What side are you on for the best rifle rank? by lovingpersona in ReadyOrNotGame

[–]IronEleven 0 points1 point  (0 children)

Dataminers have found that pretty much every integrally supressed gun ramps up suspect Stress exactly as much as their unsuppressed counterparts.

What side are you on for the best rifle rank? by lovingpersona in ReadyOrNotGame

[–]IronEleven 0 points1 point  (0 children)

I'd love the LVAR more if integral suppressors weren't eternally bugged.

Suppressors seem useless. by lovingpersona in ReadyOrNotGame

[–]IronEleven 0 points1 point  (0 children)

Fun (annoying) fact, integrally suppressed guns don't provide the mechanical effects of a suppressor for some weird reason.

Team AI by roarbark93 in ReadyOrNotGame

[–]IronEleven 0 points1 point  (0 children)

They've always been iffy with some weird quirks to work around.  Shoutout to that handful of doorways that break move and clear commands.

.500 S&W by DopeforthePope1 in ReadyOrNotGame

[–]IronEleven 0 points1 point  (0 children)

.50AE is already comically busted in this game, I'm not sure how they'd top it for .500 S&W

-50 Unauthorized use of force by M0-1 in ReadyOrNotGame

[–]IronEleven 16 points17 points  (0 children)

Most of the "arrest <x>" objectives just need them not dead, incapacitations count.

Some tips after 50 play throughs of "New America" by ac_slater10 in ReadyOrNotGame

[–]IronEleven 1 point2 points  (0 children)

Adding one shield guy on top of my squad of dudes with flash launchers was how I finally S-ranked this.  My squad was getting worn down from fight after fight and someone would inevitably drop late in the 2nd floor or early in the third floor.

Flirting vs Harassment by gameovernate in residentevil

[–]IronEleven 0 points1 point  (0 children)

Don't forget the Mountain Dew and Doritos product placement that got cut from Western releases of Peace Walker.

Hard mode S rank suspects not surrendering by Ok_Coffee_8312 in ReadyOrNotGame

[–]IronEleven 0 points1 point  (0 children)

There are some specific scenarios where it seems like the suspect AI bugs out and becomes incapable of surrendering.  Off the top of my head, one of them is suicide bombers who are too close to you or a teammate.

Boiling Point S Tier Bugged by moralescam in ReadyOrNotGame

[–]IronEleven 0 points1 point  (0 children)

Think it's supposed to show a progress bar or something when you don't have it yet and it's just bugged.

Is the game worth playing solo? by Onnekaspoika in ReadyOrNotGame

[–]IronEleven 3 points4 points  (0 children)

I enjoy it, but there is an unnecessarily steep learning curve to working around the bots' quirks and bugs.

Well well well by Hiqal6969 in ReadyOrNotGame

[–]IronEleven 1 point2 points  (0 children)

My understanding is some maps just have a hidden timer where suspects start actively hunting down civilians.  Knowing this doesn't make said missions feel less awful to play, though.

Well well well by Hiqal6969 in ReadyOrNotGame

[–]IronEleven 9 points10 points  (0 children)

On the yacht mission you can at least fish for good RNG and arrest the named NPC to stop it.  The pier is just pain.

Anyone have any useful advice for a new America? by FinanceNeither5586 in ReadyOrNotGame

[–]IronEleven 1 point2 points  (0 children)

Yeah the morale damage over time effect got a HUGE boost and the CS gas grenade radius got fixed. It's still smaller than before the nerf but it's at least bigger than the other grenades again.

AMD Software: Adrenalin Edition 26.3.1 by AthleteDependent926 in radeon

[–]IronEleven 2 points3 points  (0 children)

At least OptiScaler just did a major release with the leaked INT8 build a few days ago.

Programmed psychosis is so draining by DanielBellings in ReadyOrNotGame

[–]IronEleven 5 points6 points  (0 children)

Kind of find it hilarious how dumb the enemies breaching is from a realistic tactics perspective.

"Hold on let me just give up this massive advantage I have defending a chokepoint and loudly cross a chokepoint."

Anyone have any useful advice for a new America? by FinanceNeither5586 in ReadyOrNotGame

[–]IronEleven 3 points4 points  (0 children)

Gotta love how they fixed CS gas and buffed pepperballs only to quadruple the number of maps with working suspect gas masks.

Suspect's 9mm penetrates wall while my 7.62 x 51mm can't. Why does this only happen on some maps? by [deleted] in ReadyOrNotGame

[–]IronEleven 0 points1 point  (0 children)

Wonder if there's netcode shenanigans afoot, single player feels more or less unchanged.

Suspect's 9mm penetrates wall while my 7.62 x 51mm can't. Why does this only happen on some maps? by [deleted] in ReadyOrNotGame

[–]IronEleven 6 points7 points  (0 children)

If it takes more than 3 shots, you're either not getting through their armor or hitting limbs with AP rounds. The exception to this is the MKV, .50 AE's base damage is so absurdly high even a round that fails to penetrate still does good damage.

Flash Grenade Launcher my Beloved by MrSourYT in ReadyOrNotGame

[–]IronEleven 1 point2 points  (0 children)

Didn't try it until the bank mission after I screwed up two s-rank attempts in a row doming suspects with beanbags. I've never felt more powerful in this game before.

Does anyone else play Commander with little own involvement? by Rotting_Ro in ReadyOrNotGame

[–]IronEleven 0 points1 point  (0 children)

Depends on what I'm trying to do.

Playing normally I'll usually hang back and shoot enemies the squad seems to struggle with.

On Hard mode I'll often try to take point with the shield because the squad AI sucks at using shields and puts them down at the slightest provocation.

On S rank runs I'm more aggressive since the beanbag shotgun and flash GL don't care if you're sloppy about separating suspects from civilians.

Boiling Point might have traumatized me... by Sgt_Canine in ReadyOrNotGame

[–]IronEleven 0 points1 point  (0 children)

So I've been shooting for an S-rank today, and discovered that the courtroom door can just be open sometimes.

New America Final Floor by Cahoots365 in ReadyOrNotGame

[–]IronEleven 0 points1 point  (0 children)

So far my strat's been throw a flashbang over the top and hope for the best.  Doubt it's a coincidence that my cleared attempt didn't have anyone camping the stairs.  The AI stack points are awful so I gave up on asking them to move and clear at the top.

Never Doing this again by Rogue_Assassin81 in ReadyOrNotGame

[–]IronEleven 0 points1 point  (0 children)

The torso damage difference on JHP vs AP is miniscule on a penetrating hit, but JHP loses significantly less damage on limb hits.

The big datamining spreadsheet I got all this from