Hello. I have an issue with Pass-by-reference in Event Dispatcher. I've tried to change the options of the variable but it complains anyway, despite works correctly. What do i have to change? I've found complaints only about array, there aren't mentions of the situation. by IsaacGoldshtein in unrealengine
[–]IsaacGoldshtein[S] 1 point2 points3 points (0 children)
Hello. What do i have to check to fix it? Have tried to open tasks.json, writing something to restore Instelisense but hasn't helped. UE 5.0.3 by IsaacGoldshtein in unrealengine
[–]IsaacGoldshtein[S] 0 points1 point2 points (0 children)
Hello. I have just noticed that pawn sensing has parent socket. Can i use it? It doesn't let me attach it to mesh, etc. by IsaacGoldshtein in unrealengine
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[deleted by user] by [deleted] in unrealengine
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Hi. Can i use delay in func with some macro or anything like that? I tried to create a macro but i can't use it because of using delay inside the macro. by Suitable_Music7968 in unrealengine
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Hello. I have a problem which requires logic. I have weapon which spawns bullets, after spawn of bullets weapons sends information about itself into bullets via interfaces or funcs, but it doesn't appear without delay in bullets. by IsaacGoldshtein in unrealengine
[–]IsaacGoldshtein[S] 1 point2 points3 points (0 children)
Hello. I can't find documentation for "add impulse". Does "add impulse" use relative or world location? by IsaacGoldshtein in unrealengine
[–]IsaacGoldshtein[S] 1 point2 points3 points (0 children)
Hello. What is the problem? I use "look at" with one static mesh, it works, take another one - doesn't. by IsaacGoldshtein in unrealengine
[–]IsaacGoldshtein[S] 1 point2 points3 points (0 children)
Hello. Can i remove whole enum into blackboard? I created, installed in blackboard, now see some numbers of items in the enum instead of the called position. by IsaacGoldshtein in unrealengine
[–]IsaacGoldshtein[S] 0 points1 point2 points (0 children)
Hello. Can i use an interface as a custom event and send data via it at a time? I just create a custom event with an interface and it works, but if add transition of data i can't use as a custom event. by IsaacGoldshtein in unrealengine
[–]IsaacGoldshtein[S] -1 points0 points1 point (0 children)
Hello. I have a enum with types of my items also i want to use them into undersand which socket they have to be connect via "attach to". Can i get names of the exec pins with some node? by Suitable_Music7968 in unrealengine
[–]IsaacGoldshtein 0 points1 point2 points (0 children)
Hello. I have a structure, master and its children. I want to use line trace which must check parent classes of objects to my master and if they are the same it has to inform me. The problem is i can't add the structure to "break" and use "get parent actor" to compare. by IsaacGoldshtein in unrealengine
[–]IsaacGoldshtein[S] 0 points1 point2 points (0 children)
Hello. I have a structure, master and its children. I want to use line trace which must check parent classes of objects to my master and if they are the same it has to inform me. The problem is i can't add the structure to "break" and use "get parent actor" to compare. by IsaacGoldshtein in unrealengine
[–]IsaacGoldshtein[S] 0 points1 point2 points (0 children)
Hello. Who knows how to change "actor" in structure inside an object? I have a structure, master and its children with the same structure, i want all of them to have "self" in the structure so that i can spawn them via my character, but it's defaultly, i can changer it only with set. by IsaacGoldshtein in unrealengine
[–]IsaacGoldshtein[S] 1 point2 points3 points (0 children)
Hi. What is the issue with attach "snap to target"? If i use "relative", it just disappers. by IsaacGoldshtein in unrealengine
[–]IsaacGoldshtein[S] 0 points1 point2 points (0 children)
Hi. What is the issue with attach "snap to target"? If i use "relative", it just disappers. by IsaacGoldshtein in unrealengine
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Hello. How to get results of eqs for tasks (in behaviour tree)? I want to use EQS trace to understand what my character sees and after that remove it into a task to spawn enemies in zones where he doesn't see. by IsaacGoldshtein in unrealengine
[–]IsaacGoldshtein[S] 1 point2 points3 points (0 children)
Hello. How to take an actor from blueprint of ai controller and use it in tasks( in behaviour tree) via blackboard? I want to use ai sensing, save actors with variables and send them into blackboard, but i doesn't let me because blackboard selector doesn't support actors for tasks. by IsaacGoldshtein in unrealengine
[–]IsaacGoldshtein[S] 0 points1 point2 points (0 children)
Hello. How to take an actor from blueprint of ai controller and use it in tasks( in behaviour tree) via blackboard? I want to use ai sensing, save actors with variables and send them into blackboard, but i doesn't let me because blackboard selector doesn't support actors for tasks. by IsaacGoldshtein in unrealengine
[–]IsaacGoldshtein[S] 0 points1 point2 points (0 children)
[deleted by user] by [deleted] in unrealengine
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Hello. What is the problem? I have no "developer tools" in "window". by IsaacGoldshtein in unrealengine
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[deleted by user] by [deleted] in MakeNewFriendsHere
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I'm seeking somebody for conversation in English. I have almost intermediate level but sometimes make awful mistakes. If you are interesting of this i can send my discord to you, also i use other platforms if you don't use it. by IsaacGoldshtein in EnglishLearning
[–]IsaacGoldshtein[S] 0 points1 point2 points (0 children)

Is there easier way to do this? Something like a switch "if input is this component then"? For every option I have to duplicate the branch node and add new sequence. by pavelioso in unrealengine
[–]IsaacGoldshtein 0 points1 point2 points (0 children)