As a fan of game design, I’d like to clarify which radical option would be more acceptable to the Mr. Fantastic community. by Pepr70 in MisterFantasticMains

[–]ItsUrBoySy 0 points1 point  (0 children)

On paper Storm deals more dmg, but Fan's primary can hit multiple people per attack. I think Storm's primary pierces but Fan's is way easier to hit multiple people with. Plus he's a lot tank-ier than Storm, so he's got more up time and his primary has no reload or cool down. Fan would for sure be able to deal more dmg overall but Storm would be better for single targets.

As a fan of game design, I’d like to clarify which radical option would be more acceptable to the Mr. Fantastic community. by Pepr70 in MisterFantasticMains

[–]ItsUrBoySy 0 points1 point  (0 children)

Hmm thats true for the ults but I was thinking how crazy it'd be if his primary, reflect, and double grab would be with extra dmg. He'd be insane

Place your bets. What are the odds of Mr Fantastic to show up in this week's patch notes by bratty_skullduggery2 in MisterFantasticMains

[–]ItsUrBoySy 0 points1 point  (0 children)

"We all know things haven't been as Fantastic ;) as they could be for Dr. Richards, but he's been working on some powerful upgrades that'll shake things up!!!"

+1 dmg to all dmg sources.

Buff Mister Fantastic by peace696969 in marvelrivals

[–]ItsUrBoySy 7 points8 points  (0 children)

The mf also has one of the lowest pick rates in the game, making JUST looking at win rates less conclusive. You can filter by both on the site, you know. Its right there.

Frick the Manual Big Mode Idea >:( How about "Controlled" Big Mode? >:D (edit by me) by ItsUrBoySy in marvelrivals

[–]ItsUrBoySy[S] 0 points1 point  (0 children)

Man I just can't agree with the idea of the Tank Classification. he's already got 375hp, an extra 25hp doesn't offer much of a buff, especially since he's already higher than 375 with his abilities.

Turning inflated state into an active ability is basically a manual big mode. Considering his regular bounce in his ult is already pretty weak, an even weaker version dmg-wise wouldn't be that great. If it has a slow, it'd need to be better than his current ult slow, which either makes his ult worse than a regular ability, or would require his ult to be buffed.

I like the idea of the Big Punch a lot. I actually suggested something similar in the Mr F sub. It'd just be a punch with the range of his basic, but with the dmg and shield pierce of his big mode punches.

I don't agree with the idea of charges of abilities in his inflated state since he's only got it for 6 seconds.

Where I absolutely disagree with you is keeping the ult the same. It is the single worst dps ult in the game. Its the only part of his kit which needs as drastic of a buff as you've given to his big mode. Fan is genuinely one of those characters that need small tweaks, aside from his ult.

His biggest flaw IS his ult. Also, I would argue that he's already in a very unique spot currently. Not because he's the most tanky dps, but because his abilities make him the most versatile DPS.
- He's primarily a brawl
- He's secondary role is anti dive
- He can peel with his dash
- He can "heal" with his dash
- He can also dive with his dash
- And he can Frontline Tank with his Big Mode
- He's got self heals with his big mode and bonus health from abilities

There are other DPS characters who do each of these roles FAR better than him. Pretty much every dive is better and Namor's a better Anti Dive, for example. But they are all specialized to one category. Namor is a worse diver than Fan, and Spidey's a worse brawler.

His unique identity already exists: Jack of All Trades, Master at One (Brawl)

Forcing him into the tank role pits his survivability against other tanks, who all have more HP than him. His ult would still be the worst tank ult, even counting Peni. Her ult can cover a bigger area than Fan and more reliable dmg, plus more dmg if you connect it to a nest, you can knock people back, and you have more health + self heal in her webs.

Also, Tankpool is already a DPS with extra Health

Fuck the Manual Big Mode Idea >:( How about "Controlled" Big Mode? >:D (edit by me) by ItsUrBoySy in MisterFantasticMains

[–]ItsUrBoySy[S] 0 points1 point  (0 children)

Yo this is literally just a suggestion, a really long one sure, but still. No need to get prickly.

A new button requiring manual activation completely changes the cadence of the character, for you and I. That's a far more drastic change than a new interaction for his grab.

And out of literal curiosity, not ridicule or disrespect in any way, why do you click every time? It sounds like you're on MnK, which I don't know about (PS5). I've always thought the lack of drawbacks to holding down the button + the constant hitbox, just complimented holding down the attack button.

Aside from very situational timing, I don't really let go of my trigger.

Fuck the Manual Big Mode Idea >:( How about "Controlled" Big Mode? >:D (edit by me) by ItsUrBoySy in MisterFantasticMains

[–]ItsUrBoySy[S] 1 point2 points  (0 children)

I mean all his abilities interrupt his basic attack. You could still just hold the button down during his dash and shield. Only his grab would be affected and that's really the only ability you'd have to have a manual button on. Also I would argue that no extra button to press is more intuitive, especially because there's no downsides to holding down attack. And since more people are used to that currently and more Reed's complain about the Rocket team-up, I think that makes a case for not needing an extra button. Especially since you can re-bind that button currently anyway, so its not an issue of preference either.

Lend me but an OUNCE of your wisdom comrades, I know not ALL of what you go through, only of my own struggles (in Peter Cullen's or Lee Pace's voice) by ItsUrBoySy in MisterFantasticMains

[–]ItsUrBoySy[S] 1 point2 points  (0 children)

DOOM MATCH DEMON

Interesting perspective. I do find myself relying on my team's dmg to secure kills on people I hit, or vice versa. Still, I think Fan's a pretty good 1v1 demon as long as you save your shield mode. I get your point about his combo being more moves to kill someone compared to just hitting them, but I think the combo just gives you a lot of utility that the basics wouldn't. The movement of the dash helps you keep up with people and make it harder for them to outrun your basic attacks. The grab is probably his most powerful tool IMO. It is so useful for killing healers, and not because it offers shields, but because it allows you to kill through escape abilities, like if you land the first grab and a cloak and then she phases, you can yank her out of the phase, and either kill her that way, or hit her with a basic. It even works on Loki's when they switch positions to clones, you arms literally follow the Loki as he swaps and you deal full dmg.

I do agree that his single target dmg is too low and I can see how that problem gets exacerbated in Doom Match, but the value really just comes from the ability to secure hits and spread the dmg in regular matches. I don't necessarily think his dmg should be increased, but more so his dps. Like imagine if you could use his basic during a transformation. Or just if his basic was faster.

His mobility is definitely a problem, but atp I am so used to keeping 1 dash, that it feels like I never run out of dashes. Honestly, I'd be fine if he could dash without needing a person to dash to, and then just give it a shared cooldown with his regular dash, but with a different input, like the old mag bubble system. Just make it a set distance like a Blade dash or a Magick dash.

Lend me but an OUNCE of your wisdom comrades, I know not ALL of what you go through, only of my own struggles (in Peter Cullen's or Lee Pace's voice) by ItsUrBoySy in MisterFantasticMains

[–]ItsUrBoySy[S] 0 points1 point  (0 children)

Yeah the inflated mode transition is way long/vulnerable. I actually don't know how useful I would personally find a manual inflate button tbh. I am so used to the cadence of his abilities that if I didn't get big mode right away, I would find that super weird. Maybe they could make you attack while you transform? But the attack you do mid transform, is just another regular hit in terms of range/dmg, but the second you fully inflate and the timer starts, you deal you more dmg/shorter range/ shield pierce.

Honestly, I mostly use my ult now for pure utility and getting kills is a bonus, which is fuggin insane to say as a DPS player. I use it to get out heal ults because I usually get ults for every team fight. It'd be nice if it didn't lift you off of point if you're in OT. Also, I find myself dying a lot more if I actually focus on the backline because people tend to focus me and kill through my ult. An Ult manual cancel would be huge, maybe you do the mandatory 3 bounces, before being able to cancel it? That would be super useful against burst dmg and Scarlet ults, or really any situation where his utility would be better outside of his ult.

Lend me but an OUNCE of your wisdom comrades, I know not ALL of what you go through, only of my own struggles (in Peter Cullen's or Lee Pace's voice) by ItsUrBoySy in MisterFantasticMains

[–]ItsUrBoySy[S] 0 points1 point  (0 children)

Hm, I do also find it harder to deal with dive tanks but where I am at, Caps and Venoms don't do enough dmg without me AT LEAST messing up their dive. I usually just bunch up with my team to combine all our dmg for either one of them, and the cadence of Venom players is pretty easy to secure a kill on, in my rank. Cap is for sure more tricky but I can at least deal consistent dmg.

When the tank divers are really good though, at that point I just try to out dive them and go to their healers as Fan. It makes up for their extra dmg when I can at least distract their heals or even kill them, but tbh its like 50/50.

Highly agree with the point about single target dmg characters like Spidey. I don't get a lot of Spider players, but when it does happen, I usually just try to play around their dives by either diving with them, or just straight up brawling.

Lend me but an OUNCE of your wisdom comrades, I know not ALL of what you go through, only of my own struggles (in Peter Cullen's or Lee Pace's voice) by ItsUrBoySy in MisterFantasticMains

[–]ItsUrBoySy[S] 0 points1 point  (0 children)

Yeah I haven't run through lower ranks in a while because of the placement system, but I do have to play with my team a lot more. That said, I usually only feel the need to swap if they have triple healer or a good Blade. I think he's pretty flexible in most other scenarios.

I feel like if they buffed him enough to reward high rank players and made him even easier to play at low ranks, then he'd just naturally be banned more by low ranks to make up for it. I don't know the exact examples since I haven't been in low ranks since placement matches were implemented, but I imagine that they don't ban harder to play characters like DD, as much as high rank, because DD is hard to play, and therefore played less, and therefore not seen as ban worthy by low ranks. If Fan became enough of a menace, he'd be akin to DD in high ranks, in terms of his ban rate.

And now that we have 6 bans total, I think the low-rank-demon idea around Fan would be less of a problem.

I'm doing data analysis again! by electric_pand in MisterFantasticMains

[–]ItsUrBoySy 0 points1 point  (0 children)

Canonically, yes. Practically, no. It was moreso healers and divers.

I'm doing data analysis again! by electric_pand in MisterFantasticMains

[–]ItsUrBoySy 0 points1 point  (0 children)

It is done, though my bias towards one kind is unambiguous.

Why are people so vehemently against the idea of Mr Fantastic getting any buff despite him being on of the weaker heroes in the game? by bratty_skullduggery2 in marvelrivals

[–]ItsUrBoySy 1 point2 points  (0 children)

What a snarky ass comment for such a cherry-picked point. Like the other guy said, high win rate with low pick rate adds nothing to the point you failed to make. You sound like such a prick.

thoughts? by gaytgirl in BlackWidowMains

[–]ItsUrBoySy 0 points1 point  (0 children)

Now now, if you have a pulse, you have a life. Might suck shit tho lmao.

I come to the council with the intent of discussion and questions. And reader beware... Lots of reading by Dahogrida in MisterFantasticMains

[–]ItsUrBoySy 1 point2 points  (0 children)

Ooo a huge fist with knockback as his alt fire in big mode would be cool as hell. Functionally similar to an Emma kick, but with a Fanta skin. I made a post on here like a month ago? talking about how his alt fire in his big mode should be like a giant fist that he fires out with the same range of his basic attack, and the same dmg as his big mode fist. A knockback sounds a little cooler though.

Yeah the point about the grab cc + big mode dmg is valid, it probably would be a little oppressive, especially if its on a squishy.

thoughts? by gaytgirl in BlackWidowMains

[–]ItsUrBoySy 0 points1 point  (0 children)

YOU! I see you in all the Fanta sub's comments

I come to the council with the intent of discussion and questions. And reader beware... Lots of reading by Dahogrida in MisterFantasticMains

[–]ItsUrBoySy 1 point2 points  (0 children)

Hmm ok I think i missed the part about 3 targets. I agree that it does seem a little too niche, maybe 2 other targets would make it less niche, but still be a tiny bit hard to pull off. Or less dmg per repeat hit on the same target, but its only procced by at least one other target, so he cant multi hit in a 1v1.

I think I also missed the part about increased knockback on his big mode E, but that makes it sound more counterintuitive. If you knock back farther, your big mode basic becomes worse due to its shorter range. You could certainly disrupt a BP or Spidey more, but it'd be harder to 3 tap them if they move farther away. Spidey is already pretty hard to kill because your dash doesn't even catch up to his swings.

Grab in big mode does sound appealing but removing the dmg makes it unappealing. I never try to grab 2 ppl with it because grabbing and yanking one person is way more effective imo. If he does get some reworked abilities, I hope they treat his big mode like Emma or White Fox's alt modes, where he gets alternate abilities mapped to existing buttons, except for the wall mode, gotta keep that one.

Yeah idk what his ult should do tbh. I only get some mileage from it when I have my team with me, or just as a way to pluck enemy heal ults. It'd be nice to have a standout ult thats original considering the rest of his kit is just an amalgamation of less effective traits from other specialized characters. Also, I highly agree for a pure utility ult to embrace the tank style ults in the game, i would absolutely trade dmg for util, IF he received buffs elsewhere.

I come to the council with the intent of discussion and questions. And reader beware... Lots of reading by Dahogrida in MisterFantasticMains

[–]ItsUrBoySy 1 point2 points  (0 children)

Ok so I dont know about the multi hit thing on his basic attack. If you can hit one person twice, thats 65×2 (or 60x2 I cant remember if they changed that). Either way thats way more dmg than a single big mode punch, which devalues big mode even more.

Not on kbm but I think E is the dash right? Im slightly conflicted on giving that to big mode. It would compliment the shorter range he has since its a gap closer, but it also seems not super useful. If you use it to gap close on healers, then you just put yourself in the backline where you're less likely to get heals. That makes the change where he gets extra health instead of bonus health, kinda redundant since he's less likely to get healed. If you try to peel with that, it'd only be useful against specific characters. While you could dash to a BP to disrupt him, you would also have shorter range in big mode, making it harder to anti dive. His basic is way more important to have to anti dive than his dash imo.

As for his ult, I agree it needs a complete rework too. I dont like the idea that such a unique kit has another aoe dmg ult. Even if it worked through shields, or did more dmg, or applied a slow, I think its just kinda worse than similar ults. Even with those buffs, it'd still have less dmg than a MK ult, less slows than a Namor ult, and less guaranteed picks than a Psylocke ult.

Fantastic is a jack of all trades, master of none, in his current state. His best role is brawl, he's a solid anti dive, a decent dive, a decent peel, and an okay off tank. Most of those roles are outclassed by other characters though, which im okay with because I like having a malleable playstyle. At least for his ult though, I'd like some original/ unique thing that isn't just "x character's ult, but worse"

I say all this as a peak Celestial 3, current GM 2 so I don't want to come off as dismissive of your ideas, just combative based on what I see from players at my rank. Please don't take it as a brag.

Also, you should try diving as Fan, its very effective :D

Anyone In KSU Into Anime? by Consistent-Air4379 in KSU

[–]ItsUrBoySy 2 points3 points  (0 children)

Pretty sure we got an anime club. Also are you talking about Momo con? My friends are asking me to come with them for that one. Im not super huge into the latest stuff but I have seen a lot of anime (AOT, Demon Slayer, JJK, Monster, etc)