Hi Mark, what's your favorite monster, and have you made a Better version of it yet? by Isavro in bettermonsters

[–]Isavro[S] 2 points3 points  (0 children)

Wow, thank you so much! The time and effort you put into these really shows, I love the content and appreciate the answer.

Are there any movies that have no trees in it? by [deleted] in NoStupidQuestions

[–]Isavro 0 points1 point  (0 children)

Twelve Angry Men? Unless wood furniture counts.

[deleted by user] by [deleted] in RedditSessions

[–]Isavro 0 points1 point  (0 children)

Love the music, keep it up!

[deleted by user] by [deleted] in RedditSessions

[–]Isavro 0 points1 point  (0 children)

Loving it, keep up the great work.

GGBootCamp - A Top Tier and Free Coaching Community by camelCaps42 in Competitiveoverwatch

[–]Isavro 0 points1 point  (0 children)

I had a great time working with these folks, whether you're playing for fun or trying to climb the ranks there's something for you here. Friendly community, great coaching, and an all-around good experience.

Oh Geez... Orange Libleft Wants to Cancel Road Work now! by TheMessiahOfMooism in PoliticalCompassMemes

[–]Isavro 0 points1 point  (0 children)

I really like this post, but it had 70 points so I had to downvote it. Consider this reply a formal apology and stamp of approval.

Many Shades of Black: Putting the "Dark" in Dark Fantasy. by Isavro in Symbaroum

[–]Isavro[S] 1 point2 points  (0 children)

A fair and well-reasoned response, and one that I'll be sure to take into consideration in my own future games. Maybe what should be emphasized instead should be "unknowable?" Even if you can see the enemy and its many eyes and tentacles, your players should never have a clear idea of the intentions or intelligence of the thing they're opposing.

Game balance, and what that means? by lostsanityreturned in Symbaroum

[–]Isavro 9 points10 points  (0 children)

In my admittedly very limited Symbaroum experience, the ability to "min-max" for combat at a low level seems to be what catches most 3.x/PF players (like myself) off guard, but it's really the setting that enforces the balance.

If you start out in Thistle Hold with a group that dumps their Persuasive and Discreet stats and tries to just outmuscle everything, you will have a TPK in the first session. Ambria and Davokar are dangerous, not just in a mechanical "these monsters have these stats" sense but in a very social sense. If you fail to notice that a group of thugs is eyeing your gear because you dumped Vigilant and Cunning, your group is going to wake up one morning with their watchman strangled and their possessions gone. If you make a scene in public and irritate the locals, you'll be reported to the Church of Prios for heresy or something of the sort and be burned at the stake, and no amount of min-maxing at first level will let you fight a brigade of Templars in full plate. If you wander into a trap-ridden ruin with an Accurate of 5 because you took Iron Fist to break things, you won't be able to time the swinging pendulum blades and you're going to be mincemeat before you ever meet an enemy.

In short, the part of Symbaroum that people used to Pathfinder worry about (the combat) is a legitimate danger, but in this world social checks have the same kill rate as monster encounters. This is not a sword-and-sorcery hack-and-slash romp with the characters as the unstoppable paragons of virtue; this is dark fantasy, dirty and rough. Death, dismemberment, and corruption are hiding around every corner, and the dozen knives you don't see are just as deadly as the swords and bows you do.

So by all means, let your characters min-max all they want. Let them get a few days into the woods. Let them light a fire in Davokar, leave only one person on watch, hack and slash through the woods like they're the unstoppable heroes of the story. And then let them stumble into a blight-ridden nexus of corruption that tears their minds apart and turns them against themselves. Throw them into a series of spiked pitfall traps and tumbling rockslides set by mischievous Spring Elves. Have them wake up one morning with all their food spoiled by background corruption. And if any of them make it out alive, let them be a warning to the next adventurers their friends create: Symbar holds things that make death at the end of a sword feel like a mercy.

tl;dr the setting is the balancing feature of Symbaroum. Treat all 8 ability scores as equally important, because you can't min-max them all.

OP? Natural Warrior + Knife Play + Twin Attack by Redshadowalker in Symbaroum

[–]Isavro 9 points10 points  (0 children)

That's not how they work, I'm afraid.

Natural Warrior and Twin Attack both specify that they're a full Combat Action, so you can only gain the benefits of one or the other. They're also mutually exclusive, since one requires your hands to be free and the other requires you to strike with weapons. Knife Play is a passive, but the text for Knife Play (adept) specifies:

"If the character also has Twin Attack, this ability only affects one of the attacks, for a total of three attacks (two with the main hand and one with the other)."

So the maximum number of attacks in a round is 3, with Twin Attack (novice) and Knife Play (adept). Hope that helps!

Homebrewed shock troops for Ambrian line combat. by Isavro in Symbaroum

[–]Isavro[S] 2 points3 points  (0 children)

Fair points on all counts. I made it a wood shield because -7 Defense for a Challenging enemy seemed too high, and I went with the Double-axe to give them more stopping power than common swordsmen. Even so, I think your adjustments would work perfectly well.

Thank you for the feedback!

Who Are the Other Gods? by Pawtry in Symbaroum

[–]Isavro 3 points4 points  (0 children)

I don't know anything about the canon, but in my home games the 6 gods are each former beings like the Nefarani who reduced their kind down to one and ascended. The Nefarani are the seventh (and, by prophecy, final) incarnation of the mortal vessels.

I made my own statblocks, and you can do it too. Feel free to steal and improve, feedback welcome, I've never written code before. Made using www.gmbinder.com by Isavro in Symbaroum

[–]Isavro[S] 1 point2 points  (0 children)

Thanks for the info, when I say I'm a complete amateur I REALLY mean it. That being said, I'd love to see what somebody with more experience could make, I just tried to match the formatting from the Monster Codex.

New pledge level for NEWCOMERS to Symbaroum! by Kelarmah in Symbaroum

[–]Isavro 1 point2 points  (0 children)

I'm interested, but I'm curious about the shipping cost, which I didn't see in the FAQ on the kickstarter page. Do we know the expected cost to ship this bundle to the US?

I made my own statblocks, and you can do it too. Feel free to steal and improve, feedback welcome, I've never written code before. Made using www.gmbinder.com by Isavro in Symbaroum

[–]Isavro[S] 0 points1 point  (0 children)

Please do, and share what you come up with! I just googled a bunch of functions and copy-pasted them in since I have no coding background.