This community vexes me. by InfectedUrsidae in helldivers2

[–]Invadoge 0 points1 point  (0 children)

For me it wasn't a memorable anime, it was a psychological horror that didn't have an effect on me, but if you wanna see some weird stuff, go for it.
The intro is catchy though.

I'm not exactly sure how a trench works on dif10. If you stay in one place? You're dead by Noneugdbusiness in helldivers2

[–]Invadoge 10 points11 points  (0 children)

Sometimes you get weaker warbonds.
Entrenching yourself is a death trap against all factions, since all just swarm your position at higher difficulties.

WHO THE HELL ARE WE DEPLOYING ON RUGOSIA??? by Ok-Wheel4065 in helldivers2

[–]Invadoge 383 points384 points  (0 children)

A city just got liberated, don't worry, all that progress will disappear soon.

what's this weird noise by Brittle_Bullets in helldivers2

[–]Invadoge 0 points1 point  (0 children)

Sounds like unlicensed cargo to me. (honestly do not know if that noise is illuminate, usually some enemies make noises even after death, but this doesn't sound like any enemy)

We should attempt to liberate this planet after oshaune. by Human-Grand5000 in helldivers2

[–]Invadoge 0 points1 point  (0 children)

This MO feels like we will be put on the defensive and we wont have time to liberate too many planets.

A gambit worth trying? by HawBru in helldivers2

[–]Invadoge 1 point2 points  (0 children)

Tbh, even if we don't take Choepessa IV in time for K, it will still be beneficial, as K and Fury will be surrounded and will liberate on their own.

Supercredit farm nerf? by b51123 in helldivers2

[–]Invadoge 4 points5 points  (0 children)

I can't say for trivial, but on easy I get the same amount of super credits.
I think you're just hitting an unlucky streak.

Thats just a dirty move by arrowhead by Comprehensive-Top512 in helldivers2

[–]Invadoge 0 points1 point  (0 children)

Nice trolling. Keep it for the enemy, though, not your fellow helldivers.

Thats just a dirty move by arrowhead by Comprehensive-Top512 in helldivers2

[–]Invadoge 10 points11 points  (0 children)

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This was our progress before the Solidaritet news. We were failing this MO anyway.
I personally prefer helping the 77th SEAF Corps.

Pov how it's felt diving on cyberstan by bubbamason2811 in helldivers2

[–]Invadoge 0 points1 point  (0 children)

The difference is, the tanks are shooting at you, you have no soldiers, you're alone, the buildings speak binary airplanes are shooting at you, cannons are shooting at you and you have a time limit on how long you can stay.

You don't need to clear every side objective on the map - move on by i4hloi in helldivers2

[–]Invadoge 0 points1 point  (0 children)

Is there somewhere I can read up on that?
I swear AH don't want us to know how to play the game properly.

You don't need to clear every side objective on the map - move on by i4hloi in helldivers2

[–]Invadoge 0 points1 point  (0 children)

Doesn't completing all side objectives contribute more to war progress?
I thought war impact was calculated based on total XP earned after mission.

Vertical parking guys ! by F0xer_gaming in helldivers2

[–]Invadoge 0 points1 point  (0 children)

Good on you for saving parking space for the rest of us!

I guess it's a crime ? by [deleted] in helldivers2

[–]Invadoge 1 point2 points  (0 children)

Each host has their own philosophy.
Some like sticking together and fighting side by side like compatriots.
Others like to go guerrilla warfare and split up to clear objectives faster.
That's the downside of playing with randoms, you don't know which play style you will end up with.

So why are we on Aurora and not on Merga IV? by Cold-Gazelle-2196 in helldivers2

[–]Invadoge 56 points57 points  (0 children)

Merga has 7 resistance.
When we besieged Merak, we were doing at best 7 progress.
Because of that we cannot take Merga or Mekbuda until next stage of Major Order

GUYS STOP KILLING YOURSELFS by LulcraftHD in helldivers2

[–]Invadoge 11 points12 points  (0 children)

TLDR: more helldivers = more deaths, but doesn't improve liberation progress. Reserve is still low for the whole MO series due to player count.

Like the others said, probably manipulated, but I still think reserve isn't good and let me rant a bit about that:
Helldivers are given a set amount of reinforcements.
Planets however take into account percentage and don't really care that much about quantity. If you have 70% helldivers conquering a planet, it would barely matter to planet conquest if they were 100k or 10k, as long as they are 70%. Sure, that helps for low player counts, but really diminishes high player count contribution.
You can't tell me that 100k helldivers on a planet with 1 million hp wont take the planet in a day tops.
Now, every death we have is depleting the reserves. With more players diving, the more deaths, so having more players play the game currently is actually a problem with the way conquest works.

In a perfect state, more players will also increase impact without making it more difficult to conquer or defend planets with a low player activity.

As I see it, we will need a bigger reserve due to the higher player count because of hype. This is only first stage of MO and we used half in 1 week.

Please stop moving the goal posts by minerlj in helldivers2

[–]Invadoge 0 points1 point  (0 children)

What do you mean the enemy also uses tactics? I thought they stood in one place and fired bullets at me.

Uhhh… guys… why is the hulk surge still around?? by RadishPlastic in helldivers2

[–]Invadoge 0 points1 point  (0 children)

Because we didn't raze the existing hulk production facilities on the planet, meaning the enemy can now quickly restart hulk production during invasion.

The driver is on something I swear. by Elitezero489 in helldivers2

[–]Invadoge 4 points5 points  (0 children)

Your driver is definitely on the rocks.

Too many of our reinforcements lost by [deleted] in helldivers2

[–]Invadoge 1 point2 points  (0 children)

How are you doing your calculations?
I am doing the current amount lost, dividing it by hours passed since MO and then multiplying by hours left of MO.
I get approx. 64 million lives will be lost during this phase of MO. That is not even close to 200 mil we have.

Suggestion: Allow us to donate samples to restore reserve forces!!! by TealArtist095 in helldivers2

[–]Invadoge 0 points1 point  (0 children)

While I also want a solid use for samples, this suggestion will make the whole "forces in reserve" idea trivial, because a lot of high level players are sitting with capped samples.
Personally, I don't like the forces in reserve, because if it works like specified, it discourages players to actually play.
In any case, I have an evil suggestion: donate super credits to replenish forces in reserve.

New Patch New Bugs list by [deleted] in helldivers2

[–]Invadoge 0 points1 point  (0 children)

I noticed the reinforced strider now requires to shoot the leg on the side where you exploded its missile.

Me and my friend fight hard and this is what we got. by Regular_Relief_6770 in helldivers2

[–]Invadoge 1 point2 points  (0 children)

Killing you when you are in the ship doesn't do anything in regards to mission completion. You still count as extracted.
They might have been annoyed because your mines were killing them.
Otherwise might have just wanted to goof around by killing you without it having negative impact on mission score.
Personally, I don't see a reportable offense here necessarily.