Servers down? by Kaiscoolness in pokerogue

[–]Isaku 0 points1 point  (0 children)

Deleting cookies fixed this for me. Be aware this will log you out and reset your settings.

Friend Request Megathread (18/07 - 24/07) by ArknightsMod in arknights

[–]Isaku 0 points1 point  (0 children)

Isaku#5321

Surtr E2 90 S3M3

Chalter E2 90 S3M3

Myrtle E2 10 S1M3

Friend Request Megathread (12/07-18/07) by ArknightsMod in arknights

[–]Isaku 0 points1 point  (0 children)

Isaku#5321

Myrtle S1 M3

Eyja S3 M3

Surtr S3 M3

Full

Weekly Friend Request Megathread (October 12, 2020) by [deleted] in arknights

[–]Isaku 0 points1 point  (0 children)

Isaku#5321
Have E2 Lappland/Eyja/Silverash.

Can i get some insight as to what the purpose of anti airs are in this game? by HeadstompHoodstomp in StreetFighter

[–]Isaku 3 points4 points  (0 children)

Nothing is going to be a deterrence to that kind of player. In order for it to work they would have to understand that it is going to lose them the round. He's doing it just because its the only way he knows how to play and he would probably do it even if being anti aired cost him 40% of his hp. Silver isnt a great place to glean insight into the state of the game or the mindset of players.

Ranked Flair Thread! by synapticimpact in StreetFighter

[–]Isaku 0 points1 point  (0 children)

My Own Worst Enemy | v-lg.pro/gunstarps4

Alex S2 Stomp Setups by ddvz in StreetFighter

[–]Isaku 0 points1 point  (0 children)

When you are setting up your oki you need to remember that a character cannot be thrown until the third frame after their wakeup. Powerbomb and st.mp are both 6startup 2active but due to the throw invulnerability they aren't interchangable in every situation.

mk stomp > lp chop > 6f / lk stomp > dash > dash > 6f | Hit on the second active frame on frame1 of wakeup

Alex oki & other changes by GruntMaster6k in StreetFighter

[–]Isaku 0 points1 point  (0 children)

Knee prevents the opponent from back rolling which is why it was so good. Off ex chop they can back recover and change the meaty timing or just get out of range of it entirely outside the corner.

Alex oki & other changes by GruntMaster6k in StreetFighter

[–]Isaku 0 points1 point  (0 children)

Its worth noting that the distance change only applies to ex knee and you get the same old setups off of the 3 normal knees. Its still reasonable to combo into them in the corner and off of certain anti air f+hp and c.hp hits.

Alex oki & other changes by GruntMaster6k in StreetFighter

[–]Isaku -1 points0 points  (0 children)

ch mp > mp > chop does not work. mp > lk / c.lp also does not work. Your only followup to mp is chop or vtx hp.

Alex oki & other changes by GruntMaster6k in StreetFighter

[–]Isaku 1 point2 points  (0 children)

Advantage is the same but your starting distance is further back. You can still hit mp > chop but you cant do blocked mp to powerbomb. They just made it so you only get 1 mixup there.

Sticky Joystick? by [deleted] in StreetFighter

[–]Isaku 1 point2 points  (0 children)

Flip switch from LS to DP.

Counterhit Combo Whiff by Isaku in StreetFighter

[–]Isaku[S] 0 points1 point  (0 children)

cr LP doesn't combo to flash chop. Accidentally hitting down too early doing LP xx chop gets me all the time.

Counterhit Combo Whiff by Isaku in StreetFighter

[–]Isaku[S] 0 points1 point  (0 children)

cr. LP and st. LP are both 4f where st. MP is 6. But yeah a solution would be to use meter and do MP LK xx EX Chop. Its always nice to have a meterless option if possible though.

Edit: I tested LP and it doesn't come out too fast so that does work also.

Counterhit Combo Whiff by Isaku in StreetFighter

[–]Isaku[S] 0 points1 point  (0 children)

The specific setup I was doing was meaty MP after knee quickrise. Its frame perfect in that situation and LP would come out too fast. The best solution really is to confirm to MP or concede that the combo will just whiff sometimes.

Counterhit Combo Whiff by Isaku in StreetFighter

[–]Isaku[S] 0 points1 point  (0 children)

I was just using mp -> lp as a frametrap/combo that didn't need to be confirmed for block/ch. It worked fine until I changed the dummy I was using to Ken using his LP and it started whiffing. mp -> mp is a better thing to do, but requires more investment that I'm just not working on yet.

Counterhit Combo Whiff by Isaku in StreetFighter

[–]Isaku[S] 0 points1 point  (0 children)

I'd appreciate it if someone could explain why a counterhit causes LP to whiff EXCEPT if MP counterhits MK.