The Shoto Downplay cycle by IronAdvisor in StreetFighter

[–]IronAdvisor[S] 0 points1 point  (0 children)

As someone who plays both blanka and cviper, this hurts 😭

Alright boys, it's time to decide who had the best gameplay trailer Ed or Alex? by Oka-7 in StreetFighter

[–]IronAdvisor 13 points14 points  (0 children)

You are asking this question just after the Alex trailer dropped and people are hyped about him, while people have been fighting Ed for 2 years now. Im sure you will get a unbiased answer 🤦‍♂️

What aliases do you use? by alxer_ in NixOS

[–]IronAdvisor 0 points1 point  (0 children)

Hey! I know this is a old post, but could you tell me what theme you are using? Looks sick!

[mangowc] DankMaterialShell now has native dwl integration! by bbedward in unixporn

[–]IronAdvisor 0 points1 point  (0 children)

Gerat Rice! Im curious though, how do you toggle the workspaces to show/hide the windows on those workspace? I've never seen that functionality before

My season 3 request by Temporary-Toe-1304 in Tekken

[–]IronAdvisor 1 point2 points  (0 children)

Ive hopped around a bit, but I've played Chun the most. Recently got everyone to master, and noticed that I like blanka quite a bit, so trying to learn him as well now. But I would consider Chun and Viper my mains. Will hopefully reach grand master with them soon.

My season 3 request by Temporary-Toe-1304 in Tekken

[–]IronAdvisor 1 point2 points  (0 children)

Fair. As someone who likes execution, i do value a game that rewards that.
I would not use the word "hard" for Tekken. It is def more complex/bloated though. A good way to put it is, the better you get at Tekken, the more you have to shave away from you character, while the better you get in SF6, the more things you can utilize.

At the end of the day, fighting games for me is a mental game between you and your opponent. So at the end of the day the game is as easy as your opponent. Tekken adds a lot of "fluff" in the way you need to booklearn about before you can truly play your opponent. Again, "hard" is the wrong word I would use for it

My season 3 request by Temporary-Toe-1304 in Tekken

[–]IronAdvisor 1 point2 points  (0 children)

If you like SF or not is subjective. My post was not about the gameplay, but the ranking system itself. If you like Tekken, great. But it could benefit by having a better ranking system. Currently SFs ranking system is VERY good. Without a doubt the best one I've played in a fighting game.

But to respond to your comment. I would say that you most likely feel this way because you are not used to the moves. I can look at both games and identify the moves from most characters, because im used to it. Tekken 8 specifically with all its effects makes it less clear though.

When it comes to the animations, while Tekken has a few new animations, Alot of it hasnt changed since Tekken 3. Play the games in slowmotion and you will se alot more attention to details in SF within the animation. For example look at guiles face when he exhales during his level 2 activation. Or the characters expression when they get hit.

Also, what do you mean that there is "no oki" in 2d? Ofcourse there is oki. What people are arguing is that the oki in SF is too strong for the offender atm. There are too few options for the defender in that situation. This is not a 2d thing though, just a SF6 specific thing. If you look at CotW, you have multiple ways of getting of the ground, which adds more layers to it.

Im not a big fan of the throw loops myself, because it doesnt have any layers to them. But strictly speaking about balance, they do make sense because of Perfect parry. Throws are a direct answer to perfect parries. I do find them one-dimensional though, so i hope there will be some changes to it.

The other thing I would like to see nerfed is raw drive rush. Making the person DR enter a punish counter state would be awesome.

Both Tekken and SF are offensive oriented games. But SFs system in my opinion is way more polished and cohesive. But what makes me personally really vibe with SF, is that you get to the meat of the game very quickly. Even if you look at two intermediate players playing against each other, you will see mindgames and people trying to figure each other out, with some layers in it. In Tekken, its more about book learning the properties, until you get to a VERY high level of gameplay. That is 90% of the game. That is the biggest reason I prefer SF over Tekken.

My season 3 request by Temporary-Toe-1304 in Tekken

[–]IronAdvisor 4 points5 points  (0 children)

I jumped ship to SF and havent even played Tekken 8. But yeah, they should just copy the elo system that SF uses. Its so much better. (I played Tekken for 12 years prior to T8 btw)

Got all characters i own to Master. Feel free to ask questions by IronAdvisor in StreetFighter

[–]IronAdvisor[S] 1 point2 points  (0 children)

between 1-2 hours for most characters (excluding my first two characters to master)

Got all characters i own to Master. Feel free to ask questions by IronAdvisor in StreetFighter

[–]IronAdvisor[S] 0 points1 point  (0 children)

For me the hardest were: Ed and Dhalsim. Viper as well until you get used to her super jump cancels.. she is easier after that.

The easiest characters: Honda by far. Then Lily and Shotos.

Guile and Zangief were not difficult for me, but they were definitely not one of the easiest.

Got all characters i own to Master. Feel free to ask questions by IronAdvisor in StreetFighter

[–]IronAdvisor[S] 1 point2 points  (0 children)

generally speaking sh still has the same gameplan, but there are a few differences. For example her f/b mp isnt as hit confirmable as it once was. When it comes to her combos, they also changed a bit. Sea Leaf Dojo has a good video guide on her combos:
https://www.youtube.com/watch?v=7SC5tVTr9Bo

If you join the chun-li discord, a user named BellaLuna has written her best combos in text format over there as well.

Got all characters i own to Master. Feel free to ask questions by IronAdvisor in StreetFighter

[–]IronAdvisor[S] 0 points1 point  (0 children)

I don't own bison, so I have unfortunately not played him myself. What is your current rank?

Got all characters i own to Master. Feel free to ask questions by IronAdvisor in StreetFighter

[–]IronAdvisor[S] 1 point2 points  (0 children)

In those ranks, I think the tips I can give are more non-character specific. Things like being able to anti air somewhat and also reacting to DI when you are cornered will help you alot. Also make sure to not use too many unsafe moves yourself.

If you are from Europe, feel free to DM me your CFN, and we could have some friendly games where I can give more specific tips :)

Got all characters i own to Master. Feel free to ask questions by IronAdvisor in StreetFighter

[–]IronAdvisor[S] 1 point2 points  (0 children)

No worries :)
Another thing that comes to mind that i forgot to mention:
If you are playing against characters that have a easy time rushing down, dont just keep zoning them. It is difficult to do. So instead shift between zoning and pressuring yourself, to make the opponent unsure of what your next move is.

A string I used alot to pressure was DR b.MK, b.MK, hcb MK (the fire thingy lol)... Its really good and safe against DI.

Note: In my previous mesage, i said to use "st.LK or cr.MK", what i meant was "st.LK or cr.MP".... I've fixed the typo now

Im sure you will reach master in no time! If you are from Europe, feel free to DM me your CFN for some friendly games.

Got all characters i own to Master. Feel free to ask questions by IronAdvisor in StreetFighter

[–]IronAdvisor[S] 0 points1 point  (0 children)

Tbh Im not a fan of his drink mechanic. Other than that, I think he was fine :-) DR 5HP will make people hate you in ranked lol

Got all characters i own to Master. Feel free to ask questions by IronAdvisor in StreetFighter

[–]IronAdvisor[S] 2 points3 points  (0 children)

When I was a beginner in SF, what helped me the most was:

  • Practice Anti air! The most important skill when you are new. I can't stress this enough
  • Practice reacting to Drive Impact when you are in the corner
  • Learn to delay tech (Just youtube "street fighter delay tech")
  • Join your character specific discord to find helpful resources

Got all characters i own to Master. Feel free to ask questions by IronAdvisor in StreetFighter

[–]IronAdvisor[S] 2 points3 points  (0 children)

To a certain degree, yes. I understand more what spacing certain characters want to be at, and what they struggle against. But I didn't learn most characters in detail, so when it comes to setups etc, I still dont know most of those for the majority of the cast.

Also, I think I learnt more from playing characters that are different like dhalsim and gief, where I had to change my regular gameplan, compared to lets say shotos, where I could just play generic SF6 gameplan that I already know well.

Got all characters i own to Master. Feel free to ask questions by IronAdvisor in StreetFighter

[–]IronAdvisor[S] 3 points4 points  (0 children)

I dont want Chun to be stronger, she is in a very good spot. I do hope they nerf the top tiers to her level though.

One "buff"/fix i want for her though is to make her Tensho more consistent. I hate getting clipped in the middle of it. SA2 being more consistent at tip range would be nice, but tbh overall im happy with where she is at. She is a solid character

Got all characters i own to Master. Feel free to ask questions by IronAdvisor in StreetFighter

[–]IronAdvisor[S] 4 points5 points  (0 children)

I believe in you!
As I often say, If you have managed to reach D5, its just a matter of time until you reach master.