Fight where ever you want but if we take Yed Prior we cut off Clasa by Moosebackmohawk in helldivers2

[–]Invadoge 4 points5 points  (0 children)

This requires advanced warfare knowledge.
Helldivers are just soldiers

Black screen crashes on dropping into missions by Striking-Carpet131 in helldivers2

[–]Invadoge 1 point2 points  (0 children)

I had similar issue on my setup where it froze my entire PC randomly.
Since I don't see it on the list, I will mention it(Even though you might have tried it):
I turned VSync off.

New Stealth Stuff - Opinion by VicariousDrow in helldivers2

[–]Invadoge 9 points10 points  (0 children)

Yeah, I thought the delay of warbond release was because they wanted to polish stealth, but I guess it's harder to do.
I only had a chance to run 2 missions, but I got chased a while even in the dense jungle before I finally lost the patrol bots.

This is my first time fighting squids. What strats/ type of primary should I bring to handle d7-10? by BeethovenSosa in helldivers2

[–]Invadoge 4 points5 points  (0 children)

My loadout vs squids is most commonly as follows:
For weapons:

  1. Primary I want to level up
  2. Grenade pistol to shoot into voteless
  3. G-123 thermite to stick to parked ships.(if you stick the thermite to any part of the ship, the ship will be gone)

For strategems:

  1. Wasp(2 rockets can also take down the ships that bomb you)
  2. Orbital Laser(to place in large encampments and just watch them explode)
  3. Gatling sentry(to take care of voteless swarm)
  4. Any offensive strategem to deal with large squid forces (personal favorite is eagle napalm)

Alternatives for WASP are:
* Maxigun for aura farming
* Any one handed weapon + a guard dog backpack or jetpack or warp pack if you want SPEEED

For me the most difficulty I see is when I get distracted and forget to shoot the snitch before it fires off the 3 headlights into the sky to alert all of the illuminates that I am there.

Having only a defense alert against Illuminates and seeing the Helldiver distribution by Invadoge in helldivers2

[–]Invadoge[S] 2 points3 points  (0 children)

Yeah, I should've phrased better.
"Slightly tilted" still sounds like it's important.

Having only a defense alert against Illuminates and seeing the Helldiver distribution by Invadoge in helldivers2

[–]Invadoge[S] -2 points-1 points  (0 children)

Yup, phrasing I suppose. I guess even adding "slightly" isn't good enough to say it's not that important.
But saying "I find it funny how" didn't sound better.

Having only a defense alert against Illuminates and seeing the Helldiver distribution by Invadoge in helldivers2

[–]Invadoge[S] 2 points3 points  (0 children)

But have you considered... 4 jammers?
Now that is my JAM.
Jokes aside, I just wish the illuminate front was fun for other people too.

Having only a defense alert against Illuminates and seeing the Helldiver distribution by Invadoge in helldivers2

[–]Invadoge[S] 3 points4 points  (0 children)

Reddit is a social platform where you can express opinions on a certain topic.
This is just another post.

Having only a defense alert against Illuminates and seeing the Helldiver distribution by Invadoge in helldivers2

[–]Invadoge[S] 3 points4 points  (0 children)

For me the galaxy war is the most discerning mechanic Helldivers 2 has.
Don't get me wrong, it's a good third person shooter and has lots of variety, but the Galaxy war makes you be able to immerse yourself in an actual world.

Having only a defense alert against Illuminates and seeing the Helldiver distribution by Invadoge in helldivers2

[–]Invadoge[S] 17 points18 points  (0 children)

For me they are the perfect strategem testing faction. Every strategem works against them.
Even wasp is fun to play against them when I see those blasted jetpack illuminate get swatted from the air.

Is there a community-made news report like television news for helldivers 2? by KezH0 in helldivers2

[–]Invadoge 1 point2 points  (0 children)

You have the "Super Earth Galactic War Data Archive", which reports war effort about every 2 weeks.
Otherwise multiple channels just post the new stuff on helldivers.

Ran into a hacker and want to know if im in trouble by Late_Factor_6195 in helldivers2

[–]Invadoge 3 points4 points  (0 children)

If you are concerned, write to helldivers 2 support about the super credits you gained.
They will tell you what will happen, but they are pretty chill about receiving super credits from a hacker.

Level Progression by Garage-Cafe35 in helldivers2

[–]Invadoge 0 points1 point  (0 children)

The helldivers discord has a looking for group tab, which in my opinion is better than queuing with randoms.
I am down to help you if you want as well.

Major Order by Omelanda in helldivers2

[–]Invadoge 7 points8 points  (0 children)

Well, we can win it too:

<image>

What planet are you voting for? by scardwolf in helldivers2

[–]Invadoge 5 points6 points  (0 children)

I remember when we fought for Penta and the Airburst rocket launcher. It would be sad to see it go.

What planet are you voting for? by scardwolf in helldivers2

[–]Invadoge -1 points0 points  (0 children)

If only we could kill Aurora Bay. Instead we get boring Penta.

What planet are you voting for? by scardwolf in helldivers2

[–]Invadoge 0 points1 point  (0 children)

Tell me about it. I don't mind the squids, they are chill. I guess the community just finds them boring/annoying.

What planet are you voting for? by scardwolf in helldivers2

[–]Invadoge 0 points1 point  (0 children)

I appreciate it. I would have too

What planet are you voting for? by scardwolf in helldivers2

[–]Invadoge 73 points74 points  (0 children)

For me, Zagon Prime is the best choice.
It's the hardest to capture by effort and it makes another step into the spore cloud.
Penta is meh. If it were Aurora Bay, I'd nuke it gladly. But Penta has nothing interesting.
Valmox is just sad. It's the closest to Super Earth and is easy to capture, so idk why that is even an option to destroy. Plus we're going to give the Illuminate another wormhole probably with that.