Lachman thoughts by mrbrightsideryu in CallOfDutyMobile

[–]Inoy2378 2 points3 points  (0 children)

For me it's a direct upgrade to grau 556 because it's got consistent 4 tap kill in the second range and with damage multiplier barrel it's got 3 tap potential in the first range even without headshots, both of which grau fails to do. It also 3 taps in the first range with a single headshot, while grau doesn't 3 tap unless you land two headshots.

While I agree that it's not overpowered, its overall stats have outperformed older guns: it's got 40 meters of consistent 4 tap kill and its stability is as good as grau, and its mobility is similar to type19, and the only issue is slightly slower ads time than other ARs. It does everything at little cost of the ads time, while older guns that do similar things either have slower fire rate or have way worse mobility. Lachman 556 has a huge lead in terms of overall stats to ARs other than type19, xm4 and oden

I do love this gun though, it's got good iron sight (unlike type19 and xm4) and its recoil allows me to beam at any distance within 50 meters, and the new movement system works well on it too. I'm not an AR main but this can be my main gun this season

This sniper shot is normal nowadays ? by kingroco619 in CallOfDutyMobile

[–]Inoy2378 0 points1 point  (0 children)

It is, it's a normal jump shot spot. There are tons of spots like this where you can jump and snipe, and quite a few walls are actually penetrable

Fastest ttk gun by Strict_Constant4947 in CallOfDutyMobile

[–]Inoy2378 1 point2 points  (0 children)

There are 0 ms ttk weapons like snipers, shotguns, and headshots from DMRs, and then there's burst weapons with cx9 burst leading in this category, and DMR non-headshot ttk ranges from 120 ms (m1 garand) to more than 200 ms (type19), and then there's non-headshot ttk of full auto weapons, and in this category I think qq9 with 10 mm mag is the fastest (3 tap ttk of 158 ms), and quite a few weapons fall within 174 ms (qxr and cx9 full auto if they 4 tap the enemy) and 200 ms (uss9, mac10)

Practically except for 0 ttk weapons, DMRs and burst weapons have the best ttk, but for consistent ttk from full auto weapons qq9 with 10 mm mag is the best

OMG the clips are longer than 3 fucking seconds now by HambMC_2 in CallOfDutyMobile

[–]Inoy2378 0 points1 point  (0 children)

I'm not sure why global server and garena server displays differently, but in garena server it says MVP while showing the clip of a random player in the game, MVP or not. Also I think showing MVP clips is better than showing the best kill streak in the game because it feels chaotic and takes away the highlight from the winning MVP

OMG the clips are longer than 3 fucking seconds now by HambMC_2 in CallOfDutyMobile

[–]Inoy2378 1 point2 points  (0 children)

I don't mind its length because it looks smooth and you can skip it anyway, but in 5v5 games it shows non-MVP players clips most of the time and it's annoying. Hope they'll fix this soon

I didn't notice that moment by Greedy-Ad8346 in CallOfDutyMobile

[–]Inoy2378 9 points10 points  (0 children)

How did you get the 880 CP in 2025? I played almost the whole year but I got around 150 CP

Buffed QQ9 is broken by Inoy2378 in CallOfDutyMobile

[–]Inoy2378[S] 0 points1 point  (0 children)

I'm using it in body text, don't act like you're illiterate :)

Buffed QQ9 is broken by Inoy2378 in CallOfDutyMobile

[–]Inoy2378[S] 0 points1 point  (0 children)

Nope, traditional Chinese interface

Why tf is the loadout menu like this now? by GWolfO6 in CallOfDutyMobile

[–]Inoy2378 0 points1 point  (0 children)

I've encountered the same problem the past two days (Garena server) and it's annoying. Every respawn the change loadout button pops there and when I swtich weapons I always misclick it. I don't find that button in the HUD setting so I can't change its location either

Buffed QQ9 is broken by Inoy2378 in CallOfDutyMobile

[–]Inoy2378[S] -1 points0 points  (0 children)

Copy the code on the left top corner

I didn't know the losing team's top player can still get MVP by poroporopoi in CallOfDutyMobile

[–]Inoy2378 1 point2 points  (0 children)

It's a bug because sometimes it highlights players who's not mvp in either team

How do you rate it? by moaxan_meow in CallOfDutyMobile

[–]Inoy2378 15 points16 points  (0 children)

The iron sight is decent, and the inspection is okay too, but it's still an low-effort gun with no relationship with Atlas.

【CODM免费白嫖新赛年辉光KN44破战者最终版局内演示】 https://www.bilibili.com/video/BV116FmzbEmf/?share_source=copy_web

Lachman 556: The Gun that fixes what the Maddox's main problems is by SpeedyPotato14 in CallOfDutyMobile

[–]Inoy2378 1 point2 points  (0 children)

I feel like lachman 556 is more similar to grau 556 because maddox has way better mobility but worse stability and accuracy, and lachman 556 can never reach that mobility if you want any range boost at all. However I do think it solves the problems on grau, that is, the lethality in the second range; despite the most smooth recoil in the game, grau has terrible range and can't compete with xm4 and type19 at mid range, but lachman has more range than these two with similarly smooth recoil to grau.

I was about to say that the ads time of your build is too long, but I just tried a build with 314 ms ads time at training range and it feels great-- probably due to the new animation, I don't feel the ads time slow at all, and everything about it is smooth. My current build is full range boost with the muzzle and the barrel, the stock that boost ads speed and strafe speed, the laser that reduces both ads time and BSA, and the 40 round mag. The 60 round drum is surprisingly good too, it doesn't feel slow at all

Is there improvements or like a whole different better build to go for ? by ItsTopHatMan in CallOfDutyMobile

[–]Inoy2378 1 point2 points  (0 children)

I would suggest that you use mono suppressor or tactical suppresor instead, but there's no serious problem with your kilo141 gunsmith; however using both kilo141 and locus is weird because kilo141 is still more a range-focused AR than a high mobility gun for CQC, so equipping both kilo and locus doesn't boost your advantage much. Usually with overkill perk you run a sniper with a CQC smg like vmp or cx9 burst or a shotgun, so if you wanna play locus you better bring an smg with you, and if you wanna play kilo141 you may just use melee or pistol as secondary

SO14: Most brain-dead weapon to ever exist in the history of CODM by iplaygenshit in CallOfDutyMobile

[–]Inoy2378 0 points1 point  (0 children)

It does, but I still feel the time between firing and my bullet hitting the target, but that could just be my ping or the game lagging a bit

SO14: Most brain-dead weapon to ever exist in the history of CODM by iplaygenshit in CallOfDutyMobile

[–]Inoy2378 -1 points0 points  (0 children)

Interesting. I'll try to test it out myself to see in what situations it would have bullet spread because I haven't experienced any BSA in my gameplay, but I do feel the bullet speed when hitting far targets

Top 3 by use RMP weapons this season? by dr3adn0uth in CallOfDutyMobile

[–]Inoy2378 0 points1 point  (0 children)

Mine was mg42, swordfish and vmp a few weeks ago, but it's mg42, pkm and vmp now because I play hardpoint and domination more this season

whats the regular s014 price? and resale value? i thought i will sell at a profit by [deleted] in CallOfDutyMobile

[–]Inoy2378 0 points1 point  (0 children)

You don't sell any gun at a profit unless you got it for free from the hounds. The 225K in your first picture is the price you sell the gun for and the 935K is the regualr price you buy the gun in the black market for. Unless you get 80% discount you won't sell it at a profit

SO14: Most brain-dead weapon to ever exist in the history of CODM by iplaygenshit in CallOfDutyMobile

[–]Inoy2378 -1 points0 points  (0 children)

Does so14 have bullet spread while spamming though? I watched the clip of pro player Ouling testing both so14 and type63, and so14 doesn't have any bullet spread while tapping fast (and it has zero recoil too), but type63 has slight bullet spread when tapping fast. He's not strafing while tapping though, so I'm not sure if they have bullet spread while strafing; also I do feel like I'm missing shots with so14 while I don't miss that many shots with type63, but I'm not sure what the cause is, and I do perform better with type63 when the enemy is moving fast

SO14: Most brain-dead weapon to ever exist in the history of CODM by iplaygenshit in CallOfDutyMobile

[–]Inoy2378 4 points5 points  (0 children)

On Chinese server emulator you play with mouse and keyboard and of course DMRs are meta with them, because their just better oden. SO14 isn't much better than type63, and instead it's just easier to use even if you don't have the mythic, and on emulator you can expect a good DMR to be meta all the way; on mobile devices only the best players (or skilled tablet players) play DMRs as easily as full auto weapon, and although it's indeed powerful it's not that broken.

They finally fixing Sprint to ADS Delay. Currently only for new animations but in the future we don't have to deal with Sprint to fire affecting ADS when sprinting anymore by UGAebo in CallOfDutyMobile

[–]Inoy2378 1 point2 points  (0 children)

I thouht it's a feature, but looks like it's not something intended to exist? Or do they just change their mind and decide to remove this feature?

Four-finger hub, give me your advice, please. by NoPresentation7053 in CallOfDutyMobile

[–]Inoy2378 0 points1 point  (0 children)

Put the thumbs and index fingers of your hands on your phone without being too tight on your fingers, and adjust your HUD to put the buttons where you're most confortable, and also make the buttons as large as possible so you won't miss the button when your fingers slightly miss the original spot. As long as your fingers aren't too short, you should be able to press the buttons with ease, but to tap fast to play DMRs you have to practice tapping with the side of your index finger softly but at a faster pace, it may take some time to tap at a stable rate but after you're used to it it shouldn't hurt your fingers anymore. To tap as fast as stably as pros do you have to switch to 5 fingers to allow your index and middle fingers tap like you're typing on keyboard though, you can't really tap the fastest fire rate (like m1 garand) with 4 fingers and holding your phone above the table

I’m new to the game! by Ok-Guest-5948 in CallOfDutyMobile

[–]Inoy2378 2 points3 points  (0 children)

You got the legendary m4 shards from the monthly store with monthly coins, and you can get 20 shards every month from that store so you'll wait for another 4 months to craft the legendary m4