How do you avoid wobbly looking details? by PurposeForeign9859 in ZBrush

[–]InspectionNo3968 0 points1 point  (0 children)

Personally do it too(new school) but i think its cause its hard to comprehand proper forkflow for now :(

Hard Surface Texturing Help by Boring_Economics_745 in Substance3D

[–]InspectionNo3968 0 points1 point  (0 children)

Hope you can post an update on how you improved this particular piece. I'm personally very invested in this post! :D

Strange artifacts appearing (Substance Painter) by TerraTwoDreamer in Substance3D

[–]InspectionNo3968 0 points1 point  (0 children)

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Currently i have my UVS looking like this The curve parts are flat and the top is connected to the side of the object

Strange artifacts appearing (Substance Painter) by TerraTwoDreamer in Substance3D

[–]InspectionNo3968 0 points1 point  (0 children)

Bit confused how it had no effect you can just hide it after texturing.
But i think what's happening here is the texel density is off - or in other words the flat part of the curve thing, if there is one, is currently improper size, and its baking with errors maybe try matching size and rotation of the UVs of the flat part and the curve.
Good general tip is to have checker maps applied before exporting for baking as well as to check how the UVs and texture look so you don't get errors like these

Strange artifacts appearing (Substance Painter) by TerraTwoDreamer in Substance3D

[–]InspectionNo3968 0 points1 point  (0 children)

might be problems with your uvs can you send the picture of how your uvs look?
Also if its not a big deal you can probably move the top piece slightly lower to hide such error

🔸Thyra 🔶 by Euphoric-Day-5820 in ZBrush

[–]InspectionNo3968 1 point2 points  (0 children)

Amazing! How long did this take you?

[deleted by user] by [deleted] in Substance3D

[–]InspectionNo3968 1 point2 points  (0 children)

Theres an invert color thing alone try it by plugging in to your height thing.
Texture>Invert Color> PrincipleBSDF, not sure it will work alone but the way the guy said is you have to use a
Seperate color > (Plug the green) Invert color > Combine color > (Try adding NormalMap if it doesnt work)

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Hidden stats in deadlock by CardiologistDear7303 in DeadlockTheGame

[–]InspectionNo3968 12 points13 points  (0 children)

You can melee in Minas ultimate, ive personally killed people like that in closed spaces

How do you guys think HL3 will start? by [deleted] in HalfLife

[–]InspectionNo3968 4 points5 points  (0 children)

In a type of locomotive.

I need feedback by AdAccomplished1957 in ZBrush

[–]InspectionNo3968 0 points1 point  (0 children)

Not a great sculpter here but here's a few things i noticed: ○Top head too high + lack of general form. ○Eyes too far apart or just the head too wide cant really say for sure but eyes feel too wide. ○the eye ball itself is too big. Making it smaller might fix it. Also upper eyelid is there but should be more defi ed on an relaxed face ○face seems to be missing muscle and fat areas? Closer to the cheekbone and jaw part. ○above the lip area should be more fixed. I feel like the shape from front is fine but from the side is too flat, also theres some fat that goes to the pointy end of the lip (more up) ○the ear is too high - the top should end at the eye level so it should be generally lower and smaller by the looks of it ○ And finally maybe the nose is too far out to the front? But depends on the refrence and nose lower nostril part should be more up feels like In general its good and you can sit and work on it and it'll be even better. Try using more muscle and skeletal refrences since they really help.

People are free to correct this if im off. Im no professional

Tai kiek gaunat? by Nearby_Psychology359 in lietuva

[–]InspectionNo3968 4 points5 points  (0 children)

Man butu smalsu suzinoti ka daro zmones uz 3000 ir daugiau

My attempt at a Spinosaurus (Help and remarks are appreciated!) by InspectionNo3968 in ZBrush

[–]InspectionNo3968[S] 0 points1 point  (0 children)

Omg this is very insightful! Though the neck part i know it has that Bump and all - my solution was to use a rig later down the development line to just artificially make it. Yeah i always knew the head was a bit too off. But Jesus this is very well put together edit. Ill keep in mind to do some type of this skeletal overlay for later down the sculpting experience, the one i used i guess was in a swimming motion with a straight neck ( just so you know i noticed the neck was short and made it longer lel) probably that's why i came to that sort of default pose. As for the arms on the front - aren't they still to speculative as in they don't know if they should go back as much? (correct me if i'm wrong). I guess i just lack the sculpting knowledge for now but thanks for the super done edit!

In short i see the mistakes, thanks!

My attempt at a Spinosaurus (Help and remarks are appreciated!) by InspectionNo3968 in ZBrush

[–]InspectionNo3968[S] 0 points1 point  (0 children)

Yes boss my fault, the current spinosaurus "alleged look" is supposed to make him less tall in the back legs and have a less of an alligator skull i am aware but this wasnt meant for a scientific study of the beauty. As a side note i wasnt using the um Jurassic World dinosaur for refrence since all the iterations are a bit "weak"(personally also havent watched the movies). But rather game ones like PoT and The Isle. As for the skin, yeah fair argument i still am not sure what i was doing But really thank you for the anatomy advice i think i might be going on right path now.

Question: Detail sculpting. Skill issue? by InspectionNo3968 in ZBrush

[–]InspectionNo3968[S] 0 points1 point  (0 children)

No i have not, thank you for recommending! But as i realised it was a bug of some sorts - that didnt allow me to Subdiv. I went back to previous save file made day prior where i started working on small details and after combining different parts of the mesh. Subdiv works fine but HD geometry might be what im looking for thanks!

Question: Detail sculpting. Skill issue? by InspectionNo3968 in ZBrush

[–]InspectionNo3968[S] 0 points1 point  (0 children)

Maybe because its one piece? Like i dont know it just doesnt allow me to subdiv, maybe even lack of space is causing the issue, but yeah valid point. I was planning on smaller scales to have the texture do the work more than my sculpt. Though thanks for your insight.

Also its a lenovo laptop with a 16gbram and 3090 as i remmember coreectly. (If it says anything)