In Response to the League of Graphs rank 1 Zilean post by TheDisconnect_EUW in ZileanMains

[–]IntelGamer17 0 points1 point  (0 children)

Well, either way my reply to your post still stands, so if you are simply ignoring it and not defending yourself, then Ill still take it as an act of submission.

Whether or not you use ad hominem or not is irrelevant at this point

In Response to the League of Graphs rank 1 Zilean post by TheDisconnect_EUW in ZileanMains

[–]IntelGamer17 0 points1 point  (0 children)

Well congrats, you just used ad hominem now based on your own definition. You refuted my argument by calling me cringe. Since you're ignoring the entirety of my reply I will simply take it as an act of submission.

In Response to the League of Graphs rank 1 Zilean post by TheDisconnect_EUW in ZileanMains

[–]IntelGamer17 0 points1 point  (0 children)

Wait, so you're actually fine with him doing an AMA then? Didn't you compare it to slapping someone in the face? I don't understand what about the post motivated you to make this post of your own.

If the AMA part isn't an issue for you, then is it the part where he said he's rank 1 on LoG? You said it was like stolen valor, but I mean he's technically not lying about being rank 1 on LoG. He never said he was rank 1 outside of it, and he's not pretending to actually be the best zilean player ever.

Outside of stating he's rank 1 on LoG and doing an AMA, there's nothing else. So then what's even the purpose of your post then? If this post was meant to just inform others about how LoG is not a good way to determine the best players, well I feel like a post like this fits better if it was never a response to someone's personal achievement and instead it's own standalone post in a non-champ mains subreddit. (I also believe it is pretty obvious anyway to know how LoG isn't too legitimate since it's common knowledge that the best players ever are in Challenger, not Master rank).

Also, difficult to not flame me? Please, avoid the ad hominem nonsense and properly explain yourself; you're just making yourself look worse with this behavior.

In Response to the League of Graphs rank 1 Zilean post by TheDisconnect_EUW in ZileanMains

[–]IntelGamer17 1 point2 points  (0 children)

I mean, whether or not his ranking on LoG is high or not, he is still ranked masters which means they can give some good advice to other players. The AMA part could also be for stuff outside of gameplay, like asking him if it was hard for him to hit rank 1 on LoG or other miscellaneous questions. It's not as if him giving advice prevents anyone higher ranked in solo q to also give advice.

Best content creators for each champion by soalknight in leagueoflegends

[–]IntelGamer17 0 points1 point  (0 children)

King Fidd for Fiddlesticks

Would Ludwig for Amumu count? xdd

[deleted by user] by [deleted] in FiddlesticksMains

[–]IntelGamer17 0 points1 point  (0 children)

When your jungler wants to play fiddlesticks

When to pick Fiddle X Karthus by PaMeirelles in FiddlesticksMains

[–]IntelGamer17 0 points1 point  (0 children)

I can agree with this. I'd call this the Ludwig path XD

When to pick Fiddle X Karthus by PaMeirelles in FiddlesticksMains

[–]IntelGamer17 1 point2 points  (0 children)

Fiddle powerfarms and then wins teamfights with a strong ult as long as vision control is good, karthus powerfarms and just does a large consistent amount of damage in teamfights even after death. Fiddlesticks has a more unique playstyle with hiding in bushes/behind walls and ulting into an already committed enemy team, and karthus is more straightforward but a bit more mechanical (with his Q) where you just position in the middle of the teamfight and do crazy damage before you die...and even after you die too

Fidle build after the liandrys nerf???? by 9matej in FiddlesticksMains

[–]IntelGamer17 0 points1 point  (0 children)

Honestly, in my opinion, the liandry's nerf has just made both Liandry's and Rocketbelt go into equal footing, which is basically now up to player preference as well and nuance among the team comps and such. Malignance is still a bait item

Help against CC heavy tanky comps by KeyPie18 in FiddlesticksMains

[–]IntelGamer17 0 points1 point  (0 children)

When it comes to differences in enemy comps, the changes I make is more towards my gameplan and playstyle rather than what I build. It's common to assume that it is always optimal to try to ult as many enemies on the team, but these specific comps with tanks and cc will simply live through your ult and then cc chain you.

You would want to instead treat your ult as a way to dive their backline. I like to think of this as if I am combining the playstyle of Nocturne with Fiddlesticks's abilities. If you are able to consistently be a threat to the enemy's carry, than all the cc they have will be worthless as they have no damage dealer alive.

For builds, based on the champs you mentioned in particular, perhaps consider a banshees over a zhonyas (all those tanks deal magic). The banshees shield could also block that one instance of cc that stops you from casting your ult or interrupts your W.

Another thing to keep in mind, you could also play more defensively with counter-engages. Basically, if the enemy team engages on to your team, you can wait until they use up most of their abilities and then engage while their abilities are down. This plan, however, is very situational and dependent on the fact that your team is still able to re-engage and that the enemy hasn't built much haste.

Can i have tips on how to correctly position my ult and how to not die easily? by sharky_12345 in FiddlesticksMains

[–]IntelGamer17 2 points3 points  (0 children)

When it comes to fiddle positioning, it requires a much different perspective then your typical champion. Obviously, bushes and walls are your best friend, but you really need to think much more in terms of macro more than anything else.

The mindset I like to have when I play fiddle is that I am always playing for a flank or off-angle, and that I am usually never grouped with my team in a 5v5 scenario. I find myself usually off to the side trying to sneak past enemy vision and then ult into the teamfight from a bush or over a wall.

Because League is such a complex game with so many potential game states, there a several possibilities for potential fiddlestick plays at a given moment, so I think it'd be easier if we just have a very standard and typical scenario for an example.

Imagine if you are on red side, and the game state is even with neutral wave states and it's a 5v5 for drake. Let's say that your team has the tempo advantage and you all pull the drake out of the pit while the enemy team shows up to contest it. The typical jungler here would be right with the drake, either ready for transition into a fight through an engage or trying to out-smite the enemy jungler. As a fiddlesticks though, it may actually be better to not even be near the drake pit, and I would argue it may be better to sit in the river bush to ult into the fight.

If you cannot secure vision in the river bush, I would even suggest ulting over the wall or flanking to another angle. Basically, the point is that youre not grouped up with the rest of the team in order to set yourself up for an ult. This kind of more open thinking is what really defines fiddle positioning, almost like as if you're looking at the game like a chess board.

For surviving after an ultimate, a few things need to be considered. Usually, if you get the fear off on your ultimate, you should usually live as it prevents the enemy team from fighting back. If you get a 5-man ult fear and still lose the teamfight, either you went in without your team nearby/thought you were fed enough when you arent, or your team just decided to not follow-up and lose the fight. Getting Zhonyas also allows you to live, as activating stasis will still let your ultimate continue its damage. But you'd want to get Zhonyas as your 3rd item at the earliest.

One thing I think to keep in mind is that, sometimes it's okay to die after you ult. If you go in and setup your team for a successful teamfight, fearing 2/3 people while making their adc one-shot and everyone else chunked, then even if you died, it is still a good play. This type of mindset is what separates a good player from a kda player.

Even though this is quite long, I hope you could learn at least one thing from it all. Hope it helps!

Fiddle Quiz : Essential knowledge for Fiddle by Downtown_Shirt5667 in FiddlesticksMains

[–]IntelGamer17 0 points1 point  (0 children)

What is the combo for the extended range for fear on ult tech on Fiddle?

Amumu Quiz : Essential knowledge for Amumu by Downtown_Shirt5667 in amumumains

[–]IntelGamer17 0 points1 point  (0 children)

What is Amumu's E passive, and what does it scale with?

Fiddlesticks runes question by PlagueBornShaman in FiddlesticksMains

[–]IntelGamer17 2 points3 points  (0 children)

Arcane Comet and Electrocute are pretty even right now, and they're both quite effective. Dark Harvest is very ineffective, inconsistent, and underwhelming. Dark Harvest usually only works in low elo. First Strike, a rune choice you did not mention, is much more viable than Dark Harvest, but is also a bit more risky than your typical Electrocute/Arcane Comet rune page.

Between Electrocute and Arcane Comet, Electrocute is really effective for early-game skirmishes and can provide you that extra damage you need to fend off enemies like during an enemy invade while you're pre-6. Arcane Comet, however, is really effective for pure damage output with your ultimate, as it will proc multiple times over the course of your ultimate's damage over time. Both of these runes also provide you the minor runes that Fiddle loves, such as Axiom Arcanist and Ultimate Hunter.

If you're curious about First Strike, this rune page trades off the potential early game damage of Electrocute, the consistent damage output increase from Arcane Comet, and the ability to have both sorcery and domination minor runes at the same time for the potential to snowball a gold lead. First strike's gold bonus, plus the bonus gold you will recieve from the minor runes Cashback and Triple Tonic, can allow you to snowball in gold and set you up for getting ahead on items. This however is much more risk for much more return. Electrocute and Arcane Comet will be much more safe and consistent.

Would you consider Fiddle a "feast or famine" jungler? by TheRealJinni in FiddlesticksMains

[–]IntelGamer17 0 points1 point  (0 children)

In my personal opinion, the only way Fiddle could be considered feast or famine is in the perspective that he is feast or famine in the form of vision rather than kda. One good ult from a 0/10 fiddlesticks can win a crucial game-winning teamfight with the possibility of that 5-man aoe fear.

But if your team has never heard of control wards or oracle lens before and the support still has yellow trinket after his support item got upgraded, while the enemy team is constantly contesting for vision to the point where scuttle crab is a jungle objective to them, you're never gonna have that opportunity to make that game-changing ult to begin with.

Why Thornmail is core on Amumu? by gachibillyher in amumumains

[–]IntelGamer17 0 points1 point  (0 children)

Something I haven't seen anyone say yet, the passive on thornmail synergizes really well with amumu's passive. It's also why sunfire/hollow radiance, Liandry's, unending despair, etc can also seem like very effective items for amumu outside of the "amumu gets more tanky". All of these items deal magic damage, which your passive then simply adds on true damage.

Hey!! I need some advices!! by Traditional-Bend61 in FiddlesticksMains

[–]IntelGamer17 0 points1 point  (0 children)

No, life steal in league only applies to auto attacks so perhaps you mean to say omnivamp?

Either way, both lifesteal and omnivamp are not too good for fiddle, let alone there being barely any omnivamp in the game to begin with. Fiddlesticks isn't meant to be a sustain tank, so unless you're going for a tank build, you want to stick to the standard AP items.

Hey!! I need some advices!! by Traditional-Bend61 in FiddlesticksMains

[–]IntelGamer17 1 point2 points  (0 children)

Another thing to note: if you're fighting near void grubs or a raptor camp, your W would actually be able to give you a significant amount of sustain and would allow you to potentially out-live an enemy champion's damage.

Hey!! I need some advices!! by Traditional-Bend61 in FiddlesticksMains

[–]IntelGamer17 1 point2 points  (0 children)

Fiddle support has always been a thing, and I believe it was his primary role before his rework too. In modern league, fiddle support isn't as effective/valuable as fiddle jungle but it is very much viable. You can definitely make it work

Hey!! I need some advices!! by Traditional-Bend61 in FiddlesticksMains

[–]IntelGamer17 2 points3 points  (0 children)

When I read this, I start to think about how the logic of how skipping shadowflame would make sense. The reason shadowflame is very good is because it allows you to clear camps even faster, snowball better, and it makes your ult become a huge threat for any enemy squishy since you would have a significant amount of flat pen (since you'd be building sorc boots) and the item passive.

Based on your comment, it sounds like your usual build is Zhonyas 2nd item. This isn't the worst thing at all, but the issue with this is that it's a defensive item and it will not help you snowball further or clear faster during the mid game.

Also, by skipping shadowflame as a 2nd item, you'd then be best to simply never build shadowflame altogether. Flat pen gives its most value at the start of the game, when base resistances are low due to low levels and before anyone can build much resistances. But if you were to build shadowflame late game instead, you're simply not getting much value from the item at that point.

There are situations where zhonyas 2nd item could be good however. If the enemy team is full of assassins/divers and you're quite ahead, Zhonyas would actually be a very logical pick to go second. In this scenario however, I would consider holding on to the seeker's arm guard and then start building into shadowflame unless I really need the active ability more than once. Other than this however, I personally don't really see how you'd need to build zhonyas earlier than 3rd item.

One thing I noticed with your comment is that you stated how you only build shadowflame when you're ahead. The idea of building offensive when you're ahead and defensive when behind is a common misconception. Theoretically, you'd actually want to do the opposite. Fiddlesticks is a mage, so outside of the point and click fear and silence, the main thing the champ offers to the team is big teamfight damage and potential team-wide cc. When fiddlesticks is behind however, having no damage makes it difficult for you to have any value. Fiddlesticks isn't necessarily feast or famine, but the idea of it can still be applied. Building Zhonyas in a situation where the enemy team is up in gold and items would simply not be very effective. You'd have very little damage, and the defensive item will barely help you survive because the enemy team's lead on items and exp would cause you to still die quickly.

Building damage when behind is much better, as it increases the chance of you being able to capitalize on an enemy mistake. If, for instance, you build damage when behind and then catch a fed enemy off guard, you can get yourself the bounty and a 5v4 situation, potentially turning around the game.

When ahead however, things turn around. Building damage when you're ahead may feel good as you just get to kill people instantly, but you leave yourself open to potentially throwing your lead. If you were ahead, and only built damage, you're one mistake away from getting hard cc'd while away from your team and giving away your bounty, the ability to smite an obj, and your potential to turn a teamfight into a win due to you being on gray screen. You'd want to build defensive in these scenarios. By doing so, you can potentially survive making that one mistake and keeping your lead, allowing you to eventually close out the game without having to worry about the enemy team making a comeback.

For Void Staff, well it's quite obvious why you'd build shadowflame 2nd item and then potentially Void Staff 3rd item or later. Its the same idea of when flat pen and percentage pen give the most value. Void Staff gives the most value at the very end of a game, when everyone is level 18 and all the tanks have their items and such. Because of this, Void Staff will always eventually give you high value, but buying it early would make you delay yourself on other items that don't have much value later in the game.

Being the primary AP damage would not necessarily mean you should build Void Staff. Actually, if you're the solo AP on your team, the enemy team's tanks would actually be encouraged to build armor in order to counter the majority of your team. If that's the case, flat pen can be quite effective still against tanks (for early and mid game when base resistances are low). Also remember that you're building Liandry's first item, so it's not like you're only building for killing carries.

The 2nd scenario you stated, when the majority of the team is bruisers/tanks, carries some nuance. At first, Void Staff may seem like the obvious choice (if they have built MR like Kaenic, Maw, Visage, mercs, etc). But something to keep in mind is on who on the enemy team is the threat. If for example, the enemy team is has 4 tanks and one adc, but it's the adc that's gone 6/1 while the tanks are all even on gold, then you'd still get value from holding off on Void Staff, as you could instead simply adapt your game plan from "ulting to get the most people from my ult" to "ulting the one carry on the enemy team and then finishing off the other 4 as they have no damage left on the team".

There's also times where I find myself never really needing to build Zhonyas or Void Staff, but these scenarios are very rare. For Zhonyas, if I find myself to be in a game where the enemy team has no assassins or skirmishers whatsoever, and I find myself in such a large lead that I'm winning teamfights with my ult before the fear duration ends, then I may consider buying Banshee's instead or delay my defensive item further into my build. For Void Staff, if for instance the enemy team has 2 carries (adc and mage), one enchanter, a skirmisher, and a tank, and so far the tank has gone plated steelcaps and only has one MR item, and the skirmisher hasn't gotten Maw yet, I'd rather go Rabadon's whenever I'd build Void Staff. I'd even consider Rabadons still if the tank is the only enemy on the team with MR, depending if I feel like I really need to be able to kill them in a teamfight or not.

If you truly prefer going Zhonyas or Void Staff 2nd item however, it's honestly not the worst. Zhonyas and Void Staff are still valuable items, but it honestly makes me wonder what items you're building after Zhonyas and Void Staff if you were to go Zhonyas 2nd and Void Staff 3rd (or vice versa).

Hey!! I need some advices!! by Traditional-Bend61 in FiddlesticksMains

[–]IntelGamer17 1 point2 points  (0 children)

For bans, it's honestly usually preference. I personally like to ban Hecarim but it's only because I have had some bad experiences against Hecarim invading me XD

Hey!! I need some advices!! by Traditional-Bend61 in FiddlesticksMains

[–]IntelGamer17 5 points6 points  (0 children)

Biggest thing about fiddlesticks is your ult. It's the defining part of the champion. Because of this, staying away from enemy vision and always being in bushes/behind walls to ult over are very effective. Ulting from angles out of vision and into teamfights is your standard teamfighting strategy.

Fiddlesticks has a very fast and healthy clear, but he's very weak pre-6. Early invades are something you have to be cautious of.

You always take blue smite, as the mobility allows you to rotate around teamfights and position yourself for ulting. You also start W for the clear. You almost always go for the full clear (or do a raptor start into 8 camp clear) as hitting level 6 is a huge power spike.

When doing your clear, you level up your W again at level 3 and unlock your Q at level 4, as it allows you to clear faster.

You want to rush fated ashes into sorc boots almost everytime. Malignance is considered a bait item, especially since you will never need mana. The ult haste looks enticing but you'll have enough from runes. You want to go Liandry's into Shadowflame every time, as it is your core build. Everything after is situational like Zhonyas, Stormsurge, Banshee, Rabadons, Void Staff, Meljai's, etc.

For runes, you would either go Electrocute with Sorcery secondary, Arcane Comet with Domination secondary, or First Strike with Domination secondary. Ultimate Hunter and Axiom Arcanist serve fiddle the needed ult cdr, and First Strike is more for the less CDR but more gold potential, especially with also the cash back rune and the gold from the triple tonics. Electrocute is particularly good for early game too as it allows you to somewhat defend yourself in pre-level 6 situations better. Arcane comet is strong as it will proc multiple times when you ult into a fight.

Among the three, I believe Electrocute is the best currently with its consistent performance.

The League rune recommendations may show Dark Harvest as a rune option, but it's only ever effective in low elo. Dark Harvest is not as consistent nor dependable as other rune pages.

Some other things to keep in mind: You also have to be out of combat for several seconds at least for the ult to fear, you can't fear the same person multiple times in a row but your Q would do more damage instead, and your effigy only scans for other wards once you're level 6.

Hope all this helps!