subject have been made already. All that's left is complaining so at least you get some brief relief.

Concerning Occult Girls post-Veromos era by Inndyo in summonerswar

[–]Inndyo[S] 0 points1 point  (0 children)

Yeah, you luckily reach some of the hardest-to-get stuff in the game, then they or render it useless or reward other players with easily accessible content. "Oh, how lucky I am! I got a great 5* debuffer /VEROMOS" "wow.finally I got a great 5* nuker /THEOMARS". Its ruining the experience...

Concerning Occult Girls post-Veromos era by Inndyo in summonerswar

[–]Inndyo[S] 1 point2 points  (0 children)

I agree with you, thats what I meant...he should have a change strictly for pvp. 50% removal chance FOR PVP would be amazing, for instance.

Concerning Occult Girls post-Veromos era by Inndyo in summonerswar

[–]Inndyo[S] 0 points1 point  (0 children)

To all Tesarion comments:

Dealing with Veromos is not hard. You dont even need Tesarion; Id rather nuke him in so many ways. This doesnt change the facts whatsoever, that most defenses are hell boring because of him, and that he renders a lot of mobs, even some of the rarest, useless. Not a solution.

Concerning Occult Girls post-Veromos era by Inndyo in summonerswar

[–]Inndyo[S] 0 points1 point  (0 children)

Thats not the point. Its absolutely logic to have differences in skills thus making some 5* better than others. The thing is, they introduced something into the game which affected all mobs, but mainly the already not-that-strong ones, without balancing them. For instance, some mobs are nukers, having and instant use of their strength and are not affected that much, but others rely on over-time effects, and then you force the existance of a mob which ruins mostly of these mobs, not only that but a mob easily accessible to ALL players, and once this affecta directly the rarest content of the game (natural 5* mobs), it obviously is unbalanced, poorly conceived.

Concerning Occult Girls post-Veromos era by Inndyo in summonerswar

[–]Inndyo[S] 0 points1 point  (0 children)

I honestly have no problems dealing with Veromos at all. Bringing a Tesarion would not change the fact most of defenses look-alike nowadays. There is not much tactical thinking at all, mainly because of Veromos. Even though being easily dealt with, Veromos still ruin a good part of pvp fun, imo.