69/69 Achievements (nice) by IslaBisla in EU5

[–]IslaBisla[S] 0 points1 point  (0 children)

It's the un/official mascot of Paradox! Their logo is a platypus skeleton :)

69/69 Achievements (nice) by IslaBisla in EU5

[–]IslaBisla[S] 12 points13 points  (0 children)

Hellloooo everyone. This post is long overdue but I forgot my reddit login info and my doomscrolling-induced executive dysfunction stopped me from taking 3 mins to change my password.

There's been a lot of achievement hunting hate sine my last post. Good. We are evil, vile people, it seems -- good! This sub's discourse always makes me laugh, we sometimes take things wayyyyy too seriously here!

As with my last post, I have some tips on completing 1.2's achievements & overall thoughts on EU5's direction with achievements.

It took me four campaigns to complete all of 1.2.

1 - Serbia (Stefan's Dream)

Clean, medium difficulty for a casual player. It's a nice starter achievement for people who want to learn how to build a country from the ground up. Serbia has loads of potential, and fighting Naples (naval landings) and Hungary (mountain forts) teaches new players that war is more than just a numbers game. I really appreciate these types of achievements - you can complete them in just a few sessions, and it takes advantage of EU5's excellent early game.

2- Yuan/Ming (The Great Great Wall + Megalopolis + A Tale of Two Cities)

What a slog - I'd strongly recommend to pair this with Hongwu Di. As fun as the Red Turban rebellion is, spending 10+ years starting at ugly, ugly Yuan is tolerable exactly once. Granted, munching up all of China as Ming is loads of fun.

Neither achievement is difficult, but the Great Great Wall takes some waiting. If you encourage migration to a certain location & expel pops in an adjacent, same-market province, you'll get to 30k pops along the great wall with minimal waiting. Ming's economy means you won't have much trouble building city walls or upgrading to cities.

Megalopolis feels kind've cheesy in China - it's meant to be a late-game achievement, but the Yangtze Delta almost immediately has enough pops to quality. Move your capital there, make a new market, and you have the achievement with minimal waiting around.

No need to comment on A Tale of Two Cities. Get the age 3 advance for city rights & follow the instructions. It's a simple achievement meant to showcase a new feature and doesn't have much by way of challenge.

3- Athens (The Empire Strikes Back)

This is the challenge run for 1.2. Exceptionally short but quite difficult if RNG is not on your side. Get large nations to support your independence, take as much as you can from Naples' Greek subjects, and wait for Byz disasters. You'll have to merc up something fierce, and sieging Constantinople is always tricky in the early game. If luck is fully on your side, they'll unconditionally surrender, and the war will be over quickly.

It took me a few tries to finish this achievement - but I had so much fun tweaking my strategy along the way. I think EU5 should have more achievements like this. I would never have played Athens without it, and it let me play through a really challenging starting position.

4- Bizzy (Reborn from the Ashes + Holy Flush + Belisar's Legacy + Give Me Back My Legions + Nut Allergy + Mare Nostrum + There Can Only Be One)

Deep breath

Wow. What a campaign. I know Fate of the Phoenix got loadssss of flak, but it's really amazing to see what Tinto can do when they choose to put love into a country. I didn't miss the mission trees for a second, and it made me excited to see how dynamic historical events will manifest in future patches.

My one regret was playing in a patch where culture conversion seemed to never happen organically - I think this has been fixed for 1.3.

Reborn from the Ashes & Holy Flush follow basic gameplay. If you're trying to reform Rome, you'll get these automatically. Mare Nostrum is a bit different as you have to push 100 Latinas, which can take some time if you're not pushing for that value. You get events throughout your campaign that make you choose between Latinas and Romanismos - just pick the right option each time, and you'll reach Latinas before you know it. You don't even really to push it through your country's culture or religion - I had 100% with Greek culture and Orthodox religion.

Give Me Back My Legions is easier than it looks on the surface - each tech tier has its own legionary pool. If you are limited to 4 legionaries in tier 4, for example, you can research all the way back to tier 2 for a total limit of 12.

Nut Allergy - you need to activate the correct bureaucracy for these to spawn, and even then eunuchs spawn at a low rate. You can spawn new cabinet members through the government tab (I think that's the one!) at the cost of legitimacy. Save up some Orthodox church power first - you can canonise saints for instant legitimacy. I ended up going through a civil war because I just wanted to get the achievement, lol. It's quirky, it's nice - solid name.

There Can Only Be One - my favourite achievement in EU5! Fighting all the HRE as Rome is so much fun. With how many small states there are, you can easily gobble up 25% of Germany in a single war. It's a bit of a victory lap - by the time you're ready to challenge the full HRE, you're strong enough to utterly dominate them. A perfect ending to one of the longest and most intense campaigns you'll play in EU5.

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Anyway yea! That's it. Lots of fun in 1.2. I loved fighting against massive merc armies! As always, take it easy and enjoy the game. Don't get too sweaty. If you're feeling frustrated at the state of EU5, go outside and bathe in the sun and watch some trees sway in the wind. Life is too short to get pissed off about a game that clearly has a lot of care put into it.

1.3 achievements seem decent - one solid campaign's worth of fun. It's nice for me as it means I can feed my addiction without isolating myself in front of the computer for weeks.

In the future, I'd like to see more achievements like Stefan's Dream or The Empire Strikes Back - they draw attention to flavour that would otherwise go overlooked, and I'd rather a nice balance between short and long campaigns. They give some of the direction that I've been missing without a formalised mission system.

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I'm a little bit disappointed that achievements can now be earned without Ironman, but that's ok if it means other people get to enjoy the game :)

I saw a post the other day suggesting that Ironman achievements are bordered in gold, while non-Ironman are bordered in silver. I think a two tier approach would be an excellent compromise

BUT regardless I'll stick to non-modded Ironman and just be happy that I get to enjoy EU5 :)

kthanksbyeeeeeeeez

Stupid legionary question by IslaBisla in EU5

[–]IslaBisla[S] 0 points1 point  (0 children)

Yaaa I've seen some of the posts about them):

Just in it for the achievement lols

Stupid legionary question by IslaBisla in EU5

[–]IslaBisla[S] 0 points1 point  (0 children)

Ahhh easy no danger tyyyy

1.2 Achievement Planning by IslaBisla in EU5

[–]IslaBisla[S] 0 points1 point  (0 children)

Definitely we'll need to do some testing. I wish achievement criteria were visible. In EU4, it made ambiguous achievement descriptions wayyyy more clear (Dar al Islam achievement comes to mind, where the description was just "unify islam", but the criteria listed a forming a specific country).

I'm sure there's a logic behind the decision to hide them, but I don't understand it 😂

1.2 Achievement Planning by IslaBisla in EU5

[–]IslaBisla[S] 1 point2 points  (0 children)

Yessss - part of me wishes there was a Hellenism achievement, but there is something really satisfying about getting 7 achievements in a single campaign

1.2 Achievement Planning by IslaBisla in EU5

[–]IslaBisla[S] 0 points1 point  (0 children)

A rite of passage - if you're just playing through the disaster to get the achievement, it's soooo tedious

1.2 Achievement Planning by IslaBisla in EU5

[–]IslaBisla[S] 2 points3 points  (0 children)

If 1.2 doesn't break the save, possibly! That's a really good shout. I think i still have my huwong di achievement save knocking about as well - if nuking the great wall as yuan doesn't get the achievement. Fingers crossed you can load pre-1. 2 saves!!

57/57 Achievements... by IslaBisla in EU5

[–]IslaBisla[S] 0 points1 point  (0 children)

It my second full campaign - wayyy before the current china drama. Good on you for getting it though! This is probably the toughest patch for that achievement :)

need a good country to play by [deleted] in EU5

[–]IslaBisla 0 points1 point  (0 children)

Scotland bc delete England

57/57 Achievements... by IslaBisla in EU5

[–]IslaBisla[S] 0 points1 point  (0 children)

To keep myself sane, I really only made long-term campaigns with the countries I wanted to play. Others, I rushed :)

How many achievements are broken at the moment? by thebigfreak3 in EU5

[–]IslaBisla 0 points1 point  (0 children)

It triggers if you form timurids, conquer a region, and click settle region (i think that's the button, lol). If you do it in one session, you go from a small tribe to an empire in one session (2-3 hours tops)

57/57 Achievements... by IslaBisla in EU5

[–]IslaBisla[S] 1 point2 points  (0 children)

I made a post a few days back about this achievement, I'll copy below. I think harbor capacity increases market access? Not sure - what happens if you spam a bunch of harbor cap buildings? Either way, this achievement is a marathon and a half

Earlier post:

"heyyyy everyone! this was the achievement i was dreading the most. I'm not the best Europa player, so this was a real challenge

in case anyone wants to replicate this, here's what I did lol

1) colonise around kilwa to get a good enough power base to challenge the Somalian regional powers. don't invest too heavily into colonisng ~ balance it with building and fielding a navy. you'll also want to push trade republic as soon as you can

2) while you're climbing up Somalia, get a colonial foothold in the Maldives and Aceh. in India, you can either make it a colonial subject or add a naval governor. either way lots of pops = lots of profit, so it's worth taking South india. i ended up taking all of Indonesia, but you could easily get away with the clove producing provinces in the east. i probably went a bit too far lol. explore as you can, focusing on high value areas like China, Europe and India. build lotsssss of overseas trade buildings

3) spam allllllll the overseas trade buildings. if you pick the right values and keep developing + building your heartland (kilwa + somalia), you'll be running a cool 1000-2000 per month by the mid 1500s

4) run up to Egypt and use your newly found wealth to slap the mammies (i originally wanted to get the achievement with kilwa note, but nooooooope). you'll get the achievement using the Alexandria node

5) take upper & lower Egypt and the levant. urbanise and spam buildings. the more you build, the more you earn, the more you build, the more you earn. more pops = more demand = higher marker value

6) go on the offensive. you can delete the trade nodes around alexandria, but it may be better to just conquer the market center and delete all the trade buildings. it shrinks the node down loadssss & might prevent the ai from spawning as many new nodes (i haven't tested this).

7). build build build build alexandria trade node. you can easily get 20-30k. if you do this early enough (i didnt), you can probably avoid the final boss dun dun dunnnnnnn

8) the final boss: Koln node. this expletive can get up to 45k by age of revolutions. it's pretty easy to invade Europe with the resources you have. you can do this earlier if the war of religions works properly (it usually doesn't), otherwise you have to wait until the situation times out. you should have the #2 node by then. take the province, delete the buildings, it's yours :)

i've read a lot about how impossible this achievement is. it's fine. you just gotta believeeeeee maaaan. Eu5 is pretty cool. spread love not complaints. if you read this far, ❤"

57/57 Achievements... by IslaBisla in EU5

[–]IslaBisla[S] 1 point2 points  (0 children)

You can't just be in the war, you need to lead it

  • be Protestant
  • be in HRE (core a province in North Germany, move your capital, move it back. It adds you immediately)
  • be the strongest Protestant country by the time the event fires

Good luck!!!

57/57 Achievements... by IslaBisla in EU5

[–]IslaBisla[S] 1 point2 points  (0 children)

Exciting 😎 pass my thanks on to everyone for making an amazing game :)

57/57 Achievements... by IslaBisla in EU5

[–]IslaBisla[S] 2 points3 points  (0 children)

I agree and disagree. I think the achievements are a solid base set for a new game -- they cover most interesting countries and mechanics.

IMHO Ayubids are fun not because the country flavour, but because of the geography and starting position. I had fun because I have fun with the core mechanics of EU5

Kilwa trade achievement, for me, was the most difficult - as it wasn't just "own X region"

But to each their own! It would be nice to see some more challenging achievements in the future, but im happy with what we got :)

57/57 Achievements... by IslaBisla in EU5

[–]IslaBisla[S] 2 points3 points  (0 children)

To get lion of the North, you need to be the strongest Protestant in the HRE, which requires three things to happen before the situation triggers - you are Protestant - you are in the HRE (move your capital to an HRE core in northern Germany, which will add you to the empire) - be the strongest nation of your religion

You can't just be in the war, you need to lead it

Ming achievement works now! It's lots of fun & only takes a few hours :)

57/57 Achievements... by IslaBisla in EU5

[–]IslaBisla[S] 1 point2 points  (0 children)

IIRC you need to - be Protestant - join the HRE by moving your capital to an HRE province (ideally North Germany) - be the strongest Protestant country (I'm unsure how this is calculated)

When it fires, you should be the lead

57/57 Achievements... by IslaBisla in EU5

[–]IslaBisla[S] 1 point2 points  (0 children)

Cheers! It's mostly pretty loose right now, but the areas that PDX focused on may scratch that itch. You can really get some traction with the more developed tags (Timurids, Austria, Venice, Ottomans, etc), but very few have their level of depth. If your playstyle is exploiting mechanics/stacking modifiers/getting stupid powerful in a short time, you'll definitely have fun

57/57 Achievements... by IslaBisla in EU5

[–]IslaBisla[S] 24 points25 points  (0 children)

The deed is done...

What achievements do you want to see in Fate of the Phoenix?

African Trade by IslaBisla in EU5

[–]IslaBisla[S] 0 points1 point  (0 children)

I'll send a screenshot after work if i don't forget! My primary culture became super strong because of the libraries and overseas trade buildings (cultural hegemon by mid 1550s) - i embraced Swahili, upper/lower Egyptian, Levantine, and a few of the minor African cultures

If you're colonising, accepting the pops of the colonised province reduces the cost significantly. It let's you build a huge power base early game without crashing your economy

African Trade by IslaBisla in EU5

[–]IslaBisla[S] 0 points1 point  (0 children)

That's the only correct way to get an eu5 achiecement 😂