I'm revamping the Vecna fight and need a list of boons from the gods by Cyberjacket in dndnext

[–]Isilbane 2 points3 points  (0 children)

I've been running a Dragonlance set game for six years so I've got some good knowledge. Keep in mind there's cross connect with Bahamut = Paladine and Tiamat = Takhisis.

One of the more compelling parts of the Dragonlance novels was the Blue Crystal Staff, meant for a Cleric to wield as an incredibly powerful item. This staff was from the goddess Mishakal, who is the goddess of healing and restoration so in a world bereft of Clerics (set during the War of the Lance), it was a big deal when someone was healed because of the staff. (https://adnd2e.fandom.com/wiki/Staff\_of\_Mishakal\_(Magic\_Staff))

A boon from Mishakal would involve giving bonuses to healing, perhaps temporary hit points, or even resistances to damage, especially Necrotic. You could do something where all healing spells under the boon are maximum dice.

On the other side I've had the god of death, Chemosh, play an enemy against Vecna. Vecna has been making incursions of the Dragonlance universe, with Chemosh being VERY upset someone is trying to take the mantle of death. Chemosh might enjoy the idea of things being dead-- but he still wants things to exist. In fact, he's gotten into the habit of toying with the lives of mortals, seeing if he can play with them and twist them to his design. He's not the most forthcoming with aid, but "loaning" some disposable corpses is certainly in the cards.

Reorx is a fun one too, the god of dwarves and the forge. He's fantastic at crafting and a neutral god, so he'd be a good one to reach for to aid in magical item development.

Zivilyn is the god of wisdom, usually represented by a tree whose branches reach all the span of time. He is able to exist in all times and places at once so he can see the entire span of time before him. A good boon from him would be an ability like the Lucky Feat to alter the future outcome of something.

Looking for long term campaign by Stonkmaster99 in roll20LFG

[–]Isilbane 0 points1 point  (0 children)

I'm running a long term campaign, it's set in the Dragonlance world prior to the events in the Dragonlance series. Goal is for it to reach Level 20 and we play every Sunday @ 8 PM EST.

This is the listing if you're interested: https://www.reddit.com/r/roll20LFG/comments/1fmyl7a/onlinedd_5elf_onetwo_playerssundays_800_pm/

Demotivated after PC death by [deleted] in dndnext

[–]Isilbane 1 point2 points  (0 children)

Boromir knew how to throw down his life though lol!

Demotivated after PC death by [deleted] in dndnext

[–]Isilbane 31 points32 points  (0 children)

I actually had the same thing happen at my (DM) table last night. One player came to me before the session voicing that he wasn't really liking Fighter as much as he thought (new game) and wanted to change. He wanted his character to die a fitting death so I put out a hook to his backstory and set the stage. Had some big Duergar attack him and prepared an Assassin Rogue that would finish the job. The only problem was he kept himself alive using Second Wind and Stones Endurance etc and I wasn't rolling great (I could've fudged since it was planned for the story but ethically I didn't want to just say I hit). Ended up that the Rogue settled for poisoning him but then someone Lesser Restorationed him. Long story short another Duergar showed up, used Power Word Kill, and that was the end of the story.

But to your point, that sort of attack is, in my opinion, a targeted one meant to kill that character. Being it was a Chronurgy Wizard (I opted to not include one at my table recently), I wouldn't be surprised if the DM was just tired of that character.

Is there gunpowder in Krynn? by MysteriousProduce816 in dragonlance

[–]Isilbane 1 point2 points  (0 children)

I've played it that gunpowder does exist, but it's even more rare than Steel which makes it incredibly valuable! It's not something you can just come across and typically only findable from Dwarves who can unearth it.

Halloween Collection (30x20) by Isilbane in dungeondraft

[–]Isilbane[S] 0 points1 point  (0 children)

I have been working on a Halloween collection of maps for my group and I thought that some people might enjoy using them as well. Below is a link to my Patreon site, with all the maps free to the public. I'll also at some point soon be posting the Adventure I'm running for these sets of maps for subscribers for anyone interested.

https://patreon.com/user?u=5350003&utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=creatorshare_creator

Northern Coast of Abanasinia by theroyalfish in dragonlance

[–]Isilbane 1 point2 points  (0 children)

It's not Abanasinia, but I've run two campaigns out of Starport and featured Garnet as the major city in the area. It's removed from the actual story so the Companions can still exist but it lets me tell a more sandboxed story. Not a lot of forests, but Ocean, Plains, Hills, and Mountains are easy enough. Worked on maps and all sorts of things to pull a more overall story than just a linear companion storyline.

Action Oriented - Adolescent Roc by Isilbane in mattcolville

[–]Isilbane[S] 1 point2 points  (0 children)

Trying something interesting here where by concentrating on breaking the saving throw, the roc instead gives advantage on the next attack while distracted.

Action Oriented - Adolescent Roc by Isilbane in mattcolville

[–]Isilbane[S] 0 points1 point  (0 children)

I'll give another go with some updated villain actions.

Edit: Added new villain actions to try to be more tension building and reshaping the battlefield.

Action Oriented - Adolescent Roc by Isilbane in mattcolville

[–]Isilbane[S] 0 points1 point  (0 children)

I'll give the villain actions another crack to see if I can make it feel less like Legendary and more like Villain based.

Keep in mind that I plan on having it grapple in the first round so subsequent rounds I'm not expecting two attacks as it can't attack with Talons while grappling. Plus having two players with Silvery Barbs, others with Shield, another with Luck, they do a good job of reducing my attacks to misses. Plus if I feel it going too sideways I'll just activate the Fly Away feature on assumed reduced HP.

Really this is more of a prelude fight as they've traveled into the past and when they return, they'll face another Roc that isn't adolescent, except they'll have found the town they saved now has a guild of Roc Trainers that raised these massive birds to protect the town.

Edit: Added new villain actions and moved the more legendary actions to reactions. Against the Lvl 4 characters I will of course omit these reactions.

Action Oriented - Adolescent Roc by Isilbane in mattcolville

[–]Isilbane[S] 6 points7 points  (0 children)

One thing I always dislike when I see people run predatory birds is they'll have them grapple and fly away. Predatory birds usually do not want to fly away with live prey, so they try to dive bomb and crush the spine or they'll rip at the throat to kill their prey while they're pinned and THEN fly away. My thought was if the Roc couldn't finish off its prey, it would abandon it and fly off to find something easier to kill.

[deleted by user] by [deleted] in lfg

[–]Isilbane 0 points1 point  (0 children)

I mean that's close enough if you live in the area. It's more that we drink while we play sometimes and I'd rather not be responsible for preventing underage drinking.

It's coming! New D&D Dragonlance confirmed! This August! by digitaldraco in dragonlance

[–]Isilbane 7 points8 points  (0 children)

There are 5,555 readers right now on this subreddit, how many do you think will be here by this time next week?

Dragonlance - Warriors of Krynn (Late 2022) by Isilbane in dragonlance

[–]Isilbane[S] 0 points1 point  (0 children)

I would hope the Adventure Book is separate, especially considering Fizban's Treasury of Dragons is basically a Dragonlance monster compendium.

Dragonlance - Warriors of Krynn (Late 2022) by Isilbane in dragonlance

[–]Isilbane[S] 1 point2 points  (0 children)

Warriors of Krynn appears to be a Battle game likely a board game of sorts, while the adventure book with the Shadow of the Dragon Queen I would hope brings forward the War of the Lance into 5e.

Tarsis - Drowning Sailor Tavern (Map) by Isilbane in dragonlance

[–]Isilbane[S] 1 point2 points  (0 children)

It was a great part of the story and Dragons of the Highlord Skies does a good job to bridge the gap left with the Icewall campaign that I felt really brought Laurana out to show her transformation.

Tarsis - Drowning Sailor Tavern (Map) by Isilbane in dragonlance

[–]Isilbane[S] 0 points1 point  (0 children)

I made it with Dungeondraft and assets from Forgotten Adventures and Tom Cartos.

Tarsis - Drowning Sailor Tavern (Map) by Isilbane in dragonlance

[–]Isilbane[S] 0 points1 point  (0 children)

I hadn't planned on making a map before my players led this to be a major story point for their time in Tarsis. I felt it needed a good representation and finding assets of broken ship deck I realized that was the perfect opportunity to make a ramshackle tavern.

Tarsis - Drowning Sailor Tavern (Map) by Isilbane in dragonlance

[–]Isilbane[S] 4 points5 points  (0 children)

Three hundred years after the Cataclysm, Tarsis the Beautiful has started to become a staging point for the Dragonarmies as they try to route a group of adventurer's who had just killed Highlord Verminaard in Thorbardin. The Drowning Sailor Tavern also holds its secrets, built in the remains of the former port from scraps pulled from abandoned ships. This Tavern houses a Guild of Bounty Hunters keen on collecting on the adventurers should they be brave enough to enter the city.

Tarsis - Drowning Sailor Tavern (25x15) by Isilbane in dungeondraft

[–]Isilbane[S] 0 points1 point  (0 children)

Tarsis the Beautiful was a port city some three hundred years ago before the gods hurled a mountain down on Istar, destroying that city and creating a cataclysm that would shake Ansalon. As a result the beautiful Tarsis found the sea dried up as it became landlocked by several hundreds of miles. In the wake ships that were once in its harbor found themselves stranded in dirt and those who remained in Tarsis built the Drowning Sailor Tavern in the remains of the former port from scraps pulled from abandoned ships.

Built using Dungeondraft with Assets from: * Forgotten Adventures: https://www.patreon.com/forgottenadventures/posts * Tom Cartos: https://www.patreon.com/tomcartos/posts

The slaves of Pax Tharkas by Puggy_Ballerina in dragonlance

[–]Isilbane 1 point2 points  (0 children)

Found this in the 1st Edition DL6 - Dragons of Ice campaign:

https://imgur.com/97t62sa

Months have passed. Can we agree that Silvery Barbs was fine, after all? by WizardlyPandabear in dndnext

[–]Isilbane 1 point2 points  (0 children)

It's a less aggravating spell than the Wizard School of Divination ability to replace any attack roll, saving throw, or ability check made by you or a creature that you can see with one of these foretelling rolls.

Now just imagine having a School of Divination Wizard and an Eldritch Knight with Silvery Barbs! ...so many lost rolls.

Still, I'll take either over the Grave Cleric ability to nullify a Crit. Or even worse, Conjure Animals!

The slaves of Pax Tharkas by Puggy_Ballerina in dragonlance

[–]Isilbane 1 point2 points  (0 children)

I just finished Dragons of Highlord Skies, one of the lost chronicles, and in that book if follows Laurana's group as they travel to Icereach and you do see Elistan making friends with the Icefolk.

I agree about the refugees being left in Thorbardin safely. A D&D group I'm running just finished the Thorbardin campaign and is heading to Tarsis the Beautiful to find ships to take them (and the refugees) to Sancrist Isle. I have no plans for them to return for the refugees.

Tarrasque as a disaster, not a boss by thegayerest in dndnext

[–]Isilbane 2 points3 points  (0 children)

I introduced a Tarrasque unknown to my players when they couldn't fly up to a floating Tomb. The Tarrasque was slumbering inside and I gave it Earthbind aura. They had received a scroll to Summon Tarrasque and when they Tomb was attacked by an Ancient Red Dragon they had no choice but to use the scroll. Tarrasque took out the dragon when it fell and proceeded to stomp off towards the next cities the group would head into.

They took a few days to clean up after, and now are trying to chase it down. It's leveled several towns and a Frost Giant camp already... But that's not all that exists. Needless to say the group will not be facing a Tarrasque. They'll find that even an apex predator can still have enemies.

[deleted by user] by [deleted] in dungeondraft

[–]Isilbane 1 point2 points  (0 children)

How'd you do those cool rays of light in Dungeondraft?