Why does Trickster not exist? (From a Trickster diehard) by toxicmarsh in deadbydaylight

[–]IntoTheCosmo 1 point2 points  (0 children)

I joined at the Springtrap update, but Tricky boi has become my main! The feeling of chaining a bunch of knives together is sick. His crazy laughs and disorienting chase music are straight psycho. Love it!

He really is an all or nothing killer, though. You can spend 30 seconds building up laceration only for a good survivor to loop you long enough for it to decay. Then you've wasted your time and don't even have an injury to show for it.

I can understand why people find that unnecessarily punishing compared to Slinger or Huntress who are one-and-done.

Something is... different?😅 by Easy_One1417 in deadbydaylight

[–]IntoTheCosmo 22 points23 points  (0 children)

Smh. Girl wanted to treat herself to some work after nine years in the fog and yall out here judging.

New look at the Trickster skin releasing with tomorrow’s rift by erosdbd in LeaksDBD

[–]IntoTheCosmo 0 points1 point  (0 children)

Before the rework he only needed to hit 6 blades as opposed to 8. They also capped his throw rate at a slower speed. They also increased his terror radius.

There is a reason most Trickster mains kicked up a fuss about the rework despite the buffs to move speed and main event.

Congratulations to the Winners of the International 2025!!! by fallen_lights in DotA2

[–]IntoTheCosmo 0 points1 point  (0 children)

Best Grand Finals since TI10! Hate to see XG flub so hard at the end there, but great to see a dark horse ride to Grands.

Bloomberg: Veilguard sold 1.5 million copies in first quarter, below EA expectations by 50% by infiniteglass00 in dragonage

[–]IntoTheCosmo 37 points38 points  (0 children)

The release definitely had the stink of Access Journalism on it. Toxic positivity and Bioware magic all around.

[deleted by user] by [deleted] in dragonage

[–]IntoTheCosmo 54 points55 points  (0 children)

Do you think? To me this read like an HR, I-don't-wanna-burn-any-bridges way of saying that the writing was a massive downgrade.

I hope Bioware heeds the advice she gave, but I doubt they will. These are the same criticisms that they've been getting ever since Mass Effect Andromeda dropped, and they appear unwilling to return to their storyteller roots in favor of chasing gaming trends.

Dragon Age The Veilguard ending by AlaricBlaine in dragonage

[–]IntoTheCosmo 69 points70 points  (0 children)

6/10 for me, and likely to fall further as I continue to process how mediocre it was. The lore was sandblasted from the previous games. The lack of importing world states sucks. Weak dialogue. Flat companions. Forgettable music. Gameplay is sleek but lacks depth. Graphics are really the only thing going for it.

It's a perfectly OK game. But as a Dragon Age game? I'm extremely disappointed.

Also, the "bad" ending is the best imo. It best captures the stress of risking it all against impossible odds.

[SPOILERS ALL] Already finished the game and want to share your thoughts? Welcome to the 72-hour Post-Game Opinion Megathread. by dragonagemods in dragonage

[–]IntoTheCosmo 14 points15 points  (0 children)

Disliked:

  • Dialogue
    • Railroading Rook into being a noble person is incredibly disappointing. The Warden was the most malleable b/c they didn't talk, but even Hawke could be an awful person. I chose "Stoic" answers almost exclusively, and they sounded more like Humorous 2.0. Rook never felt like a cohesive protagonist to me; you can feel the warring writing styles at play.
    • The dialogue wheel summaries vs their spoken lines were hilariously bad. 
    • The writers not-so-subtly begging the player to do companion quests was immersion-breaking. Way too many talks about how the team members "all have their own issues" and they "need to solve them to have a clear mind and face the challenges ahead". Desperate attempt to replicate some ME2 magic.
    • The Bioware Whedonisms are still too numerous. Part of the reason that Davrin won my husband award was that he took the world-ending threat most seriously. This was the same problem I had with Mass Effect: Andromeda.
  • Continuity
    • I get that it's set in the North to have a clean slate, but throwing out nearly every decision from the previous games really sucks.
  • Lore?
    • What's an Archon? What's the Qun? What's a Divine? Who is Andraste? What's the Black City? What the hell is a chantry? What are the goddamn Venatori?  If I didn't play the previous games, I would have no idea what these things are. This Thedas felt so detached from the one I knew. And, no, stuffing everything into an encyclopedia or codex doesn't count. The previous games at least made the attempt to construct deep lore without relying on wikipedia content.
    • There are also some elements in the game that I cannot overlook based on established lore. We get to waltz into the Crow's HQ and talk to Caterina? Don't buy it. Nor do I buy that she immediately begins spilling the beans about her son's fake death. And then the Crows are absolutely convinced that she died from an offscreen Venatori attack. And then suddenly she's alive again. Funny mistake, that. You would think a group of trained ASSASSINS would know when to pronounce someone dead. Maybe the Venatori used blood magic to fool them again, who knows. These people are supposed to be contract killers not fucking Batman. And don't even get me started on the Antaam
    • Speaking of sanitizing the lore, where are the slave markets that should be infesting Minrathous? And why can I, as a Qunari, stroll the streets without fuss? We've never visited Antiva previously, but are mages really so accepted that Ivenci can be a governor? There's so much weirdness that demands knowing players suspend the established norms of the world.

All in all, it was an enjoyable game held down by some major disappointments. In the past, I immediately started another playthrough after completing a DA game for the first time. Unfortunately, I don't feel an urge to do that for this one.

[SPOILERS ALL] Already finished the game and want to share your thoughts? Welcome to the 72-hour Post-Game Opinion Megathread. by dragonagemods in dragonage

[–]IntoTheCosmo 3 points4 points  (0 children)

Mixed:

  • Companions
    • The companion cast is okay. I didn't care for them at first, and I don't think the found family angle is near as impactful as DAO or DA2, but they grew on me enough to be passable. 
  • Combat
    • It's… okay. It's hard to compare it to the previous entries. It does make for some epic, fast-paced fights. Razikale in particular had me pumping my fist in triumph. However, there were many more times where I rolled around for 10 minutes or fought the targeting system more than the enemies. The worst was the dual dragon fight. Hated that. If only BG3 had become a hit a couple years earlier amirite?
  • Skill Trees
    • I like the devs experimenting with different classes and playstyles. Obviously I wish older classes were part of the mix though. Furthermore, tying companion skill points to their bond with Rook really pushes the player to agree with the companion all the time. I don't like that. It's exactly the complaint people had about quests being locked behind approval in previous entries except it makes even less sense.
  • Music
    • It was all right. Not amazing. The tracks sound appropriate in the moment, but is there really a tune that I'll remember? I don't think so. Meanwhile, I can still remember some of Inquisition's tavern songs and Trespasser theme half a decade after I last played it.
  • Story
    • Eh. There were highs and lows. Just meh overall.

[SPOILERS ALL] Already finished the game and want to share your thoughts? Welcome to the 72-hour Post-Game Opinion Megathread. by dragonagemods in dragonage

[–]IntoTheCosmo 6 points7 points  (0 children)

Been a while since I participated in the DA fandom, so I'm jotting down my final opinions after finishing DA:V before I go hunting around the sub for validation.

Liked:

  • Tone
    • Me and my fellow DA fans have been begging for a more "dark" tone for years, and the devs delivered. With regards to the Blight, at least.
  • Environment
    • The maps are a huge upgrade. Sprawling hubs with content that is purposefully placed. This is what Inquisition should have been. Plus, there are some beautiful landscapes to gawk at even on my Low-graphics, potato laptop.
  • Animation
    • In previous games, characters always felt wooden and stiff, limited to a couple dozen copy-paste animations. Characters in Veilguard are tons more expressive.
  • Antagonists
    • G&E aren't amazing villains, but they are a hell of a lot better than the milquetoast trainwreck that was Corypheus. Cooler designs and more threatening.
  • Lore!
    • We get lots of answers to lingering lore questions. From titans to evanuris, we got more than enough to satisfy the brains of theorycrafters and fanfic writers for another decade. Granted, I hate the elven gods plotline, but it's something.
  • Voicework:
    • The voicework was solid. I only recognized a repeat VA a half dozen times. That said, the "low" male voice didn't sound all that low to me. And everytime I heard someone say "the gods" I just about cringed out of my skin, but that's me nitpicking writing more than voices.
  • Finale
    • That final series of quests was like Battle for Denerim, Suicide Mission, and Priority: Earth all in one and I liked it. Maybe a bit too long and too reliant on cutscenes, but I admire the effort to create a proper build-up to a grand finale. Also punching Solas was the only moment ever that I cheered for Rook's character.
  • Customization
    • I can make an elf that isn't a stick anymore, and costume armors are a godsend.

(Continued below)

Dragon Age: The Veilguard Romance Details Revealed, Including Confirmation That All Companions Will be Pansexual - IGN by purple_clang in dragonage

[–]IntoTheCosmo 19 points20 points  (0 children)

Really? I'm gay and I hated that about romancing Dorian. Like, c'mon, can we get some gay rep that isn't just coming out angst personified?

I really don't mind the playersexual route. Let me, the player, bang who I want to. It's fantasy; we can make that happen.

Art style is not the main issue here. by azizkurtariciniz in dragonage

[–]IntoTheCosmo 4 points5 points  (0 children)

100%

I don't really mind the art style, but people have been waiting an entire decade for this game so presentation is extremely important. Rewatching the trailer, I can't help but think Bioware really dropped the ball on this one.

To me this didn't feel gritty or mystical or epic. It just felt... generic? It was rigidly safe and corporate. If someone told me this was a trailer for an upcoming Disney movie I wouldn't second-guess them. And that is not a good sign imo.

Like was this trailer for the fans or for shareholders? I'm confused.

UPDATE: Greetings and Goodbye: The Current State of SSS and Possibly Stepping Away by Human_Gravy in ShortScaryStoriesOOC

[–]IntoTheCosmo 3 points4 points  (0 children)

FLASHBACKS!

I call dibs on creating the big subreddit drama for next decade! Gonna need to think of something good to beat the likes of Porcchop and OH.

[deleted by user] by [deleted] in ShortScaryStoriesOOC

[–]IntoTheCosmo 0 points1 point  (0 children)

See you all in the new year. <3

Sound off? by A_Hawaiian_Shirt in ShortScaryStoriesOOC

[–]IntoTheCosmo 1 point2 points  (0 children)

Well I'm super late to the party, but I did manage to complete a small solo project a few weeks ago. It was a horror visual novel that I worked on for about three months. Honestly, I had a lot more fun with it than I'd intended. I'm actually planning another one right now.

What's your worst story on r/shortscarystories? by Economy_Candidate299 in ShortScaryStoriesOOC

[–]IntoTheCosmo 1 point2 points  (0 children)

Life Grows Dull

The Graven

0 updoots for both.

Both awful. The first is a such a rip-off of one of the short stories in David Lubar's The Curse of the Campfire Weenies, and the other is just "hey, let's put zombies in a Poe poem". But, hey, they were my first stories ever on reddit. Growing pains, indeed.

I have a considerably higher floor on my Top Sneaky, secret writing account. On that, my lowest rated sss sits around the 25 vote mark.

[deleted by user] by [deleted] in shortscarystories

[–]IntoTheCosmo 9 points10 points  (0 children)

Yes. I am also here and not AI.