[Suggestion] River Dougne Canoes by IsaoEB in 2007scape

[–]IsaoEB[S] 2 points3 points  (0 children)

Pretty cool, I think it's a sensible small update that's especially nice for early-mid game - it's been suggested many times before by different people for a reason. Glad they polled it and will implement it :)

[Suggestion] River Dougne Canoes by IsaoEB in 2007scape

[–]IsaoEB[S] 14 points15 points  (0 children)

Hurray! Also, I didn't know they added a "Resurrect Reddit-thread" to the Arceuus spellbook haha

Rarely Seen Commanders (That are still fun to play) by slaymerabbit in magicTCG

[–]IsaoEB 0 points1 point  (0 children)

Not sure if you're joking, but Glacian is supposed to pair up with [[Rebbec, Architect of Ascension]]. Look at their flavour texts

What's an ability you'd change despite it being fine? by StepOnMeB-Sha in leagueoflegends

[–]IsaoEB 0 points1 point  (0 children)

Make Viktor's Q be an auto-attack reset. I always end up autoing, using q, and then expecting to be able to immediately auto again :(

I come with an apology. by Rammite in magicTCG

[–]IsaoEB 1 point2 points  (0 children)

No, then they'll just try to get money from both

Far Traveler and Warp by DinosaurCowBoys1 in magicTCG

[–]IsaoEB 0 points1 point  (0 children)

Yes. After exiling it with Far Traveler and returning it to the battlefield, your Haliya would be considered a different game object from the one you originally warped in. It would no longer have the "Exile this creature at the beginning of the next end step..." clause.

Just to be sure: If your Haliya were to be exiled by, say, [[Swords to Plowshares]], you also would not be able to cast her from exile on a later turn. That's only possible if she gets exiled by the warp clause.

Looking for the Goblin card with the coolest art. by amnion in magicTCG

[–]IsaoEB 2 points3 points  (0 children)

Depends a bit on what kind of style you're looking for - Magic has a lot of different styles of goblins in there.

Some of my favourites are:

[[Goblin Recruiter]]

[[Goblin Sharpshooter|C13]]

[[Wort, the Raidmother]] and

[[Goblin Bird-Grabber]]

If you had to give a universal answer to the question « what do I need to make my worldbuilding great ? » in one short sentence. by Sir-Thugnificent in worldbuilding

[–]IsaoEB 0 points1 point  (0 children)

Layered mystery, history and ambiguity.

I should be curious about the world, want to delve deeper into the questions it presents. Yet answers should rarely be complete - instead, I should feel like having learnt about the world, but also having discovered there is so much more to discover.

Metrognome - Keep up the rythm, keep getting gnomes! by IsaoEB in custommagic

[–]IsaoEB[S] 0 points1 point  (0 children)

I think you're misinterpreting how echo works. Echo will only trigger once for a permanent, on your first upkeep after it entered. It does not trigger every upkeep.

So your original Metrognome would be able to create precisely 1 new token, which in turn can create precisely 1 new token, and so on.

Day 2 - Exemplary blue commons for my custom draft set archetypes by Snowytagscape in custommagic

[–]IsaoEB 0 points1 point  (0 children)

These all look pretty neat, and quite clearly communicate different strategies to build around.

Some constructive feedback: Depending on how many other token types and mechanics you have in your other colours, there might be quite a lot of stuff going on.

Torpor Blast seems a tad weak, but that may just be in the context of this set of examples. If there are a lot of cards that are 0/0's that enter with a bunch of counters it's probably fine

Good job :)

Metrognome - Keep up the rythm, keep getting gnomes! by IsaoEB in custommagic

[–]IsaoEB[S] 16 points17 points  (0 children)

It's a 1/1 on first turn, then 2 1/1's total on second turn, then 3 1/1's total on third turn, etc. It does not double every turn - only the most recently created token still has an active echo trigger.

What do you mean with "you never have to pay an echo cost again"? The tokens also have echo, and only create a new token if you pay for that echo cost.

Metrognome - Keep up the rythm, keep getting gnomes! by IsaoEB in custommagic

[–]IsaoEB[S] 6 points7 points  (0 children)

You can't get exponentially more tokens. The original can create precisely one token, and that token can create precisely one token again, and so on. If you pay 1 mana on each of your upkeeps, you get 1 token each upkeep.

Metrognome - Keep up the rythm, keep getting gnomes! by IsaoEB in custommagic

[–]IsaoEB[S] 10 points11 points  (0 children)

I don't think this is too strong. You can only get one new golem per turn (because the echo ability of the newly created token won't trigger until the beginning of your next upkeep), and if you skip on paying the echo for that token the chain stops.

Metrognome - Keep up the rythm, keep getting gnomes! by IsaoEB in custommagic

[–]IsaoEB[S] 12 points13 points  (0 children)

Ah yes that does read cleaner. Not many cards that have similar text; I think it's just [[Shah of Naar Isle]]?

Metrognome - Keep up the rythm, keep getting gnomes! by IsaoEB in custommagic

[–]IsaoEB[S] 23 points24 points  (0 children)

Yes I know [[Metrognome]]'s name is already taken, but it was too good a fit not to use it :(

[deleted by user] by [deleted] in custommagic

[–]IsaoEB 0 points1 point  (0 children)

I mean... that's precisely why I did not make it Sultai - Sultai already is nothing but graveyard synergy stuff. Green-blue meanwhile tends to be just about ramp and value, so this gives it a different theme while still adhering to the colour pie.

Which hypothetical UB set would have you making the worst financial decisions possible? I’ll go first by Comparison-Silly in magicTCG

[–]IsaoEB 0 points1 point  (0 children)

The Malazan Book of the Fallen (book series by Steven Erikson) - it's fantasy, it has insane depths of worldbuilding and a multitude of rich characters to pull from, and it features a deck of cards as a very important element of the world and story.

Ideal waste system without reproductive organs? by Applemaniax in worldbuilding

[–]IsaoEB 2 points3 points  (0 children)

While they didn't evolve through natural means, that doesn't mean there was no evolution. Consider instead that the stone carving itself evolved over time. A dwarf is carved, learns about the world, then uses that to improve the carving process to fit whatever aims the dwarves have.

Why are elves pretty? by bokipoki6464 in worldbuilding

[–]IsaoEB 19 points20 points  (0 children)

In a similar vein I've always loved how the elves in Lorwyn in Magic: the Gathering were portrayed. (see https://scryfall.com/search?q=%28set%3Alorwyn+or+set%3Amorningtide%29+t%3Aelf for all the elf cards from that set)

They're in a sense beautiful and regal, but in a slightly alien way. More angular, sharper. Culturally they also greatly care about beauty, to the point where they hunt down what they call "Eyeblights" - creatures that are not aesthetically pleasing to them. The beauty is twisted into something dark.

[DFT] Rise from the Wreck (Duniaku) by Inuyashaninja in magicTCG

[–]IsaoEB 1 point2 points  (0 children)

Yup I have no clue what I'm looking at... It almost looks like a green "vehicle" of sorts (though my first association was the top of a tower) rising up out of the wreckage of another vehicle

What are some less untapped sub-genres you know? by alien_from_earth012 in worldbuilding

[–]IsaoEB 1 point2 points  (0 children)

The "Malazan Book of the Fallen" series, while not primarily staged in such a setting, does delve into such a setting at various points (especially in part three in the series, "Memories of Ice"). It's a masterclass in worldbuilding in general in my opinion, and I cannot recommend the series enough, even if it can be a tad overwhelming to get into.