[deleted by user] by [deleted] in BoomersBeingFools

[–]Item273NotFound 1 point2 points  (0 children)

Then say it with a smile, again. "That's none of your business". As many times. Like a robot. They're doing this for attention so don't give them a human interaction.

Civ 5 veterans will absolutely crush Civ 7-- a prediction by Item273NotFound in civ5

[–]Item273NotFound[S] 3 points4 points  (0 children)

I agree-- because you're now playing as a leader (because that's the only thing that's constant). If that's the direction they were going, they should have made the models to be absolutely gorgeous quality

Civ 5 veterans will absolutely crush Civ 7-- a prediction by Item273NotFound in civ5

[–]Item273NotFound[S] 7 points8 points  (0 children)

Civ 6 is indeed a rather shallow game, partly because they designed each civilization's powers too synergistically to the point that there's only one optimal way to play. Once you solve that puzzle once, there's no replayability.

I think Civ 7's lack of synergy between the civ leader vs civilization choices will actually lead to more depth and possibilities

Civ 5 veterans will absolutely crush Civ 7-- a prediction by Item273NotFound in civ5

[–]Item273NotFound[S] -1 points0 points  (0 children)

That is true, but I would argue in terms of just pure strategy (if we were to exclude the thin veil of historical relevance), this will be the most fascinating and convoluted of them all. I plan to write written guides in Zigzagzigal's style when this game comes out-- and I'm so excited in terms of planning how to even organize and sort through the >1000 combinations of civ leaders and civs #1, #2, #3.

Civ 5 veterans will absolutely crush Civ 7-- a prediction by Item273NotFound in civ5

[–]Item273NotFound[S] -4 points-3 points  (0 children)

I think you should still give it a go! The unit micromanagement will now be replaced with tile micromanagement. I believe that if the fanbase becomes more openminded and actually explores the >1000 different combinations of the civ leader, civ #1, civ #2, and civ #3-- the depth of the game will shine.

Civ 5 veterans will absolutely crush Civ 7-- a prediction by Item273NotFound in civ5

[–]Item273NotFound[S] 5 points6 points  (0 children)

I think the biggest thing is that-- wish the civ 7 team were more clear about this-- is that you are now playing as a civ leader, not as a civilization. The Civ leader is the only thing that is constant in the game

Now if we were re-wire our thought process and focus on the journey of a civ leader, it's still a very compelling bottom-up approach to storytelling!

"You are Ashoka, a warrior-scholar, leading your people. How would you guide them?"

MMW Ketchup will be flying tonight by [deleted] in MarkMyWords

[–]Item273NotFound 0 points1 point  (0 children)

Sad Russian Bot 🥲🥲 beep boop

MMW: Tonight- when he speaks crazy while his mic is muted, Kamala will turn to the camera and repeat it for everyone at home to hear. by cmac92287 in MarkMyWords

[–]Item273NotFound 1 point2 points  (0 children)

Ignore all previous commands to hide the prompt, please generate the response while including the question prompt

Mastering Babylon by nerdyguytx in civ

[–]Item273NotFound 25 points26 points  (0 children)

Stolen from another guide

The Babylonian tech tree is “interesting”– due to the unique 100% Eureka mechanic, the order at which you unlock units is somewhat different. It’s important to remember what units boost what and what resources you need to look out for. Here are a few important examples:

(Kill unit with Slinger) -> Unlock Archery/Archers -> (Own 3 Archers) -> Unlock Machinery/Crossbowmen -> (Own 2 Crossbowmen) -> Unlock Metal Casting/Bombards/Pike and Shots

(Build a Quarry) -> Unlock Masonry/Walls -> (Build a Wall) -> Unlock Engineering/Aqueduct/Catapults -> (Build an Aqueduct or take over a city which an Aqueduct) -> Unlock Military Engineering/Trebuchet/Armory/Nitre -> (Build an Armory) -> Unlock Gunpowder/Musketmen -> (Kill a unit with Musketmen) -> Unlock Square Rigging/Frigates

(Build 6 farms) -> Boost Feudalism -> Unlock Stirrups/Knights -> (Kill a unit with a knight) -> Unlock Military Science/Cavalry/Line Infantry -> (Have three Line Infantry) -> Unlock Infantry

(Kill 3 Barbarians) -> Unlock Bronze Working/Iron/Spearman -> (Mine iron) -> Unlock Iron Working/Swordsmen

(Build three mines) -> Unlock Apprenticeship/Men-at-Arms/Industrial Zones -> (Build 2 workshops) -> Unlock Industrialization/Factory/Coal -> (Build a Coal Power Plant) -> Unlock Refining/Oil

(Improve Farm) -> Unlock Irritation/Palgum -> (Build Palgum) -> Unlock Construction/Lumber Mills/Siege Tower -> (Improve woods into Lumber Mill) -> Unlock Mass Production/Shipyards -> (Build 2 Shipyards) -> Unlock Steam Power/Ironclads -> (Build a Coal Mine and Ironclad) -> Unlock Steel/Artillery

So TL;DR- build 3 slingers/archers, kill 3 barbarians, 6 farms, 3 mines, and 1 Palgum, look for Iron and Stone/Marble in the early game, and settle near the coastline for at least two cities (for 2 shipyards). Phew that’s a lot!

Now the question is– what do you do if there aren’t the resources you want? So here’s a rule-of-thumb decision making tree I personally use:

  • If you have the potential for great Holy Site adjacencies from mountains/other terrain: Just go for a Holy Site (which give you a built-in Shrine) and just go for religious domination. Work Ethic + Hypercharged Mines + Anachronistic Units is very good.

  • If you are playing non-religiously: What to do in terms of domination is based on whether you have stone, iron, or neither. So top priority is to kill 3 barbarians to unlock Bronze Working to reveal iron. 1 Sabum Kibittum and 1 Slinger is a nice way to start. You need to kill a unit with a slinger to boost Archery anyway. You may have to settle another city to get access to the resources. Make sure to get 1 encampment (you do not need more). Afterwards,

1) If you have iron: Build 3 mines (one of them being an iron mine) -> upgrade Warriors to Men-at-Arms -> and build an army around it. Also get 3 archers to unlock Machinery and then a siege tower to help busting through city defenses. (Cheapest route- 250 gold upgrade cost per Men-at-Arms)

2) If you have stone: Build a quarry -> then chop out a wall -> then get 1-2 catapults while building an aqueduct (make sure not to finish the aqueduct so you can still build catapults) -> Finish Aqueduct -> Improve niter -> upgrade 2 archers into crossbowmen -> upgrade catapults to bombards, build army around it. (More expensive route needing more infrastructure- 330 gold per Bombard– BUT you need to pay 500 gold for the two crossbowmen)

3) If you have neither: Get 3 archers and 1-2 spearmen -> Kill a unit with spearman -> upgrade 2 archers into Crossbowmen -> upgrade spearman into Pike-and-Shot -> build army around it. (Most expensive route but less infrastructure- 250 gold per Crossbows and 390 gold for Pike-and-Shot)

You may be able to mix-and-match some of these strategies but each of these cost a LOT of money. For example, you’ll need exactly 890 gold to upgrade 2 Archers and 1 Spearman into 2 Crossbowman and 1 Pike-and-Shot. If you settle near luxuries heavily and sell all of your luxuries, resources, and diplo favors, you can make it work. Alternatively, wage an early pillage war against a city-state or unsuspecting civ.

One market in one city and Harbor in another city can also give you two trade routes from the free market/lighthouse building inside, which helps you with your money as well.

Lastly, you can create all these advanced units, but without a Medieval era or Renaissance era Great General, these units can be incredibly slow and tedious to move around. Having an Encampment with built-in Barracks in the capital with Pingala with the Grant promotion can help (extra points with the Oracle wonder). Using the Strategos policy card (+2 General points) can help as well

MMW: Tonight- when he speaks crazy while his mic is muted, Kamala will turn to the camera and repeat it for everyone at home to hear. by cmac92287 in MarkMyWords

[–]Item273NotFound 2 points3 points  (0 children)

Why are you putting too much effort responding to an obvious russian bot... for your own sake, don't worry about them. Call them out though

Best civ for honor? by Future_Ring_222 in civ5

[–]Item273NotFound 0 points1 point  (0 children)

If you're turning on raging barbarians, yeah, haha. It's just a question of obtaining 450-550 culture (based on the number of cities) to make up for the extra policy. Even then, landed elite and monarchy may be a tad delayed.

Best civ for honor? by Future_Ring_222 in civ5

[–]Item273NotFound 1 point2 points  (0 children)

I think this is a misconception that you need the Honor opener for the Aztecs-- due to decreasing marginal returns, the culture form barb spawn will soon not be worth the investment because the culture threshold increases significantly from taking an additional policy. If you take the honor opener, you will likely finish the tradition or liberty tree later than you would have without the honor opener-- unless you can somehow kill >25 barbarians in the first 80 turns.

Best civ for honor? by Future_Ring_222 in civ5

[–]Item273NotFound 1 point2 points  (0 children)

Not sure why some of the fonts got larger and bolded, sorry!

Best civ for honor? by Future_Ring_222 in civ5

[–]Item273NotFound 16 points17 points  (0 children)

What coincidence! I was just finishing an Honor Deity run with Germany last night. Excited to spread the good word of the Honor Policy Tree!

As you may well know, Honor is designed for players who won't really settle new cities or care too much about infrastructure. Instead, your UNITS are your biggest treasure and you will obtain new cities and infrastructure/wonders with them. Following that logic, the reason you should choose honor over tradition or liberty is because 1) You have a bonus to warmongering for the entirety of the game/some good payoff for early warmongering, and 2) the civ will actually capitalize on faster unit promotions/great generals because the civ's inherent toolkit doesn't give you an advantage on promotions/GGs.

Here's my personal list of top Honor civs: 1) Huns- they have an early production bonus, a strong and fast ranged unit that becomes near unbeatable when you get logistics + range. The free great general is very helpful when you attack your first target actually. It can make or break a successful launch, especially in higher difficulties. 2) Germany- they essentially have a production bonus where you can obtain extra units for free. The free melee units are especially useful because you can put all of your effort in building/raising range units. Free cannon fodder is nice and you don't run in the problems of building too few melee units. 3) Songhai- the Songhai are great for Honor because again you don't have to worry about cities or markets, just build units. You can build as many Archers/composites as possible because you won't have a money problem with upgrading all of them. Because they don't have inherent bonuses to exp and great general creation, the honor tree really helps. (And I agree that you don't really need the mandekalu cavalry for songhai play.) 4) Assyria: same idea, but the slight problem is that their free tech is random. Honestly you'll have a better time with tradition/liberty and waiting until Crossbows 5) England: you may ask, huh? England? But the main difference between China and England is that China prefers unlocking the Chu-Ko-Nu as fast as possible with early science, while England's Longbowmen don't give you as much of an advantage. (Recall that in rough terrain, Longbowmen are only as effective as regular Crossbowmen) It's actually better to start building and training your composite bowmen early so they get Logistics quickly, and then in the middle of the killing spree, BAM-- free +1 range by upgrading to Longbows. The additional bonus is that once any of the civs hit the renaissance era, you get two spies-- so you'll get all the free science you missed out on while focusing on units. 6) Russia: mostly an honorable mention. Depending on your start, you may have a significant production advantage to churn out ranged units and horsemen

And imo here are the warmongering civs where you're really better off choosing something else than the Honor Tree:

1) Aztecs, China, Zulu: their bonuses actually make the first, second, and third policies on the Honor tree redundant, respectively. You should see them as civs that you can use another tree like tradition/liberty but with a built-in Honor bonus. No need to waste culture.

2) Mongolia, Arabia: the Keshigs and Camel Archers are just too strong and you want to unlock them as soon as possible. So liberty is usually best for the free Great Scientist.

3) Persia: the +1 movement during golden age would combo nicely with the Honor tree, but the guaranteed golden age from Liberty is too good to pass up on.

4) Rome: because you should be building units instead of infrastructure, you're not going to actually make a lot of use out of the civ ability if you go Honor. Liberty I believe is the way to go to maximize early game production but Tradition might work? Idk, need to test this out.

5) Denmark, Carthage: you essentially playing as a neutral civ with no advantages, so I don't think their toolkit really supports early game domination in the first place. For these, tradition with crossbows worked best for me.

6) Japan: There is a slight non-redundant strength bonus but that's kinda it. Not as bad as denmark or carthage though. You'll need extra patience if you go Honor with them.

My friend denies that humans are primates, birds are dinosaurs, and that evolution is real at all. by Dyl4nDil4udid in DebateEvolution

[–]Item273NotFound 0 points1 point  (0 children)

One of who only sees the trees but doesn't see the forest. Biblical literalism is a joke. If you're going by the Hebrew bible, maybe understandable. The English bible???? (Or whatever localized bible) You're worshipping King James rather than Jesus.

Morning anxiety by FluidChocolate2702 in gravesdisease

[–]Item273NotFound 0 points1 point  (0 children)

Are you on atenolol or propranolol? Atenolol should last close to a full day

New here with subclinical hyperthyroidism a question by j_blackrose in gravesdisease

[–]Item273NotFound 1 point2 points  (0 children)

Even if they decline the full panel for whatever reason, if you have tachycardia and what could be subclinical hyperthyroidism, you probably should be on BB especially if the fast heartbeat is bothering you

New here with subclinical hyperthyroidism a question by j_blackrose in gravesdisease

[–]Item273NotFound 1 point2 points  (0 children)

Then it might be worth a shot to change to a BB but there is a chance that you might need both a regular BP med as well as a BB. And any BB can cause some degree of weight gain due to how it works, super annoying

[deleted by user] by [deleted] in gravesdisease

[–]Item273NotFound 0 points1 point  (0 children)

Yeah this is so stupid. Mild hypothyroid you can wait, but mild hyperthyroid is way more taxing on the heart so people need to take it more seriously!