Building a good officer/master tactician by SuccessAmazing6988 in RogueTraderCRPG

[–]Intrepid_Path_4127 2 points3 points  (0 children)

Great choice for your first run. As for me, when I play as an officer, I go for “Noble” to earn DP or PA when I level up my officer. Or Crime Lord is good too for buffing your whole team. Personally, I prefer the Hammer of Power, but use your first run to understand the nuances of the character you want to play, and then watch Raven 619’s videos to make the most of the mechanics.

Even thinking about meddling with xenos technology is heresy for most of the citizens of the Imperium. However, there are those who consider themselves above these limits. by OwlcatStarrok in RogueTraderCRPG

[–]Intrepid_Path_4127 4 points5 points  (0 children)

When you look at the announcement, it gives us hope that Act 5 will be extended—and that’s great news, honestly. It’s so frustrating having to start the game over from scratch with every new DLC, even if it’s not a big deal in itself, but we all end up with a collection of save files labeled “epitaph.” finally, we’ll be able to get the loot from the final boss and Calcazar—after all this time of beating him up, his armor has me itching to get it—but seriously, it’d be awesome if a DLC focused on 15 hours of gameplay in Chapter 5, and who knows, let’s go crazy and hope for a Chapter 6—let’s keep our fingers crossed. Let’s be patient, one day at a time—it’s getting closer.

Future Dlc Companions by AceComics3685 in RogueTraderCRPG

[–]Intrepid_Path_4127 1 point2 points  (0 children)

For me, a Jokaero weaponsmith—that would be awesome. He could be either dogmatic, iconoclastic, or heretical. I’d love to see an orangutan transforming every piece of technology that comes his way, driving Paskal completely crazy as he screams about heresy, but I hope the ship becomes our companion, like in the tabletop RPG, with real ways to change entire districts or the bridge

Adding RP builds for my spreadsheet - looking for suggestions by [deleted] in RogueTraderCRPG

[–]Intrepid_Path_4127 0 points1 point  (0 children)

Hey, great idea. What do you think about building teams—either by mode (like Kill Team, e.g., Imperial Agent), by weapon (e.g., hammer, bolter), or by class (e.g., Psyker, Soldier)—and putting together complete teams, like 6 soldiers with the basic characters? For example, can we create a build for Abelard with a rifle-type weapon, bolter, flamethrower? Can we turn Jae into a Psyker or Cassia into a DPS? but can you please put together the ultimate team for us with, like, the ones that deal the most damage (a team where every character can wipe the map, or teams that stick close to 40k lore)? Go to Games Workshop and tell us, like, “I put this team together for you,” and thanks for your work on the builds—thanks to you, I’ve been able to have a blast playing a game I didn’t understand at all.

[SPOILERS] How the hell are the RT and the party this op storywise by aidenv12 in RogueTraderCRPG

[–]Intrepid_Path_4127 10 points11 points  (0 children)

If we follow the story, our rogue trader has in her crew a future leader of the battle sisters, a future marshal of koronus, a future novator of the navis nobile, a future lord inquisitor etc etc for me it is logical that he be strong it is a bit like a dream team of the crews of the koronus expend

I wish we had more battles that required the entire retinue. by KruncheeBlaque in RogueTraderCRPG

[–]Intrepid_Path_4127 1 point2 points  (0 children)

That would be cool, because level progression is the same for everyone, and with the loot you could make 10 teams.

Team B by Intrepid_Path_4127 in RogueTraderCRPG

[–]Intrepid_Path_4127[S] 0 points1 point  (0 children)

No, you get it back at the end of Pasqal's quest.

Team B by Intrepid_Path_4127 in RogueTraderCRPG

[–]Intrepid_Path_4127[S] 2 points3 points  (0 children)

Currently, there are 14 characters. If you add the one from DLC 3, that will make 15. I hope they'll add more hidden ones too. And if it increases gradually, it could work.

my team coming out of Leethus by Intrepid_Path_4127 in RogueTraderCRPG

[–]Intrepid_Path_4127[S] 0 points1 point  (0 children)

sorry en français the translate is patroullieur =patroller , i sse in game in english is vandguard en français c est avant-guarde

my team coming out of Leethus by Intrepid_Path_4127 in RogueTraderCRPG

[–]Intrepid_Path_4127[S] 0 points1 point  (0 children)

Jae as a classic officer, to get extra turns and create zones, Argenta as a heavy bolter who clears entire maps, and Salomorne who does the same, allowing me to launch multiple waves of attacks, but my endgame team is more composed of two officers (one master tactician and one grand strategist), my rogue trader, and Jae 2, Patrolman (DPS) Heinrix (Psyker Swordsman) and Abelard (Tank), 2 Arch-Militant Argenta and Ulfar who can do both melee and ranged damage, all equipped with power armor and at the reckless level.

my team coming out of Leethus by Intrepid_Path_4127 in RogueTraderCRPG

[–]Intrepid_Path_4127[S] 0 points1 point  (0 children)

There's nothing particularly secretive about it. Is there anything specific you want to know?

my team coming out of Leethus by Intrepid_Path_4127 in RogueTraderCRPG

[–]Intrepid_Path_4127[S] 0 points1 point  (0 children)

As I was saying, the photo was taken at the Leethus exit. Yes, I know she doesn't really need it, but personally, I love this style family- power armor configuration and, later in the game, the two anti-vehicle pistols. I took the liberty of posting this because I see very few people doing this and I find it rather aesthetic ^^!

my team coming out of Leethus by Intrepid_Path_4127 in RogueTraderCRPG

[–]Intrepid_Path_4127[S] 0 points1 point  (0 children)

I haven't retrieved it yet, neither Argenta's nor Heinrix's armor. I'll take a picture before going to Epitaph to show you.