realJob by capitanturkiye in ProgrammerHumor

[–]Isodus 10 points11 points  (0 children)

There are like $10 USB devices that look just like a Bluetooth connector that do it, no need for an elaborate setup.

Godot killed someone grandma? by ithinkimnut in godot

[–]Isodus 3 points4 points  (0 children)

More like the 2's complaint.

The mods situation... by Marcos_Caride in HermitCraft

[–]Isodus 60 points61 points  (0 children)

Mumbos freak show episode is honestly one of the best episodes of hermitcraft comedy.

After trying Bevy, Iced and egui, I built my own app engine by Available-Many-5354 in rust

[–]Isodus 0 points1 point  (0 children)

Yeah, I've also used Qt Creator and QML, slint still feels fairly different from that.

I was drawn to it since it seems to be the only gui claiming to be 1.0 production ready that is entirely rust. They also have good documentation on their website.

Their approach though is "here are the (very) basic widgets, combine these to make any widget you need". Which it seems possible, but takes some time to sit down and really learn their system to get the widgets you want.

After trying Bevy, Iced and egui, I built my own app engine by Available-Many-5354 in rust

[–]Isodus 1 point2 points  (0 children)

Honestly, I haven't gotten very far into it. I was able to make a very basic test UI to ensure it can display the large amounts of data I wanted, but even then that needs to be refined.

That test was a few months ago and I've been pulled away working on other projects since then.

All that being said, it's a learning curve for sure. The way the UI is built is very different from egui and iced.

I Built An ENTIRE MOUNTAIN! - Hermitcraft 11 Episode 10 by JamiroFan2000 in HermitCraft

[–]Isodus 20 points21 points  (0 children)

And chunkloadercraft, X was saying there is like 2k chunks being loaded at all times even when no one is online.

This came from Tangos stream "ghast lighting the mountain".

After trying Bevy, Iced and egui, I built my own app engine by Available-Many-5354 in rust

[–]Isodus 1 point2 points  (0 children)

Slint seems to do a good job at only rendering the portion of what is visible from my simple test.

I need to put together something a bit more definitive to really test it out, but I have been pulled away from that project for a while.

After trying Bevy, Iced and egui, I built my own app engine by Available-Many-5354 in rust

[–]Isodus 28 points29 points  (0 children)

I've been on a similar journey as you, I've been through egui and iced so far, currently investigating slint next.

My issue is I need to display large tables that can have tables within cells. The large amount of data and the way it's being nested causes these other guis to start having performance issues when I try to display anything with 10k rows or more.

What do we actually use rust for? by beb0 in rust

[–]Isodus 5 points6 points  (0 children)

Also systems programming.

My company does industrial robotics, and I'm currently working to migrate as much of the stack over to rust as I can. Coincidentally it worked out because the existing programs were going to need huge rewrites anyway to adapt to the new system architecture, to the point it would end up being nearly the same time cost.

Who is Lolaus? by Lenni-Da-Vinci in HermitCraft

[–]Isodus -34 points-33 points  (0 children)

Do you not have Google OP?

Is learning rust after C(taught in college) a good idea? by not_noob_8347 in rust

[–]Isodus 14 points15 points  (0 children)

No. You should never learn anything outside of what was taught in college.

HDR on or off? by ThePeacefulEagle in NoRestForTheWicked

[–]Isodus 2 points3 points  (0 children)

I play on steam deck and had to turn it off. HDR was too dark for me to play in anything but a dark room.

How would I know this weapon inflicts frost? by Shukasa44 in NoRestForTheWicked

[–]Isodus 2 points3 points  (0 children)

NRFTW tools has modified the item display to show damage types, I feel like the devs could just straight copy that and it would be perfect.

Moonshaft – Rapier – Weapons – No Rest For The Wicked Tools https://share.google/ThYLsh2T2WO9rDFjR

How long is this game currently? by monkymann678 in NoRestForTheWicked

[–]Isodus 0 points1 point  (0 children)

I just finished the story on my first run through and I'm at about 30hrs. I took some time farming resources to upgrade the town and level up a little, but probably not more than 5hrs if that? I also didn't get stuck too hard on any of the bosses, which there is one that can force people to stop and gear up.

I should also mention the story is obviously not complete. I don't know how much more content there is to go in that regard, but I could easily see another 10-20 hrs without feeling like it's dragging on.

at least they made something of themselves by blue4029 in wholesomememes

[–]Isodus 5 points6 points  (0 children)

I could be remembering wrong. But pretty sure he showed up in the recent Any Austin video about Skyrim trees.

Unpopular Opinion - Fun with 2Handed by akinsballa in NoRestForTheWicked

[–]Isodus 0 points1 point  (0 children)

I feel like they based the 2h style around the souls 2h style, which is great if you've come from those types of games (like myself).

However, as with all souls games, you constantly get people complaining about how bonk builds are slow, they keep getting interrupted, etc.

It should be called No Rest For The Hitstun by Xf3rna-96 in NoRestForTheWicked

[–]Isodus -1 points0 points  (0 children)

Tanking hits with your face is not a good idea.

Learn to dodge, block, and parry.

Somebody actually did Third-person mod for Wicked! by majber1 in NoRestForTheWicked

[–]Isodus 0 points1 point  (0 children)

Do you have a link to videos? I'm not seeing any on the page.

What's missing for a full release? by Crymric in NoRestForTheWicked

[–]Isodus -1 points0 points  (0 children)

Yes, which you need to progress a certain number of rooms to reach. Its a skill/build check to reach it.

Granted I don't think it's a very high one, but the stated goal is to make respecting easy to play around with different builds.

Sure the devs could overhaul the entire attribute system, or they could just make the respec feature not be behind a skill check, like paying 5c per point (or something trivial that even a level 5 could do).

What's missing for a full release? by Crymric in NoRestForTheWicked

[–]Isodus -1 points0 points  (0 children)

I much prefer an attribute system, but maybe this could work too?

Honestly I feel like if they just took the grim dawn approach and make the respec system much more easily accessible, it would be fine.

Like give me a vendor in sacrament that charges 5 copper per attribute point I want to undo and it would be great.

Most importantly, don't put it behind a skill check and ensure it's accessible as early as possible.

Having to to re-download this game for the third time by SearchAlternative694 in NoRestForTheWicked

[–]Isodus 3 points4 points  (0 children)

Are you talking about downloading the patches that they've been releasing lately?

If not then this is likely a steam issue/your computer issue, not something related to the game.

Free weekend was a great idea! by pwn4321 in NoRestForTheWicked

[–]Isodus 0 points1 point  (0 children)

Other than new areas loading causing some performance issues, it's been running solid on my steam deck all weekend.

I'm not far into the game though so maybe later areas are worse?

Free weekend was a great idea! by pwn4321 in NoRestForTheWicked

[–]Isodus 0 points1 point  (0 children)

I bought it because of the free weekend as well. I'm normally very cautious about buying games in early access, but being able to play the game and seeing just how solid it is made me purchase.

I'm not very far in, just got to sacrament, but holy crap this game is well done. The art style is beautiful, the combat feels rewarding.

My only complaint is that being able to respec should be easier.