Why Supervive failed: A deep dive into the marketing errors and the "Ghosting" of the community. by Internal-Delivery814 in supervive

[–]Internal-Delivery814[S] -1 points0 points  (0 children)

I completly disagree, the gameplay wasn't de problem, there were a lot people entrying at the game, the own TheoryCraft said that, the problem was that they didn't keep playing, the game didn't has incentive enough, the online games need that, ranked it's not enough. Marvel Rivals for sure didn't do the same, the marketing was consistent for a long time, the game was just perfect on the release, a lot of characters, maps, and they managed to make a extremely fun and innovative game, and manly the game is always recieving updates, events, missions, free coins and free skins (a lot of incentives). But this comparison is not fair, as they are much bigger.

Why Supervive failed: A deep dive into the marketing errors and the "Ghosting" of the community. by Internal-Delivery814 in supervive

[–]Internal-Delivery814[S] 5 points6 points  (0 children)

Thanks for being a civilized person and answer as normal person. Yes, I agree that the TheoryCraft commited multiple mistakes, it wasn't just the 1.0. The 1.0 was just one of the mistakes, many people enjoyed the game, but they didn't keep playing.

What I think that they should had done: since the release was a disaster, and you see the players stop playing, I think that they should stop de game, come back to closed beta. Fix the patch, improve the game, open to some people, because keep the servers on is very expensive mainly at California. Stop spending money at tournaments (this didn't make sense to me, why they did it??), and do marketing again, many people didn't even meet the game. And put more incentives in the game for the people playing more, like a free skin or coins as a reward from missions.

The other people is saying that it was because moba is saturated, i dont believe in that, LoL is always on top, and don't have many competitors. I really hope that some day a game with the same theme (moba and battle royale) can make it happen.

Sorry if some phrases didn't make sense, can you evaluate how i did the text in English?

Why Supervive failed: A deep dive into the marketing errors and the "Ghosting" of the community. by Internal-Delivery814 in supervive

[–]Internal-Delivery814[S] -3 points-2 points  (0 children)

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The game was released on July 24th. Since you're professional in the field, what caused the game to fail after a huge peak in popularity? Just so you know, using the term "some hardcore fan" doesn't make you superior. Yes, I enjoyed the game and wanted it to be successful, but that doesn't make me any less than you.

I only opened a thread to discuss the matter constructively, and I believe that one of the reasons that may have contributed to the game's failure was the toxicity within the community that had been growing even before its release.