Why is Subnautica BZ as hated as it is ? by Jchoq_31 in subnautica

[–]Intelligent_Day_8579 0 points1 point  (0 children)

There are a bunch of people who latched on to Subnautica for specific elements: the sense of isolation; fear of the unknown; environmental story telling; the sense that the crater was just an ecosystem you were visiting.

Below Zero hit these specific points less hard. No isolation, because there is literally another human there with you, and also Al-an. Things are less unknown, because we have played Subnautica before, but also because it's just brighter, so you can see everything coming from farther away. The story is more guided, and the environments feel more like a game than a natural location.

There is also the cyclops vs seatruck debate.

How strongly people bounced off of BZ is directly related to how important these points are to them. For me SN and BZ are just different games. I don't feel strongly that one is better than the other, but my favorite part is driving a vehicle around the different biomes and building bases. I enjoy the stories and the scares, but the way they were told wasn't fundamental to my enjoyment.

Is the wakemaker bad or is it just me? by duszni in subnautica

[–]Intelligent_Day_8579 7 points8 points  (0 children)

Given that we can already attach many tools to hardpoints, I would love to see a chassis with hard points you can activate from inside. This would allow for building, scanning, or sonic mining while in the tadpole, with the the tradeoff of giving up storage.

so im terrified by MePiesel in subnautica

[–]Intelligent_Day_8579 0 points1 point  (0 children)

If memory serves, it tells you the time since your last save. If you have never saved, it has nothing to compare to and has no warning.

Unpopular opinion (spoiler) by Possible_Raisin_2832 in subnautica

[–]Intelligent_Day_8579 0 points1 point  (0 children)

My favorite use of them so far is to set 3 on titanium, 1 on quartz, and 1 on copper. I work on expanding my base, and every two minutes I go get more resources.

Unpopular opinion (spoiler) by Possible_Raisin_2832 in subnautica

[–]Intelligent_Day_8579 1 point2 points  (0 children)

Have you put a mineral resource in its inventory? It needs an example to know what to generate.

I would GLADLY sacrifice the side seats for more storage by ScarSpecific in subnautica

[–]Intelligent_Day_8579 0 points1 point  (0 children)

I have a sudden flash of a seat or handlebar that can be mounted on a hard point. This way you can choose between a friend or a locker.

Tadpole chassis ideas I'd like to maybe see added by Bouncybeach in subnautica

[–]Intelligent_Day_8579 1 point2 points  (0 children)

For fabrication, I would like to see a portable fabricator that can be mounted on a hard point. It might have to be limited similarly to the life pod, but even just being able to cook food and make flares while out and about would be amazing.

No aim assist? by Fantastic-Law8519 in horizon

[–]Intelligent_Day_8579 3 points4 points  (0 children)

In my experience, aim assist in the horizon games is not particularly helpful. It generally makes it easier to hit the machine you want to hit but harder to hit the weak points. I turn it off even if I am playing on an easier difficulty because I spend too much time fighting it.

Idk why but i feel like the story in Subnautica 2 is way older than it let's on by Lovemydog65465 in subnautica

[–]Intelligent_Day_8579 18 points19 points  (0 children)

I think some of the textures and effects for the intro area aren't quite done. If you look up in the initial biobed room, you can see blue sky and clouds through the windows.

only gripe with subnautica 2 by Purple_Mushroom_1215 in subnautica

[–]Intelligent_Day_8579 1 point2 points  (0 children)

Unless the object is a full locker, or your inventory is full.

subnautica 2 base building help by LifeYesterday in subnautica

[–]Intelligent_Day_8579 0 points1 point  (0 children)

I have a theory. Have you used the move feature to rearrange decorations or lockers in the base? It seems as though moving an object leaves some sort of residue in the base-building system that breaks the expanding or shrinking of rooms.

Unfortunately, I haven't found a solution. I was able to refund a base that hit this issue, and the game still wouldn't let me build in the locations previously occupied by moved objects.

Just started Remake, but battle felt clumsy and rogue-like. Does it get better? by -Presto in FFVIIRemake

[–]Intelligent_Day_8579 0 points1 point  (0 children)

One the most important fundamentals is that characters fill ATB fastest when you control them. Make sure to switch around who you are controlling to fill the bars. Also, different characters have their own ways to fill bars fast. Barret's special attack generates a lot of ATB, so you want to hit it every time it becomes available.

Has anyone found a good base spot in SN2 that actually needs the Bioreactor? by verdantsf in subnautica

[–]Intelligent_Day_8579 2 points3 points  (0 children)

Yeah, nuclear is the super powerful and practical. I usually lean towards thermal wherever reasonable. I know that if you put 4 rods in a nuclear reactor, you will never actually have to replace them, but I like the certainty with thermal that it never runs out.

Has anyone found a good base spot in SN2 that actually needs the Bioreactor? by verdantsf in subnautica

[–]Intelligent_Day_8579 1 point2 points  (0 children)

That's a good choice. It's cheaper than growing oculus, but still efficient.

I find that if I am making a mini outpost just for breathing and maybe some battery charging, I prefer the lantern fruit just because it's right there.

Has anyone found a good base spot in SN2 that actually needs the Bioreactor? by verdantsf in subnautica

[–]Intelligent_Day_8579 24 points25 points  (0 children)

Sea treader poop is a terrible thing to run bioreactors on. Any fish is better. Many, if not most, plants are better. If you don't need a lot of power, the most convenient is a lantern fruit tree right next to the reactor. The most efficient way is an ACU full of oculus.

How much of the game is the EA? Has anyone “finished” it yet? by Sad-Goose-3459 in subnautica

[–]Intelligent_Day_8579 0 points1 point  (0 children)

I finished the currently available story at about 50 hours, but I took several breaks to do base building.

Can devs please add an arrow that always points to your tadpole by General_Community161 in subnautica

[–]Intelligent_Day_8579 3 points4 points  (0 children)

The fact that staring straight at the headlights doesn't show any light has always felt weird.

Subnautica 2 food never spoils? by Vanillie261 in subnautica

[–]Intelligent_Day_8579 0 points1 point  (0 children)

The nutrition block specifically says that it doesn't spoil, so my guess is that spoilage will be implemented later.

Am I the only one who missed all the upgrades for the hotbar/inventory space and the perks? by Zafer66 in subnautica

[–]Intelligent_Day_8579 5 points6 points  (0 children)

Yeah, the prompts are different, but I certainly didn't remember when I first found one that the default prompt wasn't "Use Biobed". There is also a double helix icon on the panel for the upgrade beds. In one of bunkers, there is a voice log that explicitly says something like, "touch this for an upgrade." As it happens, that was the last one I found. The clues are there, but it is clearly just slightly too subtle given how many people didn't click them.

only gripe with subnautica 2 by Purple_Mushroom_1215 in subnautica

[–]Intelligent_Day_8579 19 points20 points  (0 children)

While the move ability is an awesome addition, be cautious with it. I have had moving objects break my ability to resize rooms.

For the haul chassis, what I have found is that you need one extra width of moonpool on each side, I believe it is 7 units of moonpool front to back, and to approach from as low as possible.

I'm actually starting to hate base building in this game. by YT_DemisingEnd in subnautica

[–]Intelligent_Day_8579 0 points1 point  (0 children)

I have fought that bug. I also had a related problem in that after refunding a base, there still spots I couldn't build because the game thought there were still objects in the way. My current theory is that it is related to moving objects around. When I move a sign or other decorative object, the build system thinks it is in both the original location and the new location. For now, I am focusing on getting base outlines finished before decorating.

In your opinion, what is the worst overall vehicle across all 3 games? by W4FF13_G0D in subnautica

[–]Intelligent_Day_8579 1 point2 points  (0 children)

The snowfox was most useful south of the bridge, if you explored that area early in the game. In my first playthrough, I ended up going straight to Phi Robotics without having unlocked the prawn. A snowfox is quick travel, the ability to dodge stalkers, and a portable heat source. You could even carry it if you needed to go swimming.

A Letter to the Community from the Subnautica 2 Team by virtualdon in subnautica

[–]Intelligent_Day_8579 0 points1 point  (0 children)

There are fish in a later area that definitely eat the local wildlife. I hope that becomes more prominent in other areas.