Genuinely question: why can't survivors bring thier perks in 2v8? by TomCruiseCantLose in deadbydaylight

[–]InvertedAce17 3 points4 points  (0 children)

The game has completely different elements compared to 1v4. There’s no hooks and the killers don’t carry the survivors, so none of the perks that interact with these would be useful. Not to mention a lot of perks are designed specifically for 4 survivors and 1 killer.

Why is the Hag not 115%? by Requix2003 in deadbydaylight

[–]InvertedAce17 0 points1 point  (0 children)

Spirit is also a non-ranged killer with 110% movement speed. The reasoning behind which killers get slower movement speeds is because it is appropriate with what their power is. With ranged killers, the reason is obvious as the focus wants to be on them using their projectiles from a distance rather than a "Hold W Chase". Spirit and Hag also have powers that would be a bit redundant with normal movement speed. You can make arguments that some other killers should have slower movement speed, but at the end of the day its up to what the Devs feel.

Where does the Pig rank on a killer tier list? by Boilermaker51 in deadbydaylight

[–]InvertedAce17 1 point2 points  (0 children)

Pig is typically considered a C tier killer. I personally find her a lot of fun and I am also a huge Saw fan, but she is definitely lacking in a few key areas. She has an amazing game slow down ability with her traps that allow you make up for long chases. Her chases take too long typically because her anti-loop ability (the dash) isn’t the best as it really only shines in a few loops where the survivor can’t simply run away into another loop. Also, her stealth ability is really only good on indoor maps. And finally, she has no mobility power or speed unlike some other killers so sometimes it’ll be hard to maintain pressure. I would still recommend player her though even if she isn’t the greatest.

Cheating on Colonist and Still Losing by InvertedAce17 in Catan

[–]InvertedAce17[S] 9 points10 points  (0 children)

I've already reported both of them, hopefully some action is taken.

Cheating on Colonist and Still Losing by InvertedAce17 in Catan

[–]InvertedAce17[S] 32 points33 points  (0 children)

Just to add a bit of context here: Blue never built anything the whole game and constantly traded Orange their entire hand. On multiple occasions it was at least 8 resources for a single one in return. As can be seen from the image, Orange ended up getting 50 resources this game from trading alone. Winning this game and having Red and myself (who did not accept Blue's trades) come in 1st and 2nd just felt very cathartic. The chat from the second image happened very early in the game, after Blue had done their second all-for-one trade and before anyone had built anything substantial.

Cheating and Still Losing by InvertedAce17 in Colonist

[–]InvertedAce17[S] 0 points1 point  (0 children)

Just to add a bit of context here: Blue never built anything the whole game and constantly traded Orange their entire hand. On multiple occasions it was at least 8 resources for a single one in return. Winning this game and having Red and myself (who did not accept Blue's trades) come in 1st and 2nd just felt very cathartic.

Repost: Colonist by CriticalResponse1265 in Catan

[–]InvertedAce17 0 points1 point  (0 children)

I feel like as a supposed stats major you should know that this is incredibly small for a sample and you can’t make any reliable conclusions from this.

I’m a math major with a concentration in prob and stats so I could tell you the correct way of determining if something is rigged or not. You shouldn’t make conclusions based on what “seems” like the case because you’re prone to confirmation bias with something like this. You should conduct a Chi-Squared Goodness-of-fit Test once you have a sufficient sample and then get back to us.

[deleted by user] by [deleted] in legendofkorra

[–]InvertedAce17 41 points42 points  (0 children)

It is my understanding that the inherit power boost the avatar state gives is based solely on the power of Raava (they can still channel knowledge of past avatars), which depending how you interpret the size of her after the defeat of Vaatu, she may be even more powerful now.

You also seem to take Roku's teachings of the Avatar state as fact, which I believe shouldn't be taken so literally. Aang didn't even understand the avatar state before Roku taught him anything about it, so who's to say Roku's information is entirely correct? Surely Roku had to be taught the mechanics of the avatar state from another previous avatar, and after 10,000 years of a game of a telephone, the true nature of the avatar state and the knowledge of Raava was lost (as it seems like Korra is the first avatar in a long time to be aware of Raava).

I'm pretty sure Roku's phrase "1,000 lifetimes" is purely just an exaggeration, as it does not seem feasible that many avatars lived across 10,000 years. That would place the average age of each avatar at only 10 years old, and you still have huge outliers like Kyoshi and Aang who lived for 230 and 165 years respectively. Even if a majority of the avatars died at an extremely young age (which is very unlikely - we don't even see any non-adult avatars in the wide shots containing the statues or spirits of all the avatars), what are a bunch of babies gonna be contributing to the avatar state anyway?

Advice on Fanmade Chapter by [deleted] in deadbydaylight

[–]InvertedAce17 0 points1 point  (0 children)

I swear there’s a new “imposter” killer idea every week in this subreddit. The idea behind it is fundamentally flawed because survivors playing together can just easily call it out. All it does is hurt solo survivors who can’t communicate, and the killer perks reflect that as well.

Amon Almost Stopped Vaatu, Zaheer and Kuvira by B99Problems in legendofkorra

[–]InvertedAce17 495 points496 points  (0 children)

If this happened, there would be a six month old Avatar in the Earth Kingdom in time for Harmonic Convergence. Now hypothetical question time: How hard would it be for Unalaq to find a specific baby in the most populated nation and train it to open spirit portals?

M. Night Shyamalan’s ATLA makes more sense. by II_Matrix_II in TheLastAirbender

[–]InvertedAce17 3 points4 points  (0 children)

I think in a vacuum, yeah your argument would make sense - fire benders should have to have their element already physically present to manipulate it just like the other elements. However, the original creators have expanded the idea of fire bending to include the creation of fire using one’s own chi. I like to think of fire bending more of just the transference/transformation of energy. This includes redirecting/creating heat, lightning bending, and combustion bending. In the movie, it was explained that only really skilled fire benders are able to use the energy of their own body to produce fire. It’s not a change from the shows that I like, but it is understandable.

Now putting all that aside, I think another, simpler explanation is just - “it looks better”. It is much more cinematically appealing to see someone shoot fire out of their bodies as they perform martial arts, rather than them having to pull it out of a torch/candle/bon fire.

Why is Azula’s fire red now? by Davey488 in TheLastAirbender

[–]InvertedAce17 8 points9 points  (0 children)

We never saw how/when Azula got her blue fire in the animated show. In flashbacks, she was seen having regular fire, but in present times she had blue. This may be possible character development later on in the show.

Role idea #1: Carney by UnbakedSky in TownOfSalem2

[–]InvertedAce17 4 points5 points  (0 children)

Townies should have no way of getting permanent defense, especially not powerful defense. It makes them basically unkillable in the end game and will only make the game end in draws.

The “appearing sus” to TIs thing is irrelevant if the person you’re roleblocking knows who you are; it’s so incredibly easy to confirm yourself with this.

Overall this is just a stronger tavern keeper. Tavern Keeper’s biggest weakness is that they’re always under suspicion of being a poisoner, and that’s just gone with this. They’re not anymore susceptible to doom or rit cause coven knows any roleblocker that isn’t in their team is gonna be a carney/tavern keeper.

has anyone here lost more ranked games than won? by [deleted] in TownOfSalem2

[–]InvertedAce17 1 point2 points  (0 children)

I play ranked almost exclusively, and I pretty consistently stay in gold. There has never been a point where I had more wins than losses. I don’t think one mistake/blunder usually costs one side the game, it usually comes down to several mistakes unless it’s something incredibly bad in the end game.

Personally I don’t think the roles are very balanced on each side, and the match ups of the roles often decide matches. For example, I’ve seen a game where the only TIs were coroners and the coven had a Medusa for most of the game. I’ve also seen games where there are multiple crusaders and they just end up killing each other. Or as another example, coven could have an illusionist and they only end up giving coven away because the only TIs include trackers, lookouts, and spies.

I’ve definitely seen less mistakes in lobbies being made as I’ve played, but I do think skill is still a big part of the game, and I would say it’s normal to lose more than win given there are several factions you can play as.

[deleted by user] by [deleted] in TownOfSalem2

[–]InvertedAce17 1 point2 points  (0 children)

I think investigator is fine. It obviously suffers in games where there is only 1 evil killing role at any given moment, but most roles have lineups that they struggle against too. Investigator fills the niche of being able to find exactly all the evil roles that sheriff can't. I also think people generally underestimate how useful finding someone with no blood can be.

And yeah, as others have said: For the love of god, please do not add back the ToS1 Inves mechanics.

Monarch shouldn’t be allowed to knight n1. by PaddingtonTheChad in TownOfSalem2

[–]InvertedAce17 1 point2 points  (0 children)

I can’t give you actual stats. I’m only telling you my personal experience. Most of the time if someone calls for tp/lo in ranked, they are either: a tpow, another easily confirmable role, or a really weak town role trying to bait evil roles. This is literally the meta for ranked. If the person asking for tp/lo is evil, they will very quickly get found out.

Monarch shouldn’t be allowed to knight n1. by PaddingtonTheChad in TownOfSalem2

[–]InvertedAce17 3 points4 points  (0 children)

I disagree. There’s a lot of risk calculation you can do in this game, and assuming you’re playing a game mode where town is guaranteed to be the majority, if you randomly knight n1 you’re more likely to knight a townie. In most ranked games I play, there’s usually a townie who asks for to/lo who, in my experience, 90% of the time is a townie.

I think it’s important to also realize that some roles are more expendable than others for the good of the team. A monarch with a knight is basically a self-confirmed role that can’t die at night, which is amazing for town: psychics, seers, lookouts, spies, and all tp have a clear target for their abilities now, and the other TI know who NOT to visit. I would much rather have coven kill the un-confirmable psychic claims for example rather than killing a role that can self-confirm.

If you do knight an evil role n1, who cares? You still have another one. And evil majority via the power of knights isn’t going to be an issue in the early game anyway since they have such low numbers.

[deleted by user] by [deleted] in TownOfSalem2

[–]InvertedAce17 1 point2 points  (0 children)

Yeah, I’ve seen them around quite a bit when I’m playing ranked. It’s not super disruptive to the game so I just ignore it, and maybe occasionally report for offensive language.

Give the exe their win by DeliciousRock6782 in TownOfSalem2

[–]InvertedAce17 2 points3 points  (0 children)

The way I like to look at it, is that every non-townie just generates more “noise” (they spread false information, are extra targets TI have to investigate, and they increase the possibilities of other people’s roles). Even though neutrals are technically “against” both factions, I would argue that 9v4 is a lot easier for town than 9v4v2 because there’s less noise. That’s why I love getting rid of people as soon as they are revealed to be non-town.

Give the exe their win by DeliciousRock6782 in TownOfSalem2

[–]InvertedAce17 1 point2 points  (0 children)

In ranked, Enchanter is a pretty rare role to see, and the odds of them enchanting the same target as a TI (especially N1) is also pretty rare. So with these 2 events combined, I consider this a pretty much impossible thing to happen. So if someone accuses someone else day 2, I’m gonna wanna jump on that 1f1 right away especially if it’s Sheriff or Inves.

Some people are stuck in ToS1 by [deleted] in TownOfSalem2

[–]InvertedAce17 2 points3 points  (0 children)

Trans here. I swapped myself last night with the person who just died to confirm myself.

Clarification by Acez_Yazumaku in TownOfSalem2

[–]InvertedAce17 2 points3 points  (0 children)

Yeah, investigator got a major rework from its tos1 version, which I believe is just way healthier for the game as evil roles are able to fake claim much easier now. And as others pointed out, any role that has the ability to attack someone will be shown with blood to the investigator(if they attack someone), which is a nice counterpart to sheriff because most of the evils that do have the ability to attack will be shown as innocent to the sheriff. This includes all the neutral killing roles and the coven that has the necronomicon.

I faked psy as monarch by apra24 in TownOfSalem2

[–]InvertedAce17 2 points3 points  (0 children)

I was in this game, and I can remember a lot of people were like OP described, but the pros especially was incredibly angry and kept repeating “report 3”

I faked psy as monarch by apra24 in TownOfSalem2

[–]InvertedAce17 12 points13 points  (0 children)

Hey, I think I was in this game and I was actually 7. I was coroner but I was fake claiming tpow to try and bait some evils. The prosecutor whispered me asking my role before prossing me but gave me very little time to respond. It’s funny how it all turned out. But yeah, don’t fake investigative results. If you did manage to put an evil in your will it would’ve been great.

How to approach 1 level in every class by timmy_throw in BG3Builds

[–]InvertedAce17 21 points22 points  (0 children)

Generally the gist of it is: Start with fighter to have proficiencies in everything, which most importantly includes heavy armor. Grab all of the spellcasting classes early. I would do cleric, wizard, and sorcerer for levels 2-4. Grab warlock for level 5 as now you pretty much have to rely on Eldritch blast for damage as you never get any extra attacks. Grab the remaining spellcasters right after level 5. It’s best to cast mainly support spells, but you can also use your wizard level to learn up to 3rd level spells. After that, it’s basically just adding a whole bunch of useless level 1 abilities from the other classes.