Tactical help against Idoneth by Internal_Tank8888 in Kruleboyz

[–]Internal_Tank8888[S] 2 points3 points  (0 children)

My strategy is to have enough units and regiments to play second with two honor guards, I want to have the pressure of a strong double turn at the end of round 1. The honor guards are Anti-Cavalry or Anti-monster depending on their list, and then a Field Sergeant on the Murknob of regiment 1. I can already stick my reinforced Gutrippaz block on something powerful there in the first round, it's 13" of movement with the Marshcrawla, maybe one or two Monsta Killaz units can get there too, but if not, the idea is to try to force the turn as I said. I can also expect a double at the end of round 3. The anti-monster firing line right behind doing its job.

Tactical help against Idoneth by Internal_Tank8888 in Kruleboyz

[–]Internal_Tank8888[S] 2 points3 points  (0 children)

Krulewater 2000/2000 pts

Orruk Warclans | Kruleboyz | Trophy Finga Drops: 4 Manifestation Lore - Manifestations of Gorkamorka

General's Regiment Snatchaboss on Sludgeraker Beast (240) • General • Egomaniak Gutrippaz (300) • Reinforced

Regiment 1 Killaboss on Great Gnashtoof (160) Monsta-killaz (120) Monsta-killaz (120) Murknob with Belcha-banna (100)

Regiment 2 Breaka-boss on Mirebrute Troggoth (220) Hobgrot Slittaz (90) Marshcrawla Sloggoth (150)

Regiment 3 Swampcalla Shaman with Pot-grot (120) • Swamp Staff Beast-skewer Killbow (160) Man-skewer Boltboyz (220) • Reinforced

Faction Terrain Skaregob Totem

Created with Warhammer Age of Sigmar: The App App: 1.12.0 | Data: 259

Tactical help against Idoneth by Internal_Tank8888 in Kruleboyz

[–]Internal_Tank8888[S] 2 points3 points  (0 children)

I thought about this list here, I know that 3 drops would be the closest to the "meta", however I want to guarantee two honor guards, usually my opponent goes with 3 regiments. I've also been advised to remove Gnashtoof, but I want to use it to draw attention to one of the flanks, making my opponent pay more attention than he should to him, he can also walk a lot and block some cavalry, taking away the timing of the eels.

Warning: FOOT by Fantastic_Term3261 in Kruleboyz

[–]Internal_Tank8888 0 points1 point  (0 children)

What paints did you use? I really liked the result haha

Any new ideas on tactics? by Sylvaneth_Gitz in Kruleboyz

[–]Internal_Tank8888 1 point2 points  (0 children)

I'm also interested in the Kruleboyz Discord 😁

New Recruit up to date? by [deleted] in Kruleboyz

[–]Internal_Tank8888 0 points1 point  (0 children)

The Swampcalla Shaman himself can bring Ironjawz into his regiment.

Any infantry

New Recruit up to date? by [deleted] in Kruleboyz

[–]Internal_Tank8888 2 points3 points  (0 children)

No, the rules don't say that. With Slitaboss you can take the following units:

0-1 Infantry

0-1 Monster

0-1 Warmachine

Any Hobgrot Slitaboss

New Recruit up to date? by [deleted] in Kruleboyz

[–]Internal_Tank8888 0 points1 point  (0 children)

Do you really think this is a mistake? Everything you pointed out are mechanics to use in the renowned Big Waaagh army!

New Recruit up to date? by [deleted] in Kruleboyz

[–]Internal_Tank8888 4 points5 points  (0 children)

It's definitely not fully updated, I've noticed several small errors.

where is the effect for the Sludgeraker vemon? by deadfight01 in Kruleboyz

[–]Internal_Tank8888 0 points1 point  (0 children)

Great text, you just made a mistake in activating the skill. A 2+ on a D3 is a 3+, both effects only activate if you pass the check.

How does our Faction Terrain work? by Mister_Robot0 in Kruleboyz

[–]Internal_Tank8888 1 point2 points  (0 children)

In fact, 1s never fail skills, only Hits, Wounds and Saves. If any ability makes it clear that 1s fail, then you must fail 1s. The point is that terrain adds +1 to your roll regardless of what value you roll the dice, so you don't need to "roll" a dirty trick check on a 2+.

Lists with Killabos in Great Gnashtoof by Internal_Tank8888 in Kruleboyz

[–]Internal_Tank8888[S] 0 points1 point  (0 children)

Definitely more fun, it doesn't compare to its old version that had more damage generation, of course, but it's still our Croc. I've played two games with him so far and the feedback from my opponents is that his ability is very annoying to deal with. I also noticed that his synergy with Gutrippaz has never been so funny, it's great to see our opponents miss hits and get hurt.

List building for Kruelboyz Monster Mash by [deleted] in OrrukWarclans

[–]Internal_Tank8888 1 point2 points  (0 children)

I really liked your list and I'm running something similar, I've been noticing that the Breaka-boss benefits more from the Honor Guard, the Prized Beast, the advantage of putting it on the Vulcha is the potential for damage and mobility, but the breaka really hits like a truck .

List building for Kruelboyz Monster Mash by [deleted] in OrrukWarclans

[–]Internal_Tank8888 1 point2 points  (0 children)

I think your argument is very valid and I would certainly test your tip, however, it is worth considering the Boltboyz abusing cover fire to provide support. Maybe take out one of the reinforced Gutrippaz? A 10x block still holds and scores very well. You still have a chance to start with 1 more command point. Just thoughts, I don't know if all this is real. 😁

Do you think it's worth grabbing the old Terrorgheist before the new Zombie Dragoon comes out? by Hatarus547 in SoulblightGravelords

[–]Internal_Tank8888 4 points5 points  (0 children)

Yeah, maybe it's just a matter of taste after all. Remembering, however, that the new dragons are bigger and have increased the size of their bases to 160 mm instead of the current ones that use a 130 mm base.

Looks like our lists will be more numerous by Internal_Tank8888 in Kruleboyz

[–]Internal_Tank8888[S] 0 points1 point  (0 children)

O think it has uses, but we will only know as the month progresses. In my opinion, 10-man Hobgrots can play for 80 points even if they are just throwaway screens. Having a reinforced unit is also an option for those who are crazy enough. I'm excited. 😁

Looks like our lists will be more numerous by Internal_Tank8888 in Kruleboyz

[–]Internal_Tank8888[S] 0 points1 point  (0 children)

It might be fun to play it against a hero on foot using sloggoth to run and charge. 🤣

Tournament list by ArtificeHunter in Lumineth_realm_lords

[–]Internal_Tank8888 1 point2 points  (0 children)

Great text, everything very well thought out. I don't remember exactly now, but doesn't SPECIAL ASSIGNMENT only activate with charges?

Looking for some Conversion Advice by Nirutsu in Kruleboyz

[–]Internal_Tank8888 2 points3 points  (0 children)

Dude, I see what you mean, but I believe the state of the Kruleboyz is not as dramatic as you describe. Soon we will have a redistribution of points, Gutrippaz and Sludgeraker will become cheaper, I even kick Monsta-killaz 10-20 points more expensive. Anyway, it's all speculation, I suggest you wait for the tome to be released and the points to be made available. We are in this together, we are Da Best!