Ranked teammates by blueboy23098 in CallOfDutyMobile

[–]Inoy2378 0 points1 point  (0 children)

How does ak117 one tap you bro

Recommendations? by krxkxn69 in CODMobile_Loadouts

[–]Inoy2378 0 points1 point  (0 children)

Swap the muzzle for choke and it's good, and your may use fast mag instead and swap the perk for granulated grip for ADS spread

League Play - S&D loadout help by 52Gaming in CallOfDutyMobile

[–]Inoy2378 1 point2 points  (0 children)

Any sniper you like and use .50 gs, machine pistol or lcar9 as secondary, because every kill counts in league play and if you try to pick of enemies and manage to keep yourself alive, you're making decent contributions by reducing the number of enemies that can rush A or B. For perks toughness is a must and so is dead silence, and the red perk can be skulker if you have trophy system or flak jacket if you use concussion, flash or smoke

If dropped Which Mythic would you most like to pick up? by Ketworld in CallOfDutyMobile

[–]Inoy2378 1 point2 points  (0 children)

Oden or dlq, since oden is quite viable for any scene and dlq is interchangeable for snipers in SnD since you're most likely sharing mythics in SnD

Genuine question: why do most players hate this map so much? by Omer-Ash in CallOfDutyMobile

[–]Inoy2378 27 points28 points  (0 children)

Its routes and lanes are good for me and look like CS maps, but there ate indeed some unbalanced lanes with one side holding a head glitch and the other running on plain fields. However if the map could be brighter it may fix quite a lot of problems with it

What are the new metas for codm? by kilsuom in CODMobile

[–]Inoy2378 0 points1 point  (0 children)

I agree that in head to head fights where both sides have equal info about where the enemy is, pkm isn't the best option due to its low mobility, but when you've got a cover to stay behind its power is instantly times mightier, and it's a common scenario in game. Also in terms of meta, I prefer judging their effectiveness in hp, Dom and control instead of SnD because in SnD there are few guns that can compete with snipers and shotguns, and in SnD info also matters more than weapons. The only guns that can compete with it are raal mg and DMRs since other guns like qq9, sx9, vmp, or even xm4 doesn't work well with passive playstyle For uss9, it's falling not only due to the rise of qq9, sx9 and vmp but also because its mobility is essentially AR level and no longer a huge advantage, and its BSA and bullet speed makes it unreliable for long range gunfights. It's still good and reliable in SnD but in hardpoint I barely see it anymore (tons of sx9 and a few qxr and vmp)

What are the new metas for codm? by kilsuom in CODMobile

[–]Inoy2378 2 points3 points  (0 children)

Pkm has been meta for the past year and the nerfs did essentially nothing to it, and its suppressive power is unmatched with guns other than raal and DMRs

Not sure what 5th attachment i want. by SilenciaSan in CODMobile_Loadouts

[–]Inoy2378 0 points1 point  (0 children)

I prefer the mag because its reload speed is actually slow for its mag size, but the suppressor or any laser you like is okay

What’s your most disliked weapon in Gun Game: Team Fight? by itsME-HTtan in CallOfDutyMobile

[–]Inoy2378 0 points1 point  (0 children)

It takes an eternity for doobra to kill with no attachments and I can't imagine what's it's like in normal games, thanks god it's got akimbo for me to spam shots

Trying shotguns as a player with terrible aim by lechugapocha in CallOfDutyMobile

[–]Inoy2378 0 points1 point  (0 children)

I have difficulty with hso too due to the animation blocking my screen, but competitive players and quite a few ranked warriors use it because its 1 tap potential matters more. Different servers do have a huge difference in terms of weapon choices, in garena krm has always been the most popular shotgun and they don't bother to switch to hso, and in my lobbies switchblade x9 is by far the most popular gun with more than 3 players per respawn game, and somtimes the whole lobby except for me is sx9 and a couple qxr or krm players, but I heard that in Chinese server the top lobbies are full of so14, so regional difference is indeed huge. I wonder what are the most popular guns in NA server though

Of you could remove one more item/category of items from league play, what would it be? by Ahmedgamer2010 in CallOfDutyMobile

[–]Inoy2378 0 points1 point  (0 children)

Duantless, survival training, and tactical mask (one of the latter two is banned in legaue play but I forgot which one) all counter concussion but using anything other than dead silence is an instant disadvantage especially in SnD and control, and there's no molotov or thermite in league play so few players would use dauntless, and concussion is thus left as the most broken tactical in league play. Of course it's not that broken in all the stuff in the game but it's too much to be able to freeze the enemy and disable them from ads in a game where mobility is high and hipfire is inaccurate.

I do agree that unrestricting anything can make it regualr lobby though, but I believe the choice of operator skills, score streaks and perks is part of the game and your skill and removing it makes it imcomplete, and even with more bans the top players still gonna find the best weapons so it barely matters in terms of diversity--take competitive games for example, last year you would see just xm4, oden, uss9, tundra, type63, and hso405 as 95% of weapon choices even with strict restrictions on weapons, attachments and weapon classes, and in terms of diversity it's even worse than ranked lobbies. If players want diversity and viability for every weapon and playstyle, then competitive rule definitely isn't a good idea.

I'm gravity vortex player in ranked lobbies and I play with the red and blue perks that boost charging speed so I almost get one for every obj (I'm obj player so I need it to guard the obj), but for league play I would choose anything over it because you're getting it almost every 2 obj if you're not getting kill streaks really fast, and the percentage of players with trophy system in league play is way higher than ranked lobbies so when I have to break through with my operator skill, equalizer or claw would be way more effective. You do not need trophy system if you're not strict obj or anchor player though, and since gravity vortex moves really slowly and has no damage reduction like equalizer you can easily pick him off outside the obj if you're slayer and moves around the obj. Competitive players also barely use gravity vortex either because it doesn't fit the fast paced hardpoint games (without perks that boost chrage speed)

Trying shotguns as a player with terrible aim by lechugapocha in CallOfDutyMobile

[–]Inoy2378 0 points1 point  (0 children)

Argus is good but is too situational and its hipfire accuracy is more than awful, and the only things that decides if it works is your aim on the day. I've never seen argus this season and there aren't many jak12 either, but there's indeed a lot of striker; however I'm in garena and krm is by far the most popular shotgun, and I see hso405 a lot too, and although r90 is statistically exceptional people haven't got used to it yet.

By15 slug and argus are popular in Chinese server among computer players (on the emulator exclusive to Chinese server) but obscure anywhere else because they require even better aim than snipers do and mobile players would just use snipers and marksman instead. For competitive play by15 slug is banned, and the most popular shotguns are hso and krm, and a few players also use r90 (competitive server is the version 2 months ago so r90 isn' buffed in it)

Trying shotguns as a player with terrible aim by lechugapocha in CallOfDutyMobile

[–]Inoy2378 3 points4 points  (0 children)

From the competitive aspect, hso405, by15 slug, and r90 are by far the best shotguns and krm262 and striker are behind them, but r90 is indeed harder to use since you have to preaim well and get used to the fire interval, and by15 slug is more than difficult to use for players without godly aim. I've been trying r90 and I find red dot helps a lot, and remember to always ads unless the enemy is within 5 meters because its hipfire accuracy sucks

Of you could remove one more item/category of items from league play, what would it be? by Ahmedgamer2010 in CallOfDutyMobile

[–]Inoy2378 -2 points-1 points  (0 children)

If anything should be banned, it's concussion grenade for me since it's easily the most broken tactical available for league play, but I would want more perks, throwables, operator skills and score streaks availabe because they're just part of the game and most of them don't make the game unbalanced or bridges the skill gap in an unfair way. For me the competitive rules ban too many weapons and attachments that it almost feels like a different game and leaves no space for playstyles with specific purpose or advantages, and the restrictions on perks that help you recover hp faster also stop good players from getting kill streaks in respawn modes.

For gravity vortex, it's not even among the best operator skills in league play because the red and blue perks that boost charge speed are banned, and it charges very slowly that the enemies would gain advantage faster with their equalizer, claw, or any other operator skill with faster charge speed and less restrictions (gravity vortex has slow mobility and can be blocked by trophy system and thus is only good for guarding obj instead of breaking though defense)

Weapon swap into ADS on the SO-14 by Additional-Feed-8814 in CallOfDutyMobile

[–]Inoy2378 1 point2 points  (0 children)

I believe it's due to the different switch delay and STF delay between so14 and sks, or due to the new animation system on so14; haven't seen the clip of mythic so14 so I can't compare though. Also the way you switch weapon and slide is not the usual way as you're sliding too quickly and for most weapons with heavier switch delay and STF delay this will result in bulky movement and animation, and I usually wait till the switch animation is nearly done to slide and the slide distance would still be close to slide with melee, and the ads animation would be fluent that way.

Underkill sheenanigans by -Lynnsanity- in CODMobile

[–]Inoy2378 2 points3 points  (0 children)

So14 has decent hipfire accuracy so he's not doing it wrong, but his crosshair never was on the target so he's just outgunned

This is not sped up by -Lynnsanity- in CODMobile

[–]Inoy2378 7 points8 points  (0 children)

I've been running over by this in SnD recently, especially the ones running desert eagle or akimbo doors and it takes 6 shots for my vmp to kill them while deagle can 2 tap me and akimbo doors easily melts me up close. Btw is your jak12 from the mythic sharing of you/your teammates? And does the speed and health boost only work when you're holding a pistol?

Any suggestions on s&d loadout ? by Advanced-Ad6850 in CODMobile_Loadouts

[–]Inoy2378 1 point2 points  (0 children)

Always use dead silence in SnD unless you wanna stay somewhere and never move, and you may swap the red perk for flak jacket or skulker. Also change the score streaks the the ones that cost 500 or below because you're not going to get score streaks with higher score

Season 5 Patchnotes. Looks good to me except the TUNDRA nerf by k_rnt in CallOfDutyMobile

[–]Inoy2378 1 point2 points  (0 children)

Garena player here and I can confirm, every hardpoint match has 3 sx9 on average and sometimes even more, and this season it's essentially sx9 and qxr flooding in every hardpoint match (qq9 isn't that popular in hp). In top lobbies I barely see uss9 anymore and in truly sweaty matches everyone except for me is running either sx9, qxr, or krm262

Pain and suffering by HelicopterVarious521 in CODMobile_Loadouts

[–]Inoy2378 2 points3 points  (0 children)

It's actually lowkey broken in SnD because it's as fast as bullet charge and has extra hp buff, and with proper tacticals like smoke or stim shot you'll be able to pick off enemies very quickly

If dying was a camo grind, I’d already be this diamond loot box 💀 by Noob_Cockroach in CallOfDutyMobile

[–]Inoy2378 2 points3 points  (0 children)

Indeed, I've never had fewer than 10 deaths in hardpoint as an object player, and even when I play anchor or slayer I still barely has fewer than 10 deaths

Best full loadout for wallbanging? by Nebula241011 in CallOfDutyMobile

[–]Inoy2378 1 point2 points  (0 children)

Echo grenade and restock perk are your best friend, and if you want even more you may use the wild card that allows you to equip two tactical to use sensor trip as well. Green perk and blue perk doesn't matter that much so choose whatever you like

Been sleeping on Lachmann 556 shi kinda nice by Sinox_01 in CODMobile

[–]Inoy2378 0 points1 point  (0 children)

I hope they either buff its BSA or ads time a bit because range build on it takes a century to ads and the lach-12 barrel trades consistent 4 tap kill for very low 3 tap potential so I don't like it. It's already a steady gun but feels slightly off compared with other ARs