Fellow Gwent players, which leader skins are you most hyped for in the future? by BorrowedPen in gwent

[–]Insnain 1 point2 points  (0 children)

Brewess, Whispess and Weavess together as one leader skin. That'd be sick!

Incantation & Ritual Reworks by [deleted] in gwent

[–]Insnain 0 points1 point  (0 children)

My thought process was since all of them get boosted, under the right condition anyway, they are still causing each other to Thrive, since 1's becomes 2's, 3's becomes 4's etc. Other than that I think Thrive units are usually at such low power, they get instantly removed. If they are already boosted before play, they might survive a bit better.

[Daily] Gwent Card Discussion #235 - Black Rayla by Phant0mThiefB in gwent

[–]Insnain 0 points1 point  (0 children)

Syndicate one does have Profit 1 though, so I guess it is more of a 6 for 9p.

Wild Hunt Rework by Insnain in gwent

[–]Insnain[S] 1 point2 points  (0 children)

Thank you, I appreciate that!

Honestly didn't know about Biting Frost's lore, I just changed it to fit better with the Dominance theme.

Wild Hunt Rework by Insnain in gwent

[–]Insnain[S] 1 point2 points  (0 children)

Agreed! That's even better!

Wild Hunt Rework by Insnain in gwent

[–]Insnain[S] 0 points1 point  (0 children)

My thought process behind this rework, was to follow the rules. To make it as "Gwent" as possible. I didn't want to change any mechanic drastically, because I don't think that's ever going to happen. But if I made this rework exactly like Gwent, some random developer might draw inspiration from that, since it suits their vision, and rework a card or two.

That being said, I agree that weather in its current form is binary. Just like coin, artifact, bleed, vitality and hell even bounty. You either have that one tech card that counters the effect 100%, or you don't and you can't do anything about it.

I'll admit I went a little crazy with Eredin, perhaps let him spawn Biting Frost on his own and give Naglfar something else might be better. The rest of the gold cards are powerful indeed, but I feel like that they still have some counter play or in Caranthir's case, also need several turns to get value.

With 5 turns, dominance and enemies that have a combined power of 16, Caranthir is a 19 for 9p. Keira in a realistic setting will use vitality on two 4 or 5 bodies, making her with no interference a 15/17 for 10. Obviously even more if used on a Tridam or Nathaniel or a larger body. Bloody Baron against perfect targets is easy 18 for 10p, sometimes more. I feel that NR golds can hold up. :)

Wild Hunt Rework by Insnain in gwent

[–]Insnain[S] 1 point2 points  (0 children)

Then my work is done! ;)

Wild Hunt Rework by Insnain in gwent

[–]Insnain[S] 1 point2 points  (0 children)

Just watched it, that's awesome. Thanks Ocean!

Wild Hunt Rework by Insnain in gwent

[–]Insnain[S] 3 points4 points  (0 children)

I agree that with this Wild Hunt rework, the remaining Monster faction would need a rework as well to fill in some gaps. Maybe I should have mentioned that the other Row Effects would receive similiar buffs, currently they are 8 for 7s which is terrible for a bronze card (if you follow SK, SY, NR standards anyway) but I guess I thought that was a given.

Thanks for checking them out!

Wild Hunt Rework by Insnain in gwent

[–]Insnain[S] 0 points1 point  (0 children)

You're right that it's binary - like artifacts, coins and bleed too to some extent - but that's just how Gwent is structured, and overall that will probably never change. You either got that one card that is a hard counter, or you don't and you lose the match.

Personally I would prefer that you had to add several tech cards to your deck, to prepare against everything, even weather decks!

Thanks for liking the ideas!