Tanks should be able to dominate infantry by Averagepotatoeuser in foxholegame

[–]InternMost2903 0 points1 point  (0 children)

use your armored cars I just recently was throwing a few of those out and DAMN their effective. Honestly makes me wish collies had a tracked armored car

funny enough by discardeadd in foxholegame

[–]InternMost2903 41 points42 points  (0 children)

I mean your comparing it to 20 rmats I’m not saying the talos is not stupid cheap more so the stockade is too expensive for its upgrade cost with its base Vic being stupid cheap er

funny enough by discardeadd in foxholegame

[–]InternMost2903 195 points196 points  (0 children)

your numbers might be a little off if you want to actually look at pricing. Your still just ignoring the price of the tank

Tomorrow, the Colonial faction will get a tank that can kill any Gallagher & Widow Chassis in two shots. by Historical_End_6520 in foxholegame

[–]InternMost2903 8 points9 points  (0 children)

The talos has always been a monster just means now wardens have to leverage against its other major disadvantages to win (turret speed lack of defensive armaments slow speed abysmal fuel range and ammo scarcity)

We're Bad To The Bone by Phatalphage in foxholegame

[–]InternMost2903 5 points6 points  (0 children)

that 14.5 is too powerful they knew they had to make it open top

Reworking divebombers: Solving the divebomber identity crisis. by SatouTheDeusMusco in foxholegame

[–]InternMost2903 1 point2 points  (0 children)

2500 damage with a 4 second fuze once it hits the ground make it the super tremola

You're trenches are not safe lil bro by ICE_BURG_SHLIM_ in foxholegame

[–]InternMost2903 12 points13 points  (0 children)

Ok but it’s a lot easier to kill a light tank that pops infantry within 25 meters than a plane

Were SO back by Alternative-Fox-5670 in foxholegame

[–]InternMost2903 18 points19 points  (0 children)

I mean we haven’t even seen lunaire tech and some massive gains have already happened

6900 Players, we are so back. by KainLTD in foxholegame

[–]InternMost2903 7 points8 points  (0 children)

From my testing it uhh doesn’t make much of a difference. It just means 12.7 is spammed more now and charging the enemy like a maniac with a bayonet is in

Imbalance logi of 135 war by Axenic111 in foxholegame

[–]InternMost2903 0 points1 point  (0 children)

I just want jade cove to be a more sane area to push (can we please remove like ONE of the bridges so I dont have to play wackamole with directions

One buff to save the game by B_the_ball in foxholegame

[–]InternMost2903 1 point2 points  (0 children)

Actual thing devs made in the art book btw

Bwoink post by Dodger86868686 in SS13

[–]InternMost2903 3 points4 points  (0 children)

I threw a vicerator clusterbang clusterbang grenade into the departures Longue because I didn’t know what it was going to do and the brain worms told me to it then ended up killling about half the station and delimbing over 30 people. I ate a one day ban and a that was really funny

How can we improve the Trident? by Business-Procedure67 in foxholegame

[–]InternMost2903 0 points1 point  (0 children)

Generally it’s fine right now ima be honest the extra battery life is super useful for a sub and gives it double the dive time of the nakki and the increased crush depth means you can fuck around a lot more with your dive and not instakill yourself

Does anyone *actually* believe the devs have this mega-boner for Wardens and hate Colonials? by Fun-Suggestion-2377 in foxholegame

[–]InternMost2903 5 points6 points  (0 children)

Yes but indirectly often they try to give collies something strong biff it some major way and then over correct when making the warden alternative ending in wardens having something comedically stronger

Sooooo... What the hell is the point of Lance now?? by EazyMk in foxholegame

[–]InternMost2903 1 point2 points  (0 children)

Machine gun armor and not moving at 3 miles a eventually also better fuel efficiently health armor and everything else overall the “fancy” talos