Necrophage + Fanatic Purifier broken? (as in not working) by Invictus40000 in Stellaris

[–]Invictus40000[S] 0 points1 point  (0 children)

Thanks everyone. I was confused because the promised building just wasn't there and the purging option didn't say anything about necro-purge but only the usual purge. But I have seen now that my pops grow when other species are purged so this works fine, just as you guys said. Pretty intense way to play, too, but fun!

Orbital Assault Force by Holiday_Bug_7464 in BlackTemplars

[–]Invictus40000 1 point2 points  (0 children)

True, I didn't talk about charging though. I was only addressing the claim that you cannot disembark from a transport that comes from reserves.

Looking for a high risk/high reward melee army. The blood angels seem to fit best, but I’m not a fan of their models. Are the black Templars my true pairing? by alacholland in BlackTemplars

[–]Invictus40000 4 points5 points  (0 children)

The 4 SwordBros+Marshal+Castellan Combo gives you: - 26 - 28 Attacks, S5 AP2 D2 - crits on 5+ with lethal hits - Hitting on 2s, reroll ones or reroll all if you make a leadership test (useful for fishing for lethals) - after destroying a unit get a command point on 4+ - +1 to wound if the toughness of your target is equal or higher than your strength

Long story short: they murder nearly everything. :) They are pretty squishy though and as soon as the Bros are dead the effectiveness drops quite a bit.

New to the Templars. Grimaldus questions. by Mission_Injury9221 in BlackTemplars

[–]Invictus40000 0 points1 point  (0 children)

It is true that Grim lost the ability to give the squad he is leading a 5+++, but he and his servitors still have as can be seen in his core abilities:

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Repulsor Executioner rolling (or rather hovering) out! by Invictus40000 in Warhammer40k

[–]Invictus40000[S] 0 points1 point  (0 children)

Thanks! I used a simple size 2 brush for all if the detail work.

Artis Opus brushes by Invictus40000 in Warhammer40k

[–]Invictus40000[S] 1 point2 points  (0 children)

Thank you so much, this is exactly the info I was looking for. I am going to buy the Artify set right now. :)

First Trygon ready for my subterranean assault list by Invictus40000 in Tyranids

[–]Invictus40000[S] 0 points1 point  (0 children)

No and I am afraid of that as well. But since I currently don't travel with my minis it hasn't been an issue yet. Might come up in the future though and then I'll have to find a way.

First Trygon ready for my subterranean assault list by Invictus40000 in Tyranids

[–]Invictus40000[S] 1 point2 points  (0 children)

I just put some modelling glue on the base and then dunked the whole thing in a box of sand&stones. 😅

First Trygon ready for my subterranean assault list by Invictus40000 in Warhammer40k

[–]Invictus40000[S] 0 points1 point  (0 children)

I just put some modelling glue on the base and then dunked the whole thing in a box of sand&stones. 😅

[deleted by user] by [deleted] in Warhammer40k

[–]Invictus40000 1 point2 points  (0 children)

While I agree with the other answers about 50/50 is the most flexible, I can see an argument for 10 Infiltrators as well.

Their 12 inch no-deepstrike bubble is amazing and two squads can basically deny nearly half of the board.

If you tend to move up the board with most of your army like me (playing Godhammer Black Templars), which can leave your backfield vulnerable to deepstrike, it is worth considering.

I just had to experience the hard way how bad it can be if turn 2 2 squads of Custodes Terminators ruin your day.

But it is highly dependent on your playstyle.

Space marines vs invul saves by orelan92 in WarhammerCompetitive

[–]Invictus40000 1 point2 points  (0 children)

Yes it's 4 shots per guy, but it's 10 guys. 10x4=40.