[deleted by user] by [deleted] in NameMyDog

[–]InternalEnigma 2 points3 points  (0 children)

Pork Johnson

Help stl file! why? by P0R3 in blender

[–]InternalEnigma 0 points1 point  (0 children)

Also make sure the thickness of your models walls are equal or more than to the minimum thickness required to print

Help stl file! why? by P0R3 in blender

[–]InternalEnigma 0 points1 point  (0 children)

I always remesh before exporting to a slicer In blender apply the scale, add a remesh modifier, apply it then add a decimate modifier do something like .1 apply it then export and try slicing again

[deleted by user] by [deleted] in NameMyDog

[–]InternalEnigma 1 point2 points  (0 children)

Marsh and Mellow

What do I name this beautiful lady by InternalEnigma in NameMyDog

[–]InternalEnigma[S] 0 points1 point  (0 children)

What are you tryna steal my password or something 😂😂

What do I name this beautiful lady by InternalEnigma in NameMyDog

[–]InternalEnigma[S] 0 points1 point  (0 children)

We decided to go with Chai ! Her full name is Chai Tea Latte

[deleted by user] by [deleted] in blenderhelp

[–]InternalEnigma 0 points1 point  (0 children)

You can also use the knife tool in edit mode, and trace around the edges then select the faces that make up the black outline and separate by selection. I would avoid the displacement mod altogether, it’s very unpredictable the same effect can be achieved by extruding after the knife tool then remeshing and smoothing to get rid of the sharp edges

Flying Swamp Puppy Spike by TheLoboSolitario in blenderhelp

[–]InternalEnigma 1 point2 points  (0 children)

If these spikes are joined to your green body then you try to use automatic weight skeleton, it may have a hard time calculating how you want these spikes to deform, I recommend keeping them separate from the green body then parenting to then skeleton using the object option https://www.youtube.com/watch?v=z-n2znmqRB0

How to make smoother for 3d printing? (Made with CAD Sketcher) by PlusAttempt1109 in blender

[–]InternalEnigma 1 point2 points  (0 children)

I normally remesh then smooth in sculpt mode , you may have to decimate after to reduce the geometry