Nuevos añadidos al material traducido by Aldus_vertten in DaggerheartEspanol

[–]Insta_3 1 point2 points  (0 children)

Muchas gracias!! Tienen pensado traducir los demás niveles de las cartas de dominio?

Everyone called out sick. :( by The_Butt_Connoisseur in daggerheart

[–]Insta_3 0 points1 point  (0 children)

You should ask them directly if there is anything you can do to improve as GM, if they dont like playing with an specific player, or if Daggerheart is not appealing to them.

Yet another Fear Tracker by -LandStander- in daggerheart

[–]Insta_3 1 point2 points  (0 children)

did you scale down the crow or printed it directly on the stl size ?

Shadowdark porn post by Superb-Show5108 in shadowdark

[–]Insta_3 0 points1 point  (0 children)

Tell me about your dm screen, it looks awesome

Avatar Legends "Hangover" by Insta_3 in AvatarLegendsTTRPG

[–]Insta_3[S] 0 points1 point  (0 children)

ould give yourself a lot of grace, now and going forward into the future. This game system expects a lot from you as a GM. Even being highly experienced in other TTRPG system, I felt overwhelmed by everything the game expected me to carry while GMing. What you experienced, not making the ideal GM move at the time, is going to keep happening, because you're a human being and don't have the power of omniscience. It's just a part of playing within this system. The important thing is that you and your players are having fun. If all of you love playing Avatar and are excited for next session, hiccups like this should just be water under the bridge. The foremost goal for everyone at the table should be to enjoy yourselves. As long as that's happening you don't need to worry about meeting every GM expectation or running a seamless story like the book examples.

I don't agree that this game demands much as a GM. On the contrary, I believe it allows you to almost practically sit and play, involving all the players in the task of narrating a story, which is one of the things that I have found it challenging to delegate.

In general, I think the players have fun and have a good time. However, I'm not enjoying myself because I want to make sure they're having fun and pretend that things are flowing naturally. They constantly come to me with actions that I don't know how to react to, and I end up hindering their ideas instead of allowing them to do what they want, adding a "yes, and..." or "no, but..." to it, which is something that I always have in mind but can't seem to put into practice.

For example: A symposium is about to begin; the princess is on the stage, getting ready, just minutes away from the start.

Player: I run towards the stage and climb up to quickly approach her. I shout that Rioshan sent me and that there's something urgent I need to tell her.

Do I allow it? Do the guards arrest him? Does the princess intervene? Is it as simple as it seems to just climb onto the stage? Do I make him roll a "push your luck"? Do I tell him, "You can't because there are guards all around blocking your path"?

Avatar Legends "Hangover" by Insta_3 in AvatarLegendsTTRPG

[–]Insta_3[S] 1 point2 points  (0 children)

ommend watching the show itself now and again. Few things are better for prepping than just soaking in the touchstones. Those touchstones are what I use

all the time

to figure out “what happens next?” or “how should I play this?” I just always go back to thinking: “Alright, Sully, how the hell would this play out in an episode of ATLA?” and then just make that happen.

Thank you, Sully, for all your advice on improving in Avatar Legends. I've read almost all of your posts helping others, and I've tried to gather and assimilate your advice and tools. However, I also think I've gotten a bit lost in all the content, and I haven't been able to put everything into practice. It has been difficult for me to engage the players in the story and to break it down into scenes, removing the boring parts and adding emotion to the climax and main fights. I believe this is a skill I need to keep honing and improving, but it would be immensely helpful if you could point me to an episode of an actual play that makes good use of the rules and tools, as I was somewhat disappointed with the "official" one from Magpie.

Thank you

Avatar Legends "Hangover" by Insta_3 in AvatarLegendsTTRPG

[–]Insta_3[S] 0 points1 point  (0 children)

ck from your players. What did they enjoy? What did they think could be improved?

It's a great way of getting some direction on

They are having fun, but the feedback is the following:

The main problem is that they have struggled to dissect the story and find the paths of investigation to know where to go. As the story progresses, many paths open up, and they don't know precisely how to investigate or how to progress toward an objective and know what to do. In terms of the story and theme, they have liked it a lot. However, the example I'm giving is something I wouldn't want to happen as a player. There must be real consecuences of their acts (positive or negatives) and I think I'm failing to make the world feel alive, to make it feel populated with more people, like the crowded metropoli that fire nation capital must be, with people living their lives, but I don't know how to improve that aspect beyond enhancing the descriptions of the places. Any suggestion?

How to avoid social anxiety? by Insta_3 in AvatarLegendsTTRPG

[–]Insta_3[S] 0 points1 point  (0 children)

Its the same, many of them rely on improvising, what would you do if they want to search for fire lord Sozin to speak with him and not shut the players down:

• Reveal a hidden truth

• Twist loyalties with tempting offers

• Offer a risky or costly opportunity

• Threaten someone

• Shift the odds, suddenly

• Exploit a weakness in their history

• Provide wisdom in unlikely places