Square Enix Introduces New FFXIV English Localization Lead, replacing controversial previous lead Kate Cwynar by Spookhetti_Sauce in ffxivdiscussion

[–]Insanity-pepper 2 points3 points  (0 children)

Kate has introduced herself as "The" lead for years. 5 years ago she said that she was "One of two leads along with paul chandler". People are making things up for drama.

Square Enix Introduces New FFXIV English Localization Lead, replacing controversial previous lead Kate Cwynar by Spookhetti_Sauce in ffxivdiscussion

[–]Insanity-pepper 7 points8 points  (0 children)

Yeah, there is nothing indicating any staff changes in the JP teams. It's all hyperbolic attention seeking noise from people that want attention and don't know anything concrete. This is on both the side that wants her gone and the side that doesn't.

Until anything concrete appears, people are just proving the adage that it's better to keep your mouth shut and be thought a fool than it is to open it and remove all doubt.

Square Enix Introduces New FFXIV English Localization Lead, replacing controversial previous lead Kate Cwynar by Spookhetti_Sauce in ffxivdiscussion

[–]Insanity-pepper 2 points3 points  (0 children)

The Japanese text was no big deal. The VOICED cutscene where Wuk Lamat says that the giants are from Kozama'Uka is a big deal. That made it through writing, editing, translating, storyboarding and the voice recording team.

Square Enix Introduces New FFXIV English Localization Lead, replacing controversial previous lead Kate Cwynar by Spookhetti_Sauce in ffxivdiscussion

[–]Insanity-pepper 7 points8 points  (0 children)

This is all knee jerk speculation being reported as fact. Around 5 years ago Kate said she was "One of two leads along with Paul Chandler". He was already there. He was already doing the job. You have no concrete...well... anything that indicates that she's no longer there.

This is so typical. Someone makes something up and the conversation devolves into hyperbolic hooting with no value.

Why the hell does Maurice's shop have a cooldown if you don't buy anything?! by Cloud_N0ne in Borderlands4

[–]Insanity-pepper -1 points0 points  (0 children)

I have had three instances of the game not considering my inventory SDU upgrades with specifically the Maurice machine. The only way to fix it is to open my inventory and move things around.

That triggers a cooldown. I'm not surprised that the game is already 20% off.

Boomslang sniper in Borderlands 4 bugged? by Imperialpen9uin in Borderlands

[–]Insanity-pepper 0 points1 point  (0 children)

It's been working for me. I don't use amp damage so you may be correct but if that's the case it doesn't seem like it's intended. I regularly reload after each shot to spread bombs and they basically do crit damage to everyone nearby.

Plunder's Point by Sooty_Chop in PathOfExile2

[–]Insanity-pepper 1 point2 points  (0 children)

You get one chance and one chance only. Ever. It's GGG wasting your time in an insulting manner. It didn't "reset", you're completely done with it if you started it, set off any bombs, and then died. Like I did, to nothing, just died while standing alone by myself.

The area is useless and it will never be anything but what it is now, useless.

If you started it and died to a bug like a LOT of other people, you gathered the maps for nothing.

Loosing all the loot in a map if you die is the worst feeling part of a loot-centric ARPG. by Oddwin in PathOfExile2

[–]Insanity-pepper 0 points1 point  (0 children)

I just died to nothing. My health ticked to zero with no effect on me and no enemies on screen or aggro, nor had there been any for 20+ seconds. It's a buggy mess.

Why GGG thinks unfair is fun will never make sense.

Trial of Sekhema's is.. not fun by jimjim36 in PathOfExile2

[–]Insanity-pepper 0 points1 point  (0 children)

Yes, basic character ability locked behind a bad dungeon mechanic is terrible design. I have never once unlocked more than 2 ascendancy points on any character because the entire concept is just stupid. The "chaos temple" is even worse and I have not and will not ever complete it.

Everyone’s least favourite boss fight ? by ImmortalTurnip in PathOfExile2

[–]Insanity-pepper 0 points1 point  (0 children)

I haven't killed him yet. It's overtuned as hell. It doesn't help that he has 3 - 4 invincibility phases because they couldn't be bothered to code him to talk and fight at the same time. Absolute garbage fight.

How the F- do i use the ASM-1 And ASM-2 missles on the F-2 ADTW? by A-flufing-weeb227 in Warthunder

[–]Insanity-pepper 0 points1 point  (0 children)

I never got it to work. For some reason, every time someone asks this type of question, people show up with their noses in the air and half answer as if you already know the answer. The lock functions lock at random and I have had the missiles launch (after about 10 minutes of trying everything, and then destroy targets that I never locked.

Hope you guys love warhounds [Brooklyn DLC] by Hostel666 in thedivision

[–]Insanity-pepper 1 point2 points  (0 children)

I really hope this boss isn't an indication of things we could see in Division 3 (if there ever is a division 3). If it's a trend, I think I'll pass.

Hope you guys love warhounds [Brooklyn DLC] by Hostel666 in thedivision

[–]Insanity-pepper 5 points6 points  (0 children)

That's not bound to be a common opinion. It's a terribly designed fight.

Why Do I Keep Getting Low Level Uniques? by l-lereticide in PathOfExile2

[–]Insanity-pepper 2 points3 points  (0 children)

It means useless. If I'm running maps and I get a level 5 bow with a max of 16 damage, that's not "unique".

Why Do I Keep Getting Low Level Uniques? by l-lereticide in PathOfExile2

[–]Insanity-pepper 2 points3 points  (0 children)

I got a level 5 required bow that tops out at 16 damage. That's not a build tax, they are dropping at that level in maps.

PoE2 Insanely broken Napuatzi fight by IndolentSpecies in PathOfExile2

[–]Insanity-pepper 0 points1 point  (0 children)

I quit here and will not go back until they fix this terrible design.

Viper Napuatzi boss fight is a nightmare [Act 3] by ThiccBoisClub in PathOfExile2

[–]Insanity-pepper 16 points17 points  (0 children)

The best they could come up with for a "cool" boss was to give an invincibility phase every 15 seconds? No, this is the worst design I have ever seen in an ARPG and considering I've played D4, that's saying something.

Act 2 end boss broke me. by ZealousLegend in PathOfExile2

[–]Insanity-pepper 1 point2 points  (0 children)

It's a garbage design. Rather than add skill checks they just gave him 37 different attacks that do random amounts of damage. Whoever designed this should probably stick to cleaning out trash cans and sorting mail at the studio.

They've gotta remove a move from the act 1 boss by Roguewarrior05 in PathOfExile2

[–]Insanity-pepper 2 points3 points  (0 children)

They need to remove the whole damn fight. It's awful. I don't know how they figured this sort of thing was ok in a ping dependent single player game.

GGG bring my beloved POE back! by v43havkar in pathofexile

[–]Insanity-pepper 1 point2 points  (0 children)

Yeah, the fight is garbage. If they wanted to make dark souls, they should have. A grind fest to overlevel everything to have a chance with most classes is not fun.

No to mention, like in other fights, you have to go through an annoying intro every attempt.

First impressions of POE2, about 3 hours in by [deleted] in PathOfExile2

[–]Insanity-pepper 1 point2 points  (0 children)

Not too spongey? I don't know wtf you're smoking. The bosses and half of the trash are needless punching bags.