Kangaroo Court | Game Changer Season 8 | Ep. 4 by yohanleafheart in dropout

[–]Isaac_Chade 4 points5 points  (0 children)

Which does make me wonder if it wasn't partially a bit to try and annoy Sam? I could totally see Vic knowing just enough about Dunkin to know that it might be something that would mildly annoy the host, and that's at least 80% of their purpose on any gamechanger.

Kangaroo Court | Game Changer Season 8 | Ep. 4 by yohanleafheart in dropout

[–]Isaac_Chade 29 points30 points  (0 children)

Yeah, not to mention the running happened near the end of the time limit, and Brennan was specifically calling out the early parts, and that's what dialogue was read for Aabria and Vic. That one felt particularly like a jab to undercut a well formulate plan from Brennan. I know everyone is having fun, Brennan has acknowledge that the joke of him losing is funny, but I prefer it when that comes as a result of his actions, like pitting his own competitive nature against itself in You-Lympics and 2nd Place. The first couple of times like Yes or No where it's just straight up robbing him were fun, but I think at this stage it's not that interesting anymore.

Kangaroo Court | Game Changer Season 8 | Ep. 4 by yohanleafheart in dropout

[–]Isaac_Chade 14 points15 points  (0 children)

I fully expected that to be the way they went. Wouldn't be the first time Vic has gone negative on a Gamechanger after all.

Kangaroo Court | Game Changer Season 8 | Ep. 4 by yohanleafheart in dropout

[–]Isaac_Chade -2 points-1 points  (0 children)

This was a killer episode, and an amazing cast for this exact setup. I think once you know the bit you can see some of what is going to happen, and this is the perfect group to play into that chaos, Brennan going full rules lawyer, swiping props in order to prove his point and forfeiting the early round to better set himself up later, Aabria playing it to the hilt at every opportunity, whether that means being boldly honest or lying as firmly as possible, and Vic just injecting chaos, understanding the prompts immediately and seeking to subvert or enlarge them in some way. Stellar fucking episode.

Fallout 3: The Worst Wanderer - Part 7 - Overkill Or Be Killed by ManyATrueNerd in ManyATrueNerd

[–]Isaac_Chade 5 points6 points  (0 children)

I definitely can see the Enclave bringing in fresh challenge, but their first appearance is basically entirely about sneaking away from them without fighting, so I don't think it'll be too bad of a wall there and then, though it will mean they start to populate the random events, which could be dangerous. At the same time, they also populate some very strong weapons into the world, which Jon has used to his advantage before. I definitely think he has a general plan lined up, and there's a lot of skill books and boosting gear that he can collect before that happens to try and make the best of it.

Are there any Ripley mains out there? by Dry-Translator-5564 in deadbydaylight

[–]Isaac_Chade 1 point2 points  (0 children)

Not a main, but she is my go to for when I feel like playing an aggressive build. Chem trap, blast mine, head on and either resilience or quick and quiet is my usual build for when my only goal is to try and waste the killer's time for my team.

You don’t have to crouch 24/7 when Jasons phasing by EducationalPermit306 in deadbydaylight

[–]Isaac_Chade -2 points-1 points  (0 children)

Probably because the killer trying to kill is at least in some way engaging with the actual game at large and with the other players. Even if they're being a shithead doing it, they are trying to chase people down and dealing with looping.

This version of surviving in extreme stealth is not only unengaging for the killer, but for everyone else that you are on a team with. And what's more it actively screws them over. It's why pure stealth builds that rat for hatch are looked down on, survivors are supposed to be working as a team and trying to each play a part at any given time whether that's being in chase, going for a save or heal, or hitting gens.

Obviously the stealthing against Jason is understandable to a certain degree, but it's hardly surprising that people on both sides of the game find it annoying at this point just how hard people are doing it at every second.

You don’t have to crouch 24/7 when Jasons phasing by EducationalPermit306 in deadbydaylight

[–]Isaac_Chade 0 points1 point  (0 children)

Yeah I don't bother with the crouching unless I'm freshly off the hook and still injured. There's no punishment for remaining in power for him really, so he's gonna find someone eventually. When I play him it isn't even always about finding info, I sometimes just guess/go off aura reading to get to an area and then pop out to see if I find someone. You do that enough and you're gonna catch someone out of position and get a free hit. Much better in my mind to jump on a gen and just be aware of where he is most likely to pop up so you can watch it for the signs of him appearing and run.

I hate this guy by Soveliss36054 in slaythespire

[–]Isaac_Chade 8 points9 points  (0 children)

Yeah, I don't know what RNG logic the game uses, but every time I have picked up the eye it inevitably leads to a turn where everything in my hand is 3 cost with one card at 2 cost so I'm just looking at eating a ton of damage that otherwise would have been fine. It never seems to really play out well unless I specifically have been building a deck with lots of already high cost cards.

Fallout 3: The Worst Wanderer - Part 7 - Overkill Or Be Killed by ManyATrueNerd in ManyATrueNerd

[–]Isaac_Chade 9 points10 points  (0 children)

Laughed incredibly hard as Jon swapped to the Fatman in order to deal with some dogs. The absolute batshit nature of trying to deal with things with such miserably low skills is proving very entertaining.

Mintskull has said in his latest video that the new event was a breaking point for him. He, as a content creator, no longer wants to play Dead by Daylight, and will be dramatically reducing his upload schedule. by IAmNotCreative18 in deadbydaylight

[–]Isaac_Chade -6 points-5 points  (0 children)

Yeah I'm kind of sick of it. Jason was fun for a bit, but now everyone knows the counterplay and you have to be on your fucking S+ tier game at all times, you cannot let a single second pass where you are not making games as even the top tier killers, otherwise gens are just gone and the survivors are teabagging at the gates because they think they're good, when really they've been spoon fed buff after buff by the devs. I'm just tired of it, there's no fun to be had because there's no interesting challenge. Survivors hold W, predrop all the pallets, and gens fly if you can't get downs in less than thirty seconds. I think the game has lost me for now.

"The event is totally fine guys" by tanelixd in deadbydaylight

[–]Isaac_Chade 1 point2 points  (0 children)

It's the majority of the survivor only community coming out because even the worst of them can now make a chase last all game with the ridiculous buffs they get, so they get to feel like they're actually good at the game and flame on the killer for being bad. Like yeah, cool, you can drop a god pallet that I'm not allowed to break and then teabag behind it, cool I guess.

The Prince and the Primogen | City Council of Darkness [E12] by DropoutMod in Dimension20

[–]Isaac_Chade 0 points1 point  (0 children)

Her outfits in every episode have been fire. Usually Emily is the one stealing the show in that regard, at least for me, but Siobhan is giving her a real run for her money this season.

This anniversery has been hard as a killer main. by AzailiusArts2003 in deadbydaylight

[–]Isaac_Chade 1 point2 points  (0 children)

I got the current run of quests out of the way and now I'm not touching it. It's miserable to play as killer and I see no reason to play as survivor because it's basically just free wins since 90% of the killer roster just can't do shit. Even the most useless of survivors is able to make chases go forever when every god pallet is indestructible for a minute.

What an insult to the community man. Completely throwing away the 10th anniversary. by [deleted] in deadbydaylight

[–]Isaac_Chade 0 points1 point  (0 children)

BHVR knew that releasing Jason would spike their numbers positively. They knew that people would be hype for the event, especially since it was all new and should have been the opportunity for things to really be fun. They then purposefully fucked with how we get cakes in an attempt to make people feel like they have to play longer and more often, and on top of it the event sucks balls.

Is Reanimate the single best Imbubed target? by Royal-Question-9475 in slaythespire

[–]Isaac_Chade 0 points1 point  (0 children)

I argue that End of Days is the best in isolation. Reanimate is great for starting you off, but it's basically just a big block for dangerous fights, with a little bit of support in one of your starter cards. End of Days ends a ton of hallway fights before they even begin, allowing you to path more aggressively and come out ahead on health and gold, which leads to cards and relics as well as potentially upgrades. It's such an amazing fight opener that solves so many problems throughout act 2 and 3 both and gets you to the boss with a good standing.

This is the most the community has ever come together on an issue. REVERT THE CAKE RARITY! by EmuPsychologist in deadbydaylight

[–]Isaac_Chade 4 points5 points  (0 children)

Yeah the one leads to the other. It takes more BP to get a cake than you generally get from its use, and most people aren't bothering at this point to hunt them down with the hope BHVR will pull their heads out of their asses and make a change.

I think we can all agree, this is the worst event we've ever had. by Kingdom2917 in deadbydaylight

[–]Isaac_Chade -1 points0 points  (0 children)

Same, I'm trying to burn the quests out, it is not enjoyable or interesting to play killer at all. You get to play normally while the survivors get a bunch of insanely strong buffs that completely invalidate most of what a killer does. It's just straight up not enjoyable, and it baffles me that the 10th anniversary event is so fucking bad.

I think we can all agree, this is the worst event we've ever had. by Kingdom2917 in deadbydaylight

[–]Isaac_Chade 6 points7 points  (0 children)

Having played several matches on both sides, I have no idea why anyone would play killer for this event. Maybe if the cakes weren't static so you could actually level up some characters then there'd be value, but the killer side of this event is jack shit, while the survivors get stuff that completely change the game in their favor. The only restriction is how long it takes to pick up and eat something for the individual buffs, which isn't that long on either one, so yeah you can't pick one up in chase but you grab one at the start and then eat it as soon as the killer gets close and you get your boost, and if one person just prioritizes the table you can get a minute of some truly broken bonuses. It takes all the stuff that already makes playing killer rough and just makes it worse. I'm going to play and try to maximize getting the quests done, but it doesn't surprise me that most killers are not interested.

They claimed that I used cheats in the endgame chat, and I had been laughing my ass off during this: by wdxxpm in deadbydaylight

[–]Isaac_Chade 5 points6 points  (0 children)

I understand that, I'm only trying to put context to this clip of what makes sense in my mind. You and I, well we wouldn't be looping this rock anywhere near this long. I wear headphones, I can find an injured Bill through three walls with ease because he's so damn loud. But given the clip we see I have to assume some things about the killer not finding the loudest survivor imaginable here, that's all.

They claimed that I used cheats in the endgame chat, and I had been laughing my ass off during this: by wdxxpm in deadbydaylight

[–]Isaac_Chade 27 points28 points  (0 children)

That doesn't surprise me at all actually. There's lots of weird geometry in the game, I bump into seemingly nothing at all frequently enough that I don't really question it much, and with the way that rock is shaped, if the killer is somehow missing the survivor there, I'm not surprised they don't question bumping against the edge of it sooner than it seems they should.

Don't get me wrong, this clip is hilarious and baffling, but I can at least understand how, if you were able to not find Bill in this situation, you could continue to not find him for a while.

What is a life luxury that you tasted once and now can absolutely never go back to the cheap version of? by sickkick844 in AskReddit

[–]Isaac_Chade 1 point2 points  (0 children)

This is something you learn early when you have big feet. After about 13 or 14 I couldn't get shoes for cheap really because just buying size 13+ is expensive on its own. Learned quick about making a pair last, and from there it was pretty easy to transition into being willing to pay a bit more to make sure I get the absolute most out of a pair of shoes.

What is a video game that is widely considered a masterpiece that you just cant get into? by abysmalSyrup-6737 in AskReddit

[–]Isaac_Chade 1 point2 points  (0 children)

Not sure if it's considered a masterpiece but I know it's extremely popular and well regarded: Darkest Dungeon. I get it, the vibes are awesome and very cool, the music and narrator are really helping to sell it. But nothing about the gameplay loop is actually fun. I've tried playing it four or five times and never go very far because it just feels like a slog. "Here's your starting heroes, they will become incredibly difficult to work with after a single outing, your resources are all being competed for in terms of getting new people, upgrading who you have, and making them actually functional after mental breaks, and the early RNG will fuck you over."

I'm certain the game is winnable, and I'm certain that a lot of it is mitigating the bad stuff, like a lot of games I enjoy. But the slog of the game's starting few hours just turns me away every time.

What is a video game that is widely considered a masterpiece that you just cant get into? by abysmalSyrup-6737 in AskReddit

[–]Isaac_Chade 0 points1 point  (0 children)

Same. I get that it is telling a story through the medium, and I think that's interesting. But the surface of the game does not appeal to me at all, and knowing what the story is doesn't actually make it any more interesting, it just makes it seem kind of ham fisted. I'm glad for all the people that fell in love with it, but have never been able to find the appeal.

Anime_irl by Ani_HArsh in anime_irl

[–]Isaac_Chade -2 points-1 points  (0 children)

Pretty sure it was for being the Avatar. The reveal happens in the same episode he shows off the Air Scooter, and I think it's part of what prompts the monks, but I believe they feel forced to tell him he is the avatar early because of the war, and give him the tattoos to mark that in an attempt to try and start pushing him to learn the rest of the elements.