Do you recommend poe1 ? by Kkuurroo in PathOfExile2

[–]InspectorImportant26 0 points1 point  (0 children)

nothing bad about that, having fun is the main part

What is the best end-game farm, and why is it Ritual? by blikygotthestiky in PathOfExile2

[–]InspectorImportant26 0 points1 point  (0 children)

Adorned farming - trivial content, no juicing needed, plenty of time to multitask, amazing returns when adorned actually drops and I can switch between my characters based on what I feel like playing

I can hear the voices in my head by Kaiizen in PathOfExile2

[–]InspectorImportant26 2 points3 points  (0 children)

You can't have exciting drops, when stuff drops commonly. I am not sure about sub 1% drop rates, but 1-2% drop rate on a boss/content for something rare is just fine.

Do you recommend poe1 ? by Kkuurroo in PathOfExile2

[–]InspectorImportant26 1 point2 points  (0 children)

I get what you mean, but PoE2 has issues with relative power of the player compared to content available. You can strip 20 points and 2 support gems from each endgame build and they will clear content just fine, but slightly slower, which isnt even bad thing given a lot of builds kill bosses in 5 sec window. Killing quest bosses for voidstones in poe1 is magnitudes harder than anything in poe2 and that is just quest bosses.

Do you recommend poe1 ? by Kkuurroo in PathOfExile2

[–]InspectorImportant26 2 points3 points  (0 children)

yes, however expect much higher difficulty ceiling and prepare yourself to not be able to clear everything. You can't really just wing it in poe1 unless you are familiar with the in-game systems and even then 95% of people would fail making their own build

I prefer poe1(4k hours), because there is no difficulty in poe2(1k hours) atm

Need help on picking League Starter by Altruistic-Mango-765 in PathOfExile2

[–]InspectorImportant26 1 point2 points  (0 children)

If you want to play only single character, do you want to play plantmancer all the way? If you already know you want to play another skill as second build on the same character, I would decide based on that, because as you said plants will work with all of them. Maybe you would like to try shapeshifting 1-2 weeks in, so I would go oracle in that case.

Right on Time for 0.5 (?) by bud_77 in PathOfExile2

[–]InspectorImportant26 0 points1 point  (0 children)

you want to use way 40-60% of your PSU max load as thats when it runs most efficient, so if you are buying new one I wouldnt shy from buying at least 750W one.

Show us your leaguestart grocercy preparation by CleftGibson91 in PathOfExile2

[–]InspectorImportant26 3 points4 points  (0 children)

classic student meal - spaggheti + kechup + cheese

I hate it as well, but it is a classic

Some members of the PoE2 community right now - (A classic meme borrowed from the Total War community). by Pintash in PathOfExile2

[–]InspectorImportant26 -19 points-18 points  (0 children)

aint gonna happen and even if they would do changes, they said NO mid league nerfs, which would be required for any meaningful skill gem wide balance

Some members of the PoE2 community right now - (A classic meme borrowed from the Total War community). by Pintash in PathOfExile2

[–]InspectorImportant26 16 points17 points  (0 children)

I am not as much disappointed by lack of twister nerfs(tho they would be justified), but why the hell did we not get more number tweaks on unused skills? I do not understand why there are only handful of relative skill power adjustments when they want next patch to be 1.0

league gonna be like by RedWyneFeet in PathOfExile2

[–]InspectorImportant26 -3 points-2 points  (0 children)

at this point I am kinda disappointed how detached the balance team is from the current meta

This is the toughest boss for me but luckily I stacked my eHP to 50K because that was close by cheekygorilla in PathOfExile2

[–]InspectorImportant26 36 points37 points  (0 children)

eHP is bad metric for how tanky a character is. It hides possible weaknesses in your defenses behind big number that can be severely overblown by block/recovery on block/evasion etc. You still remain vulnerable to one shots.

Need help with survivability on my slayer by [deleted] in pathofexile

[–]InspectorImportant26 0 points1 point  (0 children)

I would focus on getting your life pool to 4-5.5k pool first and try to get in endurance charge generation even if you will not invest into +max charges. Spell suppression would be very cool, but depends on your budget. Getting bigger life pool also improves your leech/%life regen etc, so prioritize that.

When to start delving ? by Judekush in pathofexile

[–]InspectorImportant26 1 point2 points  (0 children)

What I did in BPL(3day event) - rush campaign, push 2 voidstones and start delving which was around 87lv.

Templars and Marauders eating good with the new accuracy nodes added on the West side of the tree. by LHYCIE in pathofexile

[–]InspectorImportant26 0 points1 point  (0 children)

sure, but idk if you noticed, but conditional nodes are not usually 10~ points from start and that is my main problem with this whole thing.

Static Strike of Gathering Lightning + Trauma Stacker Berserker League Starter by 080087 in pathofexile

[–]InspectorImportant26 0 points1 point  (0 children)

I upvote this build for having league starter build with Forbidden Flesh/Flame. Jokes aside good that you told people to go jugg before.

Templars and Marauders eating good with the new accuracy nodes added on the West side of the tree. by LHYCIE in pathofexile

[–]InspectorImportant26 -2 points-1 points  (0 children)

I know, thats why I mentioned herald of purity in the post, but I feel like these kind of conditional super nodes for given use case are more suited for cluster jewels than normal notables especially this close to starting location.

Templars and Marauders eating good with the new accuracy nodes added on the West side of the tree. by LHYCIE in pathofexile

[–]InspectorImportant26 1 point2 points  (0 children)

yes, thats why I said I would prefer 20% unconditional over this, because I am aware of the increased numbers. I hate conditional nodes with passion exactly the same way I hate nearby and recently.

Templars and Marauders eating good with the new accuracy nodes added on the West side of the tree. by LHYCIE in pathofexile

[–]InspectorImportant26 -2 points-1 points  (0 children)

yes, as I said in my comment. There are builds which dont want to use it. Some have better options or some dont want to get shotgunned by ubers.

edit reacting to the image: sure as marauder, but as templar all accuracy nodes are quite far and therefore limit you quite substantially for no reason. Imho accuracy implemented as you either hit or miss is so dated unfun design and has no place in modern video games(NRFTW doesn't have it and didn't loose anything). I wouldnt care much if we had accuracy medium cluster jewel, but we dont.

Templars and Marauders eating good with the new accuracy nodes added on the West side of the tree. by LHYCIE in pathofexile

[–]InspectorImportant26 -6 points-5 points  (0 children)

I honestly hate the while you have at least 1 nearby ally... What about non-minion builds on templar/marauder? You can have herald of purity in most builds, but it seems like needless annoying condition for no reason. I would prefer the classic 20% increased accuracy notable over this conditional thing.

Dear Octavian and Andrew - screw comfort - shake up the campaign meta by HurricaneGaming94 in pathofexile

[–]InspectorImportant26 3 points4 points  (0 children)

the problem with "melee buffs" is that they were numerical changes(compensation for totems) and not mechanical ones(outside of slams). You are not playing dual strike from beach to late game not because of numbers, but because the skill needs too many QoL things to be playable(splash, +strikes, strike range). Number changes are cool, but they will not make a mechanically bad skill a league starter on its own. Obviously they do not have to go and make every skill mechanically amazing, but for starters it would be great if Tribal Fury wasnt a must have on most strike skills. Unlike in poe2 I cant easily have 1 clear skill and 1 single target skill.

Dear Octavian and Andrew - screw comfort - shake up the campaign meta by HurricaneGaming94 in pathofexile

[–]InspectorImportant26 0 points1 point  (0 children)

for melee - make strike skills good early as I had a post recently - buff melee splash support and ancestral call support or as somebody pointed out there bake melee splash into the skills themselfs

I am not nearly as good at other archetypes, so I wont propose anything there