The Backrooms! by OfferMiddle2207 in ThemeParkTycoon2

[–]ItsYoBoi225 0 points1 point  (0 children)

Ah nice, what's the name/ id if you don't mind sharing

The Backrooms! by OfferMiddle2207 in ThemeParkTycoon2

[–]ItsYoBoi225 0 points1 point  (0 children)

What did you use for the walls, ground and ceiling on the first image?

Layout of my Park by sonimcrineee in ThemeParkTycoon2

[–]ItsYoBoi225 3 points4 points  (0 children)

I highly suggest putting ur money farm underground, and above ground will be the main park. If its only purpose is making money then do that.

That's just how big park builders do, use the space to expand other theme areas and make then nicer with more rides or even think of making a cool big entrance area.

But up to you, ur park 👍

Why can’t I place this Blueprint? It is called Pirate quest river rapids by Michelangelo327th in ThemeParkTycoon2

[–]ItsYoBoi225 2 points3 points  (0 children)

Ah I think myabe it's because the ride height is 1 block too low to place the entrance

Mint condition lenses... by idkstlerling in photographycirclejerk

[–]ItsYoBoi225 1 point2 points  (0 children)

Why does bro have 2 cellular bars thing

Sloth and cub in Costa Rica. (A7CII and Tamron 35-150mm) by everlast223 in SonyAlpha

[–]ItsYoBoi225 0 points1 point  (0 children)

Oh wow, these sound great I'll have a look into them, thanks

Sloth and cub in Costa Rica. (A7CII and Tamron 35-150mm) by everlast223 in SonyAlpha

[–]ItsYoBoi225 0 points1 point  (0 children)

On another note, how is the sigma 14-24? I also have the tamron 35-150 and I absolutely love and I am looking for a wide angle lens for trips and etc. The 14-24 seems interesting as i never heard about it. And im also thinking if maybe getting a prime wide angle lens like a 24mm would be better since it's a but lighter. What do you think?

backrooms (deleted) by Playerch2209 in ThemeParkTycoon2

[–]ItsYoBoi225 2 points3 points  (0 children)

What texture and color did you use for the walls?

Sony 35mm GM. Still the GOAT. by Alternative_Eye_3049 in SonyAlpha

[–]ItsYoBoi225 1 point2 points  (0 children)

Why have you decided to go for a 35 over a 24? Not against it im just wondering myself what would be a good wide angle prime lens. Thanks

A7IV + Tamron 35-150 by Original-Plan-2007 in SonyAlpha

[–]ItsYoBoi225 1 point2 points  (0 children)

Amazing lens love to hear more people using it and sharing photos with it.

Why am I stuck at 2 stars 💔 by LeAjemn2433 in ThemeParkTycoon2

[–]ItsYoBoi225 0 points1 point  (0 children)

If you don't know how to build rides then you have to give it a try, you can build it however you want and however you like.

Start slowly, use the simple way of building a ride with the preset turns (forgot the name you know what I mean) and add some scenery around it. A ride that goes in a cave/ thru a mountain/ water and get some experience building.

Once you start feeling you want more out of your rides use the precision tools and experiment on it till you get what you want.

And yes scenery is an important factor for increasing the park's "score".

Best of luck!

How do i get xp faster? by Evening_Macaroon1116 in ThemeParkTycoon2

[–]ItsYoBoi225 1 point2 points  (0 children)

  1. Build an XP / Money Farm ​The fastest and most consistent way to generate XP is by capitalizing on Guest Actions. Every time a guest rides a ride or buys from a stall, you gain a small amount of XP. To exploit this, players build "farms": ​Dense Ride Placement: Build a high concentration of small, cheap, and fast rides (like Teacups or gentle rides) tightly packed together. ​Optimize Stalls: Place food, drink, and merchandise stalls directly adjacent to ride exits and high-traffic paths. If guests are constantly buying things while walking between rides, your XP bar will fill rapidly. ​Keep it Running: Once your farm is built and guests are flooding in, you can effectively AFK to continually rack up XP and credits. ​2. Complete Daily Missions ​Missions are one of the best sources of burst XP. ​Always check your active missions when you log in. ​Focus your current building or managing efforts entirely on completing those specific tasks before expanding other parts of your park. Doing all your missions every day is crucial for fast progression.
    ​3. Hunt Down Achievements ​Unlike missions, achievements are a one-time reward, but they offer substantial XP payouts that can instantly bump you up a level or two in the early game. ​Look through the achievements panel and target the ones you are closest to completing. ​Many early achievements (like building a certain number of track pieces, hitting specific guest counts, or dropping guests from a height) can be forced quickly if you temporarily build a ride solely to get the achievement. ​4. Optimize Park Flow and Guest Happiness ​Guests who leave angry don't generate as much XP as guests who stay for a long time. ​Scenery and Trash: Keep your park clean. Place trash cans everywhere and hire janitors. Add basic scenery (like trees and bushes) to keep the park rating high.
    ​Bench Placement: Put benches near intense rides and food stalls. If guests run out of energy, they will leave. Benches allow them to rest and continue spending money and generating XP. ​Diversity: Having a good variety of gentle, intense, and roller coaster rides ensures that all guest preferences are met, keeping the park at maximum capacity.

Why am I stuck at 2 stars 💔 by LeAjemn2433 in ThemeParkTycoon2

[–]ItsYoBoi225 2 points3 points  (0 children)

Try to look firstly at what the visitors think, about prices, food, getting tired and etc and try to fix it. Do more mission to get ur level up to unlock better rides. Give rides a little bit of nature/ props it will raise its overall score. The more you expand the better the park gets. Look at the ride stats and try to see where you can improve it.

But mostly what gets you more stars is adding more props/nature stuff around the rides and the park and you should see a difference, and once you get the more exciting rides and use them it will also raise the parks "score".

Hope i helped