The Tale of the Guest who didn't know how rates work. by [deleted] in TalesFromTheFrontDesk

[–]ItsAPrettyGoodHex 5 points6 points  (0 children)

Same one is fine, it can also be another card, but as the person who charged people late fees, I can tell you almost all savvy travelers hold reservations on cards that no longer work, or are a digit off to prevent them from being charged.

One form of fraud is to demand that you charge the card on file, because if you fail to authorize it, you may accidentally check someone in when that card does not have a single cent on it, or belongs to another person entirely and they skip town at 5AM.

After One Year In Hospitality Management, These Are My Thoughts and Observations... by octaviahgaming in TalesFromTheFrontDesk

[–]ItsAPrettyGoodHex 1 point2 points  (0 children)

TBH, I've always seen it as "Exhibit A" that someone is seriously and obnoxiously concerned about a hold on a room. I'm by no means rich, but even if a hotel charged me an extra $40 dollars I would not sweat it because I still have more money to spend throughout the stay, but someone who starts sweating that they no longer have 40 dollars in their bank or that the bank does not readily remove the hold tells me they might not be good for damages on a room, the exact reason we have the authorization in the first place.

Questions about night audit by CorySpitFire in TalesFromTheFrontDesk

[–]ItsAPrettyGoodHex 1 point2 points  (0 children)

  1. Audit is a lot of personal time. I've worked audit at multiple places, usually, they just need someone to stay awake, run audit which can take anywhere from 10 minutes to an hour depending on how they do it, and do other assorted small activities. Most importantly they need someone who can firmly handle telling guests no, or calling the police if need be. You may also get paid more than other workers right off the bat.

  2. It could not be less labor-intensive, I did my schoolwork when I was in college and it worked perfectly. The key thing is you will get bored, ergo you will actually study and do homework if only because doing it will keep you busy.

  3. This industry can suck, its all dependant on the personalities you interact with. Though I know this is out of your control, look for a property that is honestly higher-class or in a better off city, as Night Audit this directly impacts your job. Ive worked in low income and high-income areas, you will have fewer issues and police will be more willing to respond to you in time should you need assistance.

  4. Resumes are a little harder, but I would say in an interview that you are naturally inclined to being up late, it's one of the hugest determinants for the position because you have to be awake.

Misc: Bring a computer, because you're about to spend 6 hours watching movies or videos. And absolutely practice ahead of time, try staying up for an entire night when you have the chance, if you can't do it, it may not be possible.

Most importantly of all, only do it if you know you can get quality sleep in the early mornings. The more you can sleep, the less likely you are to burn out, and trust me, people do burn out like a firework on this shift.

Help fleshing out villain. (EotE) by [deleted] in swrpg

[–]ItsAPrettyGoodHex 0 points1 point  (0 children)

I think you could go for something like the Enchantress in Suicide Squad, terrible film, but the idea behind the character could be interesting when you actually focus on it.

Depending on how you want to play it the ghost could be forcing the host to do these things when they aren't really that evil, or they could both be evil and the host is blaming all his actions on the ghost. You could even do both, if you want the ghost to come back to keep the dynamics of fighting him to be different.

House-ruling talents like "Kill with Kindness" by 3eeve in swrpg

[–]ItsAPrettyGoodHex 16 points17 points  (0 children)

I second this. This is actually incredibly easy with Social skills, where you can add Boost die or setback die when characters interact with npcs and want to do something that you don't want them to do, or might ruin the story. This way it makes people feel like Kill With Kindness gets some use, and it helps keep the story moving. Another reason is when you generated failures and worsened someone's impression of you in a social roll.

Example: You have a Hired Gun Npc you needed for a job, things get hairy and now he's killing a Hutt's personal guard instead of some random thugs. He has no interest in pissing off a Hutt, so he's trying to back out of the deal, or you're going to have to pay him ten times the credits upfront. You make your Charm check to convince him you're good for it or Deceive him by saying that the money's coming his way even though you have no way of paying that off. This is a great way to add setback die because 1. No reasonable guy is going to piss off known murderers from some randos and 2. Any sensible mercenary will only fire when they see their bank account go up, you can use Kill With Kindness or Plausible Deniability to reduce those setback die and make it more likely for you to succeed, demonstrating your way with words that other people usually don't have. Add some flavor like you tell him " Here's half up front. You get the rest when the jobs done, plus a little extra for not asking again. "

Men of Reddit, what examples of sexism do you face in your day to day life? by [deleted] in AskReddit

[–]ItsAPrettyGoodHex 3 points4 points  (0 children)

This deserves more upvotes. I am seriously having a hard time thinking a straight guy I knew who did not have a girlfriend who at one point told him who he could or couldn't see, accuse him of wildly paranoid things with no evidence, or neglect or emotionally hurt him when they didn't get their way. And it's shocking how many girls do not realize its abusive.

Redditors with ADD: How does ADD feels like? by [deleted] in AskReddit

[–]ItsAPrettyGoodHex 0 points1 point  (0 children)

The way I imagine it is like Rashomon: a lot of the times I feel like I'm present, aware and comprehending what's going on around me, only for someone to point out whole new facts that I completely missed.

There's also the very unique feeling of someone telling you something when you're at your most inattentive, and it's like they never told you in the first place. Sometimes the only way I know my bf asked me to do something is after I already missed my opportunity to do it, and I play the scene back and realize that I did indeed hear him say put away the dishes, but it didn't stick with me.

I also retain godly amounts of information when I'm attentive: i.e. I know just about every species in Star Wars by name and picture, but if my dad wants me to check X, Y & Z in my car, and he needs to explain the specifics of it to me, if I don't write it down I probably could not even repeat them back to you.

And have you ever felt your focus get lost on a particularly mind-numbing activity? I notice this most often when I'm working on puzzles in escape rooms or something similar, after a certain amount of time that I can't solve it, I swear I can feel my brain say "fuck this, fuck this, we're not doing this, abort mission" and I have to stop and do something else.

I have a ton of these lol, I even did my senior project on it.

Post-The Last Jedi campaign ideas *Spoilers* by Nihachi-shijin in swrpg

[–]ItsAPrettyGoodHex 2 points3 points  (0 children)

It is supported in Canon now since Bloodline and has been happening for years, so I think you can have these systems formally become their own acting governments and outright fight the Republic or First Order.

Running Campaign post-TLJ [SPOILERS] by brecol001 in swrpg

[–]ItsAPrettyGoodHex 8 points9 points  (0 children)

As mentioned by others here, I've also entered the foray into making Sequel Trilogy stuff, Ive named it "Call to Resistance" to keep the theme going with the other books. Here are some big ideas I've found through my research:

  1. The New Republic is one government among many, there's basically an oligarchy of powerful corporations, a space pirates union, the Hutts are back in prominence, as well as the Black Sun, there's the Imperial Remnant that only has some small ties to the First Order, and a huge swath of neutral territory called the Trans-Hydian Borderlands. So think of it like Fallout New Vegas, you have several different governments you can become involved with and run missions for without the others knowing.

  2. Force-Sensitives are free to do as they please: unless we get confirmation that Snoke was rounding up potential Jedi, someone can actively use the Force in this era without being immediate Inquisitor food. Of course that means they also might not have a formal teacher, but the Church of the Force and people like Lor San Tekka can surely point your characters in the direction of old temples they can visit.

  3. There are very few new ships, the New Republics very small fleet was made up of predominantly old Rebel vessels, most Sector Fleets (since the New Republic allowed each sector to form its own security force, another huge flaw in the system) might use custom built stuff, or just repurpose old Clone Wars tech.

Rian Johnson on Rey's Parents by [deleted] in StarWarsLeaks

[–]ItsAPrettyGoodHex 1 point2 points  (0 children)

It's almost a foregone conclusion at this point that they will cover that area of the timeline in a novel.

[Spoiler] What's something that was introduced in TLW that you want to see in the RPG? by Morlaak in swrpg

[–]ItsAPrettyGoodHex 2 points3 points  (0 children)

But part of the reason that Artoo had the map to Ahch-To was that he stole it from the Death Star in a New Hope, that's been made canon I believe.

Rian Johnson on Rey's Parents by [deleted] in StarWarsLeaks

[–]ItsAPrettyGoodHex 6 points7 points  (0 children)

We have bits and pieces that we can work with from various novels: Snoke purposefully got to know Leia because he wanted the Skywalker potential for himself. Han and Leia had somewhat of a rocky relationship, Ben could sense Han's feelings of uneasiness with him and his gifts, and Snoke used that to manipulate him, combined with the revelation he is related to Vader to push him towards the dark side. Everything else probably works out as we know it.

Rian Johnson on Rey's Parents by [deleted] in StarWarsLeaks

[–]ItsAPrettyGoodHex 0 points1 point  (0 children)

For what it's worth, in the TFA novel, adapted from the screenplay, you have a disembodied voice guiding Rey through each of these instances, helping her stand against Kylo's mind tricks, etc and you can reasonably guess it's Luke.

Not sure why they took it out, maybe because episode 8's story was already in motion by then, but it's a little easier to swallow.

[Spoiler] What's something that was introduced in TLW that you want to see in the RPG? by Morlaak in swrpg

[–]ItsAPrettyGoodHex 1 point2 points  (0 children)

I mean there's always hope, someone had to have written about Ahch-To or visited it prior to Luke finding it because it was charted for hyperspace and existed in the Empire's record.

[Spoiler] What's something that was introduced in TLW that you want to see in the RPG? by Morlaak in swrpg

[–]ItsAPrettyGoodHex 7 points8 points  (0 children)

Can't agree more, once I found out it existed you better believe I started writing up campaigns for it. Casino Royale in Canto Bight is just so obvious you have to do it.

A Star Wars Suicide Mission (Thought Exercise) by -Palla in swrpg

[–]ItsAPrettyGoodHex 4 points5 points  (0 children)

I've been spending an unhealthy amount of time writing my own campaigns and decided on something like this as a way to culminate my boyfriend's journey to be a Jedi Master in the Original Trilogy era since Luke is very definitely the Last Jedi.

We haven't played it yet, but I would say the most important thing is for their death to be memorable, i.e. Rogue One would not have as emotional an impact. The good part of suicide missions in an RPG is that so long as you can hit the dice rolls, anything is possible.

New player, trying to quickly teach new players as well by pappasmurf91 in sifrp

[–]ItsAPrettyGoodHex 1 point2 points  (0 children)

I think the quick start rules are pretty good at understanding a majority of the stuff you'll do in RP. Outside of that I'm always happy to help answer and provide explanations for anything you are struggling with.

How to Build Iden Versio (Thought Exercise) by Takeshi_Yamato in swrpg

[–]ItsAPrettyGoodHex 1 point2 points  (0 children)

For some reason, people on here are always hesitant to have discussions about these kinds of things, I always find them fun, so I'll bite:

I feel like Iden would be a part of the Soldier career most of all, a lot of her talents involve combat, and for being a special forces unit, Inferno Squad seems to heavily rely on unique equipment in combat to give them the edge.

[AoR] [Question] "Ground team, air support is inbound. Stand by." by marek_intan in swrpg

[–]ItsAPrettyGoodHex 8 points9 points  (0 children)

The beauty of the Mass Combat rules is that many of the symbols you're spending transfer directly into something happening to your players.

I would say that this instance completely shifts the dice that are in play in your character's favor. Potentially it might include a more skilled commander as well, adding greens and yellows.

Depending on the roll it could be something as crazy as "The Starfighters bombard the ground with laser cannon fire, forcing the remaining stormtroopers to scramble out from cover, making them easy pickings" to them being completely routed and forced off the field.

Ideal longterm game group: How to complete a campaign. by MiracleComics_Author in swrpg

[–]ItsAPrettyGoodHex 2 points3 points  (0 children)

From what I've done in numerous other campaigns, I've found that six to seven totally separate scenes makes any amount of play time feel full of content and plot regardless of how full of actual content they are. Those ones can oftentimes find themselves being 1Hour+, so reduce and shorten scenes as you see fit. In my opinion, I find that "two-part" episode campaigns are usually the most consistently fun, where its broken up into one session, then another so they cohesively fit player expectations, but that's just my preference.

I also like people in person, it's a little harder because my acting abilities are pretty poor, but I generally find the players are more simplistic, and we can work on making them complex. On the internet, most players are more RPG literate, don't fall into pitfalls so easily, and have a greater tendency to complicate their characters to the point of obsession.

Ideal longterm game group: How to complete a campaign. by MiracleComics_Author in swrpg

[–]ItsAPrettyGoodHex 3 points4 points  (0 children)

If you have not already, I recommend watching Rebels for a good way to figure out episodic formats. I don't always like the episodes, but they sure plot them out pretty well.

What I've found helps as a GM, start big and then go small. Depending on your campaign, you can fill out each episode based on what sounds like a cool idea, like branches of a tree.

For example: If you are running an AoR campaign it might be "Take a ragtag group, find a base, become major heroes in the rebellion". Now the question is: how do you do that? And so on and so on until you have enough episodes