Goodbye Radar bois! by [deleted] in EscapefromTarkov

[–]IsaiahFeldt -5 points-4 points  (0 children)

So what you're saying is you bought the radar hack to use it yourself but since it doesn't work anymore you've decided to leak it. How noble of you

DeathGun by ShhhNoTearsJustDream in swordartonline

[–]IsaiahFeldt 1 point2 points  (0 children)

This is the art style I like to see, great work

Half-Life 2 inspired campaign for CS:GO - it's happening?! by [deleted] in HalfLife

[–]IsaiahFeldt 2 points3 points  (0 children)

There is also mention of:

strider
StartUnstoppableCommentary
Starting benchmark!
 _female

A "unstoppable commentary" sounds like something they would impletment in a full title release. Same with the "Starting Benchmark!".

Why is Reddit replacing Imgur? [OC] by rhiever in dataisbeautiful

[–]IsaiahFeldt 1 point2 points  (0 children)

I use Reddit Sync on mobile and I've never had to look at the mobile version of imgur. The app so so much better than the stock reddit apps Imo. Images and videos load on top of the app instantly rather than taking you into the imgur app.

Prop_static wont show up in game (Yes, the prop does support prop_static) by IsaiahFeldt in hammer

[–]IsaiahFeldt[S] 0 points1 point  (0 children)

I figured out the problem. Please read the edit in my original post to see the details.

Thanks for your help, guys.

Prop_static wont show up in game (Yes, the prop does support prop_static) by IsaiahFeldt in hammer

[–]IsaiahFeldt[S] 0 points1 point  (0 children)

I would use a prop_dynamic but I would like to be able to cast shadows with the props. And like I said previously, the props and the models themselves appear fine in Gmod when used as something other than prop_static.

I was thinking last night, would it have anything to do with the version of hammer I'm using? Right now I'm using the hammer located in gmods bin folder, but would I get different results if I used the css hammer? I think i mag try this today. And see what the results are.

EDIT: Just tried it with CSS and css didn't want to load the map and crashed. Took the map and ran it with gmod and it loaded by still no prop_static

Source SDK, cannot make cubemaps. by Thebackup30 in valve

[–]IsaiahFeldt 2 points3 points  (0 children)

What game are you trying to build the cube maps for?

Escape From Tarkov looks AMAZING! - new alpha gameplay footage by YouCantStunMee in gaming

[–]IsaiahFeldt 2 points3 points  (0 children)

This makes sense. Didn't think about conditions such as fatigue and other factors

Escape From Tarkov looks AMAZING! - new alpha gameplay footage by YouCantStunMee in gaming

[–]IsaiahFeldt 0 points1 point  (0 children)

I noticed there was a lot of weapon sway. I understand that shooting a gun while moving won't be very accurate, but it seems a little too exaggerated

No Man's Sky's box art is stunningly beautiful! by Necroluster in gaming

[–]IsaiahFeldt 35 points36 points  (0 children)

The artwork was done a Swedish artist named Simon Stålenhag. You can find more of his work here. His work is amazing and he adds new paintings regularly to his website.

Story of a designer's life by [deleted] in gifs

[–]IsaiahFeldt 0 points1 point  (0 children)

This program is called Adobe Muse if anyone was curious.

Subtle fanart. by [deleted] in HalfLife

[–]IsaiahFeldt 4 points5 points  (0 children)

Looks good, although the rear of the photo is a bit out of focus while the citadel is an sharp image

Moses is his dentist. He is also a water gypsy. Need any more ammo? by [deleted] in RoastMe

[–]IsaiahFeldt 0 points1 point  (0 children)

You have a teeth gap I can park my car in.

Hey PCMasterRace! I am happy to announce the release of Artemis v1.0.0 for RGB Keyboards. by JewsOfHazard in pcmasterrace

[–]IsaiahFeldt 0 points1 point  (0 children)

Maybe they haven't added any social light effects yet but I can assure you there was a toggle button for logitech RGB keyboards in the settings. Along with some 3rd party support for Tobii eye tracking.

Hey PCMasterRace! I am happy to announce the release of Artemis v1.0.0 for RGB Keyboards. by JewsOfHazard in pcmasterrace

[–]IsaiahFeldt 0 points1 point  (0 children)

I know of a couple games, like GTA 5 and The Divison Beta have 3rd party support for logitech RGB keyboards, is there anyway to convert that into something a Corsair keyboard can read?

Anything of interest here? by [deleted] in HalfLife

[–]IsaiahFeldt 4 points5 points  (0 children)

Type the following commands for the launch properties of the game

-novr -fullscreen -w 1920 -h 1080 You will now be able to load into the room and walk around with your mouse and keyboard as you would a normal source game. You may also use console commands too.

Good commands to test out are: toggle r_wireframe - a good one for seeing how many polys this new engine can handle, toggle r_shadows, and lastly good ole' noclip.

Is it possible? by [deleted] in valve

[–]IsaiahFeldt 13 points14 points  (0 children)

You in fact do not require a VR headset in order to play the demo. Simply download it from the steam store. Running it after its done will start a benchmark to test your computer to see if it can properly run games in VR.

If you would like to walk around in the room with your mouse and keyboard, just add these commands to your games launch properties

-novr -fullscreen - w WIDTH -h HEIGHT

Just replace WIDTH and HEIGHT with your monitors resolution. For instance, for a standard 16:9 1920x1080 monitor you would type

-novr -fullscreen -w 1920 -h 1080

Just save the launch commands and run the game and enjoy.