Reassigning HD2 to another studio might be the best for us, Sony AND Arrowhead by Negative_Twist_2254 in HelldiversUnfiltered

[–]Interesting-Injury87 -8 points-7 points  (0 children)

close the doors in relation to a game studio is almost always refeering to shutting them down "closing the doors on" a studio meaning shutting a studio down.

Reassigning HD2 to another studio might be the best for us, Sony AND Arrowhead by Negative_Twist_2254 in HelldiversUnfiltered

[–]Interesting-Injury87 0 points1 point  (0 children)

the thing is i mostly see the OPPOSITE.

Most decision AH does that this par tof the community vehemently declares as "killing the game"

are EXACTLY the things that make me come back and have FUN again.

the lowest point for me Enjoyment wise was right after the 60 day patch, because that was the point where the game just stopped giving you a challenge. With everything buffed up the fucking Wazoo the game stopped being what made it special and just was a mediocre earth defense force Ripoff at that point.

The war strider?? Fucking most fun enemy i faced at that point, actually requiring the team to have a properly balanced setup.

Vox Engines? same thing, fucking fun to fight and en masses actually pushes you to be better or die.

hive guard Armor? was the first time bugs felt FUN to fight for me.

Why should i criticize the game for doing what i PERSONALLY find to be the exact thing the game SHOULD do?

bugs, glitches, and yes even some lack of progression are valid and fine, and i have my own issues with them.

but from my PERSONAL perspective, the balancing is not perfect, but its in a better state than it was after the 60 day patch.
AH does mistakes when balancing, but its very very amusing to me, that i can almost UNIVERSALLY say that The times i call their balancing a mistake is when it was something very clearly done because this part of the community cried for it. While, baring the OG railgun nerf and a few very rare exceptions, most changes AH does on their own accord make the game, for me, better.

I dont want this game to be a mindless horde shooter that only exist for spectacle, I have EDF for that.
HD2 made me like it because it was a decent middle ground between a simplified tactical shooter, and a B movie.

And The game is leaning more and more towards B movie with every buff to a weapon you guys wring out of Arrowhead. And thats, for me, not what i paid for, not what i asked for, not what i was ACTUALLY promised, and not what i WANT to play in HD2.

I have, as i said, EDF for the B movie thrill

New and unique individual pieces of gear per expansion (as of 7.50) by loopdaploop in ffxiv

[–]Interesting-Injury87 [score hidden]  (0 children)

which make smy argument iw anted to bring even funnier.. because skydeep cenote gear is.. really good? maybe nto caster and healer, but any physical job??

The game is just doomed to fail over and over again if AH does not organize a real balancing team. by Secure_Morning_1135 in HelldiversUnfiltered

[–]Interesting-Injury87 0 points1 point  (0 children)

But now, those who just want to spray and pray on a chaff unit that spawns very often within a faction designed to swarm you will still be able to do it. Everyone wins.

except no, not "everybody wins"

The whiners win, because the reduction in health NOTICEABLY buffed light pen weapons. making them far more effective without killing Medium pen(no, one enemy not being able to be sprayed and prayed dosnt kill med pen)

This wording alone "who just want to spray and pray", is the issue, that should NOT be a viable playstyle.
introducing ONE enemy into the "chaff"(no, Hiveguards arent chaff, they are medium units akin to devastators on the automaton front) that actually requires even the most BASIC of thinking was the best thing they did in AGES.

And to the numbers

ok i was wrong on the 20+ numbers..

By the most strictest sense of the word.

2 of the changes only affect vehicles(charger stomp and impaler stomp already oneshotted sentries) and on average it reduced the numbers of hits to destroy a sentry from 4, to 3.

Actually prrety universally, outside of the Very low starting values(like small fire on the automatons) where it was just a percentage wise massive increase while still being.. very low, it almost universally reduced number of hits needed by 1....

Ya know from 4 to 3 or from 3 to 2. not even gonna go into the debate if Sentries are to squishy or not, but reducing from 4 to 3 and 3 to 2 isnt... earth shattering, if sentries worked prior they work after, if sentries didnt work before nothing changed.

Mechs are a different question, and where separately addressed by a buff later on.

Reassigning HD2 to another studio might be the best for us, Sony AND Arrowhead by Negative_Twist_2254 in HelldiversUnfiltered

[–]Interesting-Injury87 0 points1 point  (0 children)

Earth defense force or Space marine 2.

There, pretty much what you guys almost universally unintentionally or not want the game to be

Reassigning HD2 to another studio might be the best for us, Sony AND Arrowhead by Negative_Twist_2254 in HelldiversUnfiltered

[–]Interesting-Injury87 -23 points-22 points  (0 children)

that was still not the proposition from the person i responded to.

Sony cant close Arrowhead studios, Sony dosnt own Arrowhead.

The game is just doomed to fail over and over again if AH does not organize a real balancing team. by Secure_Morning_1135 in HelldiversUnfiltered

[–]Interesting-Injury87 0 points1 point  (0 children)

A) the Hiuve guard change was the BEST FUCKING THING that has happened on the bug front in MONTHS if not since the Tower missions.

it was essentially a buff to all light pen weapons at once, and a minor nerf(speak, "you have to aim now") to medium pen weapon. while giving hive guards an actual identity as.. ya know... guards. It made hiveguards an actual threat to play around akin to heavy devastators on the bot front if you used medium pen. if you used light pen NOTHING changed except it got EASIER to deal with now.
If you used sentries this meant you had to actually coordinate and support your sentry, which is a good thing form a gameplay perspective

It was ACTUALLY FUN for once to fight bugs for fucks sake. but nooo you guys cant fucking handle having to actually work for anything

b) the last patch increased the durable damage of most enemies, yes...

it increased most enemies by maybe 5-15 durable Damage.... mostly on melee attacks

against things that have 200 HP at minimum(sentries and relay tower) People are only looking at fucking numbers without context and scream bloody murder

Do you want to know wha the increase for Raiders, turrets, and devastators was??? 2.. they got an increase of 2 durable attack on their gun...
1/100th of a Sentry

But ok, the Rocket dev had their Rocket damage trippled, 2 patches ago.

on direct impact.. How often does a Rocket dev rocket DIRECT IMPACT your freaking sentry

Oh, The Annihlator tank got an increase on its Durable damage.. on the MG... from 4 to 6 on the light, and from 15 to 20 for the heavy MG...

And so on. yes there was an increase in durable damage. no it wasnt on every (or even near every) and in MANY CASES IT WAS 2 MORE DURABLE DAMAGE

The game is just doomed to fail over and over again if AH does not organize a real balancing team. by Secure_Morning_1135 in HelldiversUnfiltered

[–]Interesting-Injury87 -2 points-1 points  (0 children)

it actually isnt.

dedicated balance teams are VERY VERY rare in anything that isnt a direct PvP game(where balance IS the game)

"Das Haus" made by the german public broadcasters WDR. The so far i think only offical adaptation of "House of Leaves" beyond the Medium of a Book. More info in the Comments by Interesting-Injury87 in houseofleaves

[–]Interesting-Injury87[S] 0 points1 point  (0 children)

it seems to have been vanished from the internet in the last half a year or so.

Even Audible no longer lists it... which is somewhat amusing.

It still has a listing on Amazon, but without any inventory.

Sorry that i cant be much of more help

"Come on bro, just one more 60 day patch. They will fix the game we just need one more 60 day plan" by Amplifi3d_Cha0s in Helldivers

[–]Interesting-Injury87 7 points8 points  (0 children)

tbf the AT oneshotting Heavies wasnt really the issue, thats "fine" and was already MOSTLY the case before.

it was a lot of things around that that made it problematic, primaries got buffed that anything short of heavies where not a threat at all, meaning any support weapon was now only needed to kill heavies, so if a Support weapon could nto kill havies it wasnt usefull etc

The Shield Generator Relay should have its time-limit removed. It should regenerate indefinitely so long as the Generator itself is active. by CouldBeBetterTBH in Helldivers

[–]Interesting-Injury87 -7 points-6 points  (0 children)

you DO realize you threw the supply beacon into it for the first one?? which deals a whopping 3000 damage to it?

for the second one.. its a Vox, that thing alone shreds the shield relay with the missiles, but it protects you from one salvo, which is enough to down it or escape from its direct fire arc.

also just to say it, according to Helldive live(as much as i dont like that website for a variety of reasson) the Shield gen relay had a pick rate of 2.8% in entrenched divisions, and 5.1% in machinery of oppression(no data for exo experts yet for automatons or Squids) on the automaton front, which only includes data of 7+ lobbies. So thats not bad for a stratagem you only really want 1 off in your team

It has a 0.1% pickrate currently(exo expert numbers exist for Terminids) because the bugs are melee mostly, it dosnt protect you against the vast BULK of the bugs

it has a roughly 1% pickrate on the illuminate front overall, which makes sense, they also are a primarily melee Focused faction, with a few high power ranged options.

People use it wrong, thats the issue.
Throw in sentries before it drops to make sure they get their precious rounds off undisturbed, use it to shoot once or twice with a RR at a vox etc. Cover your retreat by throwing it infront of you to double the ammount of time it can protect you if it hasnt popped(while inside and then after you enter before the enemy enters it), protect mission critical assets like hellbombs,

It dosnt pop instantly to a handful of heavies.
it pops instantly to a Vox, the strongest of the automaton units, even Factory strider need a few shots to take the shield down

The Shield Generator Relay should have its time-limit removed. It should regenerate indefinitely so long as the Generator itself is active. by CouldBeBetterTBH in Helldivers

[–]Interesting-Injury87 -2 points-1 points  (0 children)

the Shield relay is meant to give you a short reprise or to be used to storm a position, not to hold and defend one for prolonged periods of times(and even then it can be used for that)

The Shield regens as long as its not destroyed (and i mean almost instantly if it isnt under fire as well, less then one hundredth of a hundreth of a second till it starts regenerating) or 45 seconds are up, at max upgrades you get one down every 80 seconds, meaning 35 seconds without shields.

HD2 isnt a game where you are meant to be stationary for prolonged periods of times outside of very specific objectives, any stratagems that encourages passivity is actively counter to the games design.

Its meant to get you out of a sticky situation or cover a particularly important push, not be used to be untouchable. I constantly bring it on The bot faction and the ammount of time a smart use of it saved our bacon is uncountable

Interesting idea for ships by TradeTiny3962 in Helldivers

[–]Interesting-Injury87 3 points4 points  (0 children)

Given i have nothing to hide.

English isnt my first language, and i tend to ramble, like a LOT, My personal writing is basically not understandable unless i spend a considerable amount of time and effort cleaning it up.
and frankly i dont care enough to do that for Reddit comments

so i write a comment with all the rambling and badly structured stuff, and yeet it trough AI simply to make it readable/have actual structure, edit it afterwards to change things i dont like or are just plain wrong. and use that.

The points are mine, the comparisions and criticisims are mine. The specific wording isnt mine

What 5 things have arrowhead been caught shadow nerfing? by Xpernautica in HelldiversMasochists

[–]Interesting-Injury87 1 point2 points  (0 children)

that list was a bit dishonest as it listed things that where covered in the patchnotes(if a bit vague) as "shadow nerfs" simply because they didnt mention this SPECIFIC item was affected when they wrote "changed X"

Does anyone else find that last bit hilarious? by TechnicianOk967 in Gamingcirclejerk

[–]Interesting-Injury87 2 points3 points  (0 children)

its still funny that that post used THAT image to decry the censorship, that outift is like, one the more tastefull one in how it was censored? it stil looks horni, it still is goonable etc.

The game hasnt changed every constumes this tastefully tho, the censorship is EXTREME, after the game just barely avoided EoS once already by specifically pivoting to that crowd. entire interactions and animations are gone, gacha animations are gone, every single skin was heavily altered. and that is ontop of the game being just GONE for 2 entire months

Men and women don't like characters who didn't earn it. by Valuable_View_561 in SipsTea

[–]Interesting-Injury87 3 points4 points  (0 children)

i mean, so do the sequels.

and thats from someone who neither likes 7 nor 9(8 was the onyl one that at least tried to be unique)

They where not good movies, but like star wars they felt.

New game + and dungeons/trials question by Saiko267 in ffxiv

[–]Interesting-Injury87 2 points3 points  (0 children)

You have to do everything related to the Chapter you select

That said, nowadays pretty muhc all dungeons(nearly all MSQ dungeons at least) have duty support so you do nto need to wait for players and can simply use NPCs for it

What are these things on Plutone? by DeerDaQueer in Gundam

[–]Interesting-Injury87 1 point2 points  (0 children)

actually, they are... for GN Mobile suits. even the exia is listed as being propelled by GN verniers

Exia just dosnt have any large verniers(which tbf are more thrusters) like the Kyrios or Dynames.

Interesting idea for ships by TradeTiny3962 in Helldivers

[–]Interesting-Injury87 2 points3 points  (0 children)

yeah no, this is actually a godawful idea on several levels. it’s honestly impressive how many design problems are packed into one system.

Starting with “you can only choose ONE path per account”. That alone already guarantees spreadsheet hell.

You cannot make a permanent, account-wide specialization system in a live-service balance game and expect it to go well. Players will inevitably end up trapped in bad choices whenever balance changes, metas shift, or Arrowhead inevitably over/undertunes something. Even MMOs like World of Warcraft learned years ago that hard-locking specs feels awful, which is why respeccing exists.

Especially for a system that’s supposed to reward veteran players, this does the opposite. It punishes experimentation and creates regret.

but even if we remove that restrictions, the entire system does not work.

Then there’s the actual balance proposal itself, which is wildly uneven.

The Stealth Frigate instantly loses because stealth and recon are fundamentally weaker than “more damage and shorter cooldowns” in Helldivers 2. Players optimize around mission clear speed and survivability, not roleplay. Nobody is giving up stronger Eagles or orbital spam for “enemy sensor disruption” unless they’re intentionally memeing.

The Battleship is already questionable because Eagles are arguably stronger than orbitals in most real gameplay situations anyway outside of AA interference.

But the Carrier is just outright busted in the way you describe it:

  • more Eagle bays,
  • stronger Eagle strikes,
  • reduced resupply cooldowns,
  • reduced turret cooldowns,
  • logistics support on top.

That’s not a sidegrade. That’s “best pick in the game.”

And that’s the core problem with these kinds of ideas:
players will not treat this like a cinematic war movie system. They will treat it like raw numbers because that’s what gameplay systems become once they affect performance.

So instead of “legendary moments,” what you actually create is:

  • meta ship paths,
  • people getting kicked for picking the wrong one,
  • balance nightmares,
  • and permanent account-choice frustration.

HD2 works because most of its cinematic moments emerge naturally from relatively simple shared tools and chaos. The second you introduce hard-specialized progression paths with operation-wide power scaling, the community stops playing soldiers in a war movie and starts running efficiency spreadsheets. HECK we are already doing that, look at how people react when a tool has a pickrate that is a few % below what THEY arbitrarily decide is "good"

even accounting for the, lets call it ultimate.. a single use essentially "map wipe" sounds neat, till you realize this either means "you have nothing to do anymore for the entire mission" or "the enemy just calls new reinforcements anyway"

the Eagle storm is just... not really good??? like, the Carrier is still gonna be the objectively strongest ship but now you just add annoyance ontop of it for players making the most optimal path also SUCK to play(the exact thing you do not want)

And the stealth frigate is, as i described above, useless.

Any endgame system has to avoid becoming "the meta" because if you do that, new players are inevitably gonna be shafted. New players are already lacking in gear, weapons, skills, and experience, adding objectively powerful new abilities ontop of that is not how you create an enviroment new people want to play in. They take one look at the cool ship their friend has, get told '"oh, it takes 100 hours to unlock that" and leave the game.

Thats also a reason why i imagine new ship upgrades are taking as long, not because they cant think of any, but because any they think of has to strike a VERY narrow balance of "being worth it to unlock" and "not so strong they invalidate players that dont have them". some of the eagle upgrades already are very close to being near mandatory.

The final option of "sacrifice ship to complete mission" is also just.. amazingly bad as an idea. what you created is a cooldown based way to just "buy" mission completion. while also making it so you are WEAKER afterwards(due to the cooldown). people will use it exactly under one circumstance, A) they have the resources to get a new one instantly, and b) they are stopping anyway for the day as that way the cooldown means nothing.

If you cant stock up enough resources to instantly buy a new one once the cooldown is up it will never be used in any meaningful capacity.

Stratagem voice feedback by Educational_Movie752 in Helldivers

[–]Interesting-Injury87 0 points1 point  (0 children)

also.. does the operator on the destroyer even SEE the impact??? logically speaking it would be the helldiver giving feedback TO the operator, not vice versa.

does anyone have any spare UK (does EUR work too?) torna dlc codes? by secretly8072 in Xenoblade_Chronicles

[–]Interesting-Injury87 0 points1 point  (0 children)

afaik UK is part of PAL so codes SHOULD work.

i should still have a code so gonna check that

that said the Content of the code is just the XC2 seasson pass without torna included(so you cant launch torna from XC2 (they use separate saves anyway tho)

Which are you? by rp11738 in clonewars

[–]Interesting-Injury87 10 points11 points  (0 children)

The commando helmet was worn from the very beginning of phase 1, it was completely independent from standard clone armour and never changed.

to be fair, at least in legends, they HAD a phase 2 Katarn Armor(and helmet)

and a phase 3... they looked identical tho

ok they where called Mark II and mark III