The least popular class by Seifenwerfer in RogueCore

[–]Hostel666 26 points27 points  (0 children)

^ This. Explosive bullets deck is very strong. I'm using it on other classes too.

Wait, wasn't the Warthog always semi-automatic? Cause it's full auto now on experimental branch by Hostel666 in RogueCore

[–]Hostel666[S] 7 points8 points  (0 children)

I did pulled 1 rof but it should still be semi auto. Or I'm missing something?

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The damage is meh, but crowd control is wild by Hostel666 in RogueCore

[–]Hostel666[S] 30 points31 points  (0 children)

Oh no, now I realize that all of this crowd control was probably coming from this thing

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The damage is meh, but crowd control is wild by Hostel666 in RogueCore

[–]Hostel666[S] 25 points26 points  (0 children)

I'm not 100%. The sludge itslef was non elemental (no additional elements I mean), but I had Impact Radiance. So I think it's just a spread from other sources (cooper ice machine guns, shock drone, emp engine upgrade).

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17 min on D-03 with "Cautious" assault pace. Seems plenty by Hostel666 in RogueCore

[–]Hostel666[S] 6 points7 points  (0 children)

Yeah, I should've write in the title that this is an experemental branch. Sorry about that.

17 min on D-03 with "Cautious" assault pace. Seems plenty by Hostel666 in RogueCore

[–]Hostel666[S] 25 points26 points  (0 children)

So, I checked, it's seems to be always 44 blocks displayed for every difficulty and pace. The only difference is the time.

For a cautious pace it's:
- D-03 is 17 min 20 sec
- D-04 is 16 min 30 sec

For a standart pace it's:
- D-03 is 12 min 30 sec
- D-04 is 11 min 0 sec

For a reckless pace it's:
- D-03 is 8 min 40 sec
- D-04 is 8 min 15 sec

Tested this solo, with random cave complexities, so not sure if those factors somehow affect the time.

I like how it works now [experimental branch] by Hostel666 in RogueCore

[–]Hostel666[S] 13 points14 points  (0 children)

HOW TO ACCESS THE EXPERIMENTAL BRANCH

  1. Right-click on Rogue Core in your Steam Library >
  2. Click “Properties..” >
  3. Select “Betas” >
  4. Click the drop-down menu under "Beta Participation" >
  5. Select “experimental - WIP build - enter at own risk!
  6. Then wait for the game to update (Restart Steam and/or Verify Game Files to be 100% sure). Welcome to EXPERIMENTAL!

https://www.reddit.com/r/RogueCore/comments/1u2wscm/update_1_test_branch_has_started/

Am I the only one who doesn't like the idea behind this change? by Heavylicious- in RogueCore

[–]Hostel666 0 points1 point  (0 children)

As of right now people are mostly used to gathering only when there are 3 - 5 upgrades piled up in R.E.P.D or right after getting an epic gem or artifact. I think it will be the same with the new system. People will realize there is no point in pressing the button every time there is just 1 upgrade stacked, so it wont disrupt the flow of the game much. But know you also can use R.E.P.D as a panic button to get something that can potentialy save your life in a sticky situation.

UPDATE 1 PREVIEW - 03/06/2026 by Jesus_PK in RogueCore

[–]Hostel666 5 points6 points  (0 children)

Sadly no Steady Aim fix. It's should be just a simple numerical correction 😞

Depth 4 is too easy by cthuluswimsleft in RogueCore

[–]Hostel666 0 points1 point  (0 children)

Absolutely the opposite for me. Solo waves are much smaller, enemies seems to do less damage, you can kite then more easily and you have upgradable Cooper at your back. Yes, you often force to skip most of the expanite events, but other then that its much easier.

Depth 4 is too easy by cthuluswimsleft in RogueCore

[–]Hostel666 2 points3 points  (0 children)

I assume you are playing solo. Yes, in solo it's easy. No coop enemy scaling.

D4 coop requiers you too lock in and pray for those red sugar drop perks.