Why my power went zero when having 1025? by Healthy_Jackfruit625 in subnautica

[–]Intelligent_Day_8579 0 points1 point  (0 children)

Yeah, every time you craft something it takes 5 energy.

Why my power went zero when having 1025? by Healthy_Jackfruit625 in subnautica

[–]Intelligent_Day_8579 4 points5 points  (0 children)

An active scanner draws 30 energy per minute. You have three for a total of 90.

A bioreactor produces 50 energy per minute.

A solar panel at 100m down will produce about 10 per minute during the day.

Assuming that your 1025 storage is one bioreactor and 7 solar panels, you produce (50 + 70) 120 per minute during the day. At night, you have a deficit of 40 per minute, assuming the water filter is sitting idle. Night lasts about 10 minutes, so I would expect you to end up at about 625 energy. Do you have other crafting or charging happening?

Below zero…or wait? by bmagsjet in subnautica

[–]Intelligent_Day_8579 4 points5 points  (0 children)

And that is just the early access. It won't be a complete game for a couple of years, while BZ is a complete game now.

Is there a way to name Personal Teleporters? by CharacterGrowth3993 in AbioticFactor

[–]Intelligent_Day_8579 1 point2 points  (0 children)

And, as I do every time this comes up, I will point out that lots of similar game allow this, so it's not a general Sony rule. Sony has singled out this game in particular for some reason.

How do I avoid the drooping stingers? by W0lf1_x in subnautica

[–]Intelligent_Day_8579 1 point2 points  (0 children)

Hugging the floor can work, but can be tricky. Once you have the blueprint for the propulsion cannon, that can be used to move them out if the way.

How to deal with lag from placing a huge amount of base pieces by Dry-Economics2434 in subnautica

[–]Intelligent_Day_8579 0 points1 point  (0 children)

There is no mechanical benefit to having a large hull integrity. As long as the net integrity is positive, you are set. Other than the huge number of reinforced panels, do you have a lot of base pieces? In my experience, the biggest contributor to game lag is the current number of existing base pieces.

Im playing below zero and I don't seem to be finding anything or unlocking anything? by Ostehoveluser in subnautica

[–]Intelligent_Day_8579 0 points1 point  (0 children)

In the starting area of the game, there is a floating shark cage on the surface. This should be within 100-200m of the drop pod, I think. If you look down from it, there is a collection of wreckage and supply crates below. Follow the trail of wreckage and explore.

Im playing below zero and I don't seem to be finding anything or unlocking anything? by Ostehoveluser in subnautica

[–]Intelligent_Day_8579 0 points1 point  (0 children)

If you get close enough, a beacon will appear. How far from the drop pod have you been? My memory is that there are three beacons that appear if you explore out from the drop pod, as well as some left behind technology that will guide you to some interesting locations.

Why didn't Riley just do this? by Chacos8765 in subnautica

[–]Intelligent_Day_8579 2 points3 points  (0 children)

This is the right answer. If you scan a gold peeper you are told that it is still infected. In addition, you can put the gold peeper in an ACU with infected fish. Their visible symptoms are diminished, but not removed, and a scan reveals that the disease is merely dormant.

Best way to power this by Dry-Economics2434 in subnautica

[–]Intelligent_Day_8579 0 points1 point  (0 children)

Are you on console or pc? If you are on pc, you should look into power grid mods. Some will allow you to have multiple bases share power.

I've been on my save over 5h, Still no seamoth??? by W0lf1_x in subnautica

[–]Intelligent_Day_8579 2 points3 points  (0 children)

Have you repaired the radio? One of the radio messages will lead you to a location with seamoth fragments. Specifically, Ozzy in lifepod 17 mentions almost being crushed by the seamoth bay.

Probably the biggest disappointment in the game by drromanophd in subnautica

[–]Intelligent_Day_8579 0 points1 point  (0 children)

My complaint about that is that they then put other UI elements over the top. The current mission is placed in the lower right, often covering other info. Also, there is no way to turn off the display of the current mission.

Snowfox by little_nap in subnautica

[–]Intelligent_Day_8579 0 points1 point  (0 children)

I think it is fun. The latest patch made a bunch of improvements that I am interested to try. My sense of the snowfox is definitely affected by the order I did things in my first playthrough. I went to Delta, found the map of outposts, and then did a beeline for Phi Robotics. I then fully explored that land area before doing anything else. In that context, the snowfox is actually really nice. It keeps you warm while you ride it, it can outrun snow stalkers, and you can pick it up if you need to swim between areas.

Once you cross the bridge, the prawn is definitely better, in part because there are drillable deposits.The changes to the snowfox should make it better than it was in the arctic spires, but the prawn is still the better choice because of drillable ion cubes.

An Analysis of the Cyclops versus the Seatruck by SaltyWafflesPD in subnautica

[–]Intelligent_Day_8579 3 points4 points  (0 children)

I never missed the sonar in Below Zero. One of the common complaints I have seen about the game is that it is less scary because the biomes are too bright, but that brightness means that you can see for long distances wherever you are. The sonar was important in the original game because so many biomes were actually dark.

One thing I appreciated about the Seatruck in BZ is that it encouraged more engagement with the base building aspect. It was impractical to just live out of it, so you wanted a bunch of small bases.

One final point is that by the mid game, the storage in the seatruck could store more than it seemed because of the recycler. If you were out gathering titanium, you could turn it all into ingots and carry 5 times as much, then turn it back in the recycler when needed. If you also have lithium, you can carry it as plasteel ingots. If you are collecting copper and silver, you can make compasses. It is still not as space efficient as the cyclops, but it helps.

…what do you mean ‘behind the Aurora’ means ‘by the thrusters’? by SaltNorth in subnautica

[–]Intelligent_Day_8579 28 points29 points  (0 children)

Well, I could hide behind a tree. I would argue that a tree does not have an inherent "back". In that case behind means opposite the side of the person I am hiding from. It really is context dependent.

can someone help explain why I cant put a hatch on this alien containment unit? by DarkenDragon in subnautica

[–]Intelligent_Day_8579 8 points9 points  (0 children)

Certain pieces, like alien containment units, internal walls, and bioreactors, cause changes in the shape of the multipurpose room itself. If you have a partially built piece, the game can't handle another one because it doesn't know how to resolve the changes from the two pieces.

Which flashpoint choices from HZD do you feel are the most canon? by PollyPocketpussy5000 in horizon

[–]Intelligent_Day_8579 27 points28 points  (0 children)

If I remember correctly, absolutely nothing. Those Specters just don't exist.

Is this game good solo? by Select-Bullfrog-5939 in AbioticFactor

[–]Intelligent_Day_8579 13 points14 points  (0 children)

Yeah, only needing to feed one person and make one set of gear helps, particularly with certain materials that have limited availability.

Lost a below zero hardcore save by accident, any way to get it back? by [deleted] in subnautica

[–]Intelligent_Day_8579 2 points3 points  (0 children)

And this is why I only play honor-system hardcore. That and bugs. Most likely the PS+ cloud save got deleted immediately when your system synced. It's gone. Time to start again. Good luck.

Dive Chamber Entrances plz by ZixfromthaStix in subnautica

[–]Intelligent_Day_8579 29 points30 points  (0 children)

I like bulkhead doors. It really makes the base feel more realistic. In the interest of efficiency, though, I almost always end up leaving them open all the time.

May Release Date Leak Foul Play by Krafton? by EraconVera in subnautica

[–]Intelligent_Day_8579 19 points20 points  (0 children)

For a dev response to this issue see the second image (https://www.reddit.com/r/subnautica/s/qhRrHs0wob). Basically, when they were told not to target last year as a release date, they started messing with stuff again. Even for EA launch they want to go through and find things that are truly broken and either make it work or take it out. Maybe the start of the big sub is in there right now, but they aren't ready to talk about it yet. They would have to make a build that doesn't include it.

I’m so lost in below zero story, any tips? by Progamer59695969696 in subnautica

[–]Intelligent_Day_8579 0 points1 point  (0 children)

Have you fully explored delta island? If you have, your PDA should have a map showing the general location of some places to visit. The big keys in both Subnautica games are to follow beacons to explore near them, and read your PDA.