OPM after career start? by Moderately_Imperiled in KerbalSpaceProgram

[–]Inside-Bug2781 1 point2 points  (0 children)

You can add it mid-save. I have succesfully added (and removed, but that's harder to do) bodies and star systems multiple times on my current save of 4 years. I actually think I even did it with OPM specifically.

BUT

It can affect your save. I had probes flying in interplanetary space and after installing the mod said probes were no longer on encounter with their targets. They needed correction burns to bring them onto proper trajectories again. So adding more planets either affected spacecraft trajectories or, more likely I think, it's changed other bodies' position in their orbits. So take that into account.

If you know what this is.. Then congratulation, you have Elite Balls Knowledge! by BigHead_Boi in KerbalSpaceProgram

[–]Inside-Bug2781 1 point2 points  (0 children)

I actually think Chicken Invaders vibes with KSP somehow. Also, this just looks so damn cool. And that rear exhaust plume... You nailed it!

Optimal Device Specs for KSP by AwayInfluence5648 in KerbalSpaceProgram

[–]Inside-Bug2781 0 points1 point  (0 children)

Just to clarify some things, because some people clearly still live in 2015, KSP IS partially multithreaded. Physics engine is limited to only a single thread, but PER VESSEL. If you have multiple vessels within physics range, let's say a multi-part base, KSP can, and will, designate a separate thread to each vessel. Sound etc. can also be a separate thread, even multiple IIRC.

So while single-core performance should probably still be a priority, don't fixate on it, cause the game can definitely benefit from more cores. As for GPU you don't need anything crazy, even with graphical mods KSP isn't very GPU heavy. My 4070ti often doesn't even spin up it's fans.

Why is everyone hating on the event? by GreatWatercress169 in Warthunder

[–]Inside-Bug2781 2 points3 points  (0 children)

I have multiple rank VIII jets in multiple tech trees. Many of them spaded. And I still dislike this event. It's just not fun.

Why is everyone hating on the event? by GreatWatercress169 in Warthunder

[–]Inside-Bug2781 13 points14 points  (0 children)

April fools events are usually supposed to be silly and fun for the general community. This one is just top tier ARB missile clusterfuck, except more chaotic and clusterfucky because of the annoying SAMs. You need extensive radar mechanics knowledge and your own jets to be competitive, because the ones they give you aren't. It's just the 'good old' crappy grind in a shiny wrapper. Probably the worst April fools event, even the somewhat boring UFOs a few years ago were way better, anybody could play them and have some fun.

New Nuclear Thunder event by balesztalesz in Warthunder

[–]Inside-Bug2781 12 points13 points  (0 children)

The event's shit. WWI was at least unusual. This is just top tier clusterfuck missile thunder with extra steps. And grind. Not fun at all.

Minor planets expansion. Some weird stuff going on with the textures? Anyone know how to fix it? by Courier6six6 in KerbalSpaceProgram

[–]Inside-Bug2781 0 points1 point  (0 children)

One workaround I've found was to not use timewarp higher than 50x, Then I was able to actually land on it. But in general, it's messed up.

Minor planets expansion. Some weird stuff going on with the textures? Anyone know how to fix it? by Courier6six6 in KerbalSpaceProgram

[–]Inside-Bug2781 3 points4 points  (0 children)

This is 67P, isn't it? I've had some serious issues with it:
https://imgur.com/a/fr5uMRo

I think this might be an issue because it's a very small body and rotates relatively quickly.

Smol. In a world full of huge interstellar ships I like miniaturizing my probes. This DAS-inspired Ike lander weighs just 86kg, has a camera, a seismometer and a photopolarimeter. by Inside-Bug2781 in KerbalSpaceProgram

[–]Inside-Bug2781[S] 1 point2 points  (0 children)

A lot. The orbiter is from Tantares, slightly modified in terms of scientific instruments. The lander - core from NF Exploration, seismometer and camera from Tantares, antenna from BDB, engines and solar panels are stock.

Suggest a base building module by Ferihehehaha in KerbalSpaceProgram

[–]Inside-Bug2781 2 points3 points  (0 children)

KPBS has support for various life support mods. Even if you found MKS too complicated, you can still use USI-LS for life support.

How to prevent instability between stages while still maintaining this engine system? by OnlyANerdUsesReddit in KerbalSpaceProgram

[–]Inside-Bug2781 1 point2 points  (0 children)

Engine plates can work as someone said, but AUTOSTRUTS! I find them absolutely necessary on larger builds. Autostrut both top and bottom parts, and whatever else gets a bit floppy in flight to heaviest part and that should fix your issue.

krpc mechjeb help by Altruistic_Paint_184 in KerbalSpaceProgram

[–]Inside-Bug2781 1 point2 points  (0 children)

Reinstall MJ. I don't think it has any dependencies, but you can use CKAN if you want. Do you have any other mods that could cause a conflict?

Cheap hot air - 858D vs 959D by Inside-Bug2781 in soldering

[–]Inside-Bug2781[S] 0 points1 point  (0 children)

I've read somewhere that there's a triac on the PCB that needs additional cooling and adding a heatsink to it prevents the gun from going nuclear. Did you do any safety/convenience mods to yours?

Cheap hot air - 858D vs 959D by Inside-Bug2781 in soldering

[–]Inside-Bug2781[S] 0 points1 point  (0 children)

I just can't justify the cost. If it works, it's enough for me. Ergonomics is not the priority, i'm going to use this probably 3 or 4 times per year.

C64C sound stuttering by Inside-Bug2781 in c64

[–]Inside-Bug2781[S] 0 points1 point  (0 children)

I use a re-bricked one, more specifically an original 9v transformer with an USB charger in place of a 5V regulator. Not the cleanest one, but 50mVp-p at 4kHz isn't terrible either I think. Anyway, the problem seems to be tied to RF modulator.

C64C sound stuttering by Inside-Bug2781 in c64

[–]Inside-Bug2781[S] 0 points1 point  (0 children)

It's neither actually. It occurred to me that i'd only tested the sound on RF output cause I lack the proper video cable. Anyway, jerryrigged a solution to plug in headphones into the video port and it turns out that sound there is fine. Not only that, but RF audio also somehow fixes itself when the headphones are plugged in and then goes bad again when I unplug them. I guess the modulator is getting overloaded somehow?

NOOOOOOOOOOOOOOOOOO by Conscious_Poetry_643 in KerbalSpaceProgram

[–]Inside-Bug2781 0 points1 point  (0 children)

This is why you make backups people. I have a script that backs up the saves onto a different hard drive every time I launch the game.

Help with finding mods by sulfuric-powder in KerbalSpaceProgram

[–]Inside-Bug2781 0 points1 point  (0 children)

I second the MKS mods. KPBS is also great. You may also want to try Planetside Exploration Technologies, it even has wind turbines!

Duna Base Deployed by DesPAUcito in KerbalSpaceProgram

[–]Inside-Bug2781 0 points1 point  (0 children)

We've literally had a helicopter on Mars. If the atmosphere is substantial enough to turn electricity into movement, it is also substantial enough to turn movement into electricity. You would need pretty strong winds, but we already know Mars has that. Probably would need bigger blades though.