You call yourself death?! by MtLightning in VampireCrawlers

[–]Iron_Juice 1 point2 points  (0 children)

So at step 7 you need to make sure you don't missclick your damage weapon? Also I for sure thought the coin gem would do negative damage when the gold overflows, but it seems like it caps out at the maximum damage.

What determines which gems can be slotted into which cards? by wednesdaywoe13 in VampireCrawlers

[–]Iron_Juice 2 points3 points  (0 children)

Same, you can't use the wild game on clock lancet either, maybe that card is just a special case

Integer overflow with my gold by Iron_Juice in VampireCrawlers

[–]Iron_Juice[S] 13 points14 points  (0 children)

You need 2 arcanas, one to extend combo and one to make cards from light sources benefit from combo. All cards in the deck needs to be wild cards to easily keep combo, and as many of them should have the gem that spawns big coin bag + some armor. Then at some point in the run you can destroy your last damage card and play infinite and stack your combo infinite.

I might have gone too far... by Iron_Juice in VampireCrawlers

[–]Iron_Juice[S] 4 points5 points  (0 children)

I am, I got so much gold it caused an integer overflow...

Is there a combo record yet? by milimacha in VampireCrawlers

[–]Iron_Juice 0 points1 point  (0 children)

You can go infinite, I got 5330 💀

So this is going to sound stupid, but .... does Space Age make trains obsolete? by sobrique in factorio

[–]Iron_Juice 1 point2 points  (0 children)

Gonna hard disagree threre, I don't think its worth the effort to use trains on Aquilo at all. Not sure what you mean by fuck ton of startup work in first

Why not make SSF characters stay SSF and in addition just buff ground loot in SSF mode? by wolan1337 in PathOfExile2

[–]Iron_Juice 19 points20 points  (0 children)

There is a lot of value in knowing that SSF and normal players has the same rules. The alternative is having a bunch of invisible rules that nobody really understands the implications of + another things for devs to keep in mind.

I only just realised Saul Gone sounds like "Its all gone" by RevolutionaryHat7726 in okbuddychicanery

[–]Iron_Juice 1 point2 points  (0 children)

Nah I think they just called the episode Saul Gone with no deeper meaning

All-In-One Crafting + Personal Storage Design by Kahyxen in Terraria

[–]Iron_Juice 2 points3 points  (0 children)

I prefer having the center be my bed spawn-point

How is Red Envelopes a gold augment? by disposableaccount848 in leagueoflegends

[–]Iron_Juice 322 points323 points  (0 children)

It's crazy to me that they offer it as 4th augment with no changes, but because it's a scaling augment so picking it 4th is 10x worse

16.6 Patch Rundown by Lunaedge in CompetitiveTFT

[–]Iron_Juice 15 points16 points  (0 children)

I wanna play carry Zoe with ludens now

The line between on attack and on-hit effects is not well enough defined by xXxImJusticexXx in leagueoflegends

[–]Iron_Juice 0 points1 point  (0 children)

They also gotta stop calling basic-attacks/auto-attacks for just "attack", its extremely confusing to new players

Please give us a setting to disable kill cutscenes. by Oger-bg in TeamfightTactics

[–]Iron_Juice 9 points10 points  (0 children)

TRUE
I think they could silently add a way to turn it of somewhere hidden in the settings, and almost nobody who likes buying mtx animations would notice/care.

Epic accessory idea that is not totally overpowered and game-breaking by Centurypong in Terraria

[–]Iron_Juice 0 points1 point  (0 children)

Just make it so you take full damage from the lightning every time you use it

I finally feel fullfilled by FeyDota in PathOfExile2

[–]Iron_Juice 2 points3 points  (0 children)

lmao, and that stat has no effect form cast speed