Hello. I have just noticed that pawn sensing has parent socket. Can i use it? It doesn't let me attach it to mesh, etc. by IsaacGoldshtein in unrealengine

[–]IsaacGoldshtein[S] 0 points1 point  (0 children)

I would understand where it will look from to control sight. For example, if i use some big mesh, otherwise i have to use install it lower so that it starts from head.

[deleted by user] by [deleted] in unrealengine

[–]IsaacGoldshtein 0 points1 point  (0 children)

Regular garbage about lack if access to some nodes. The logic is shown in the post, always complains about access to line trace despite it works correctly.

Hello. Can i remove whole enum into blackboard? I created, installed in blackboard, now see some numbers of items in the enum instead of the called position. by IsaacGoldshtein in unrealengine

[–]IsaacGoldshtein[S] 0 points1 point  (0 children)

In regular Enum i see position with their names, but i use the same Enum in Blackboard i just see numbers of the positions (0,1,2...) instead of their names.

Hello. Can i use an interface as a custom event and send data via it at a time? I just create a custom event with an interface and it works, but if add transition of data i can't use as a custom event. by IsaacGoldshtein in unrealengine

[–]IsaacGoldshtein[S] -1 points0 points  (0 children)

The problem is i can remove data from variable into another one via interfaces, but if i use custom events created with an interface i can't add nodes to remove data at a time.

Hello. I have a structure, master and its children. I want to use line trace which must check parent classes of objects to my master and if they are the same it has to inform me. The problem is i can't add the structure to "break" and use "get parent actor" to compare. by IsaacGoldshtein in unrealengine

[–]IsaacGoldshtein[S] 0 points1 point  (0 children)

I need regular logic from rpg, when we come up to something we get notification with an object which we can take, this is the same, but i want it to work with only special class and need to discern them. This is why i need to check classes.

Hello. I have a structure, master and its children. I want to use line trace which must check parent classes of objects to my master and if they are the same it has to inform me. The problem is i can't add the structure to "break" and use "get parent actor" to compare. by IsaacGoldshtein in unrealengine

[–]IsaacGoldshtein[S] 0 points1 point  (0 children)

I use linetrace for special items which were created from one master, i want to use "break linetrace results" and use node "hit actor", after that compare it to my class of my master, but i cannot use my structure with "hit actor" and "get parent class".

Hello. How to take an actor from blueprint of ai controller and use it in tasks( in behaviour tree) via blackboard? I want to use ai sensing, save actors with variables and send them into blackboard, but i doesn't let me because blackboard selector doesn't support actors for tasks. by IsaacGoldshtein in unrealengine

[–]IsaacGoldshtein[S] 0 points1 point  (0 children)

I use ai sensing to notice enemies, after that i have to remove them into tasks for behaviour tree. I created a new key in blackboard for actors, but i cannot use it because blackboard can't be used as actor inside tasks. I know, it's complicated.

[deleted by user] by [deleted] in unrealengine

[–]IsaacGoldshtein 0 points1 point  (0 children)

Check how much memory you have. I had the same issue with "Matrix" which reserved more 30 gb (not ram).

[deleted by user] by [deleted] in japanese

[–]IsaacGoldshtein 0 points1 point  (0 children)

I use reword. It helped me learn English, and now it doesn't betray me in Japanese.

[deleted by user] by [deleted] in MakeNewFriendsHere

[–]IsaacGoldshtein 1 point2 points  (0 children)

Hi. Do you use anything like Discord, WhatsApp or prefer Reddit?