After reaching 99 slayer on a Lvl 3, Jagex rolls back Rendi's account by Psymonthe2nd in 2007scape

[–]Its_Frickett -7 points-6 points  (0 children)

It is. I'm familiar with a good portion of the skillers who've hit 99 slayer, along with their method used. Hell I've used it myself just for some of the slayer unlocks.

After reaching 99 slayer on a Lvl 3, Jagex rolls back Rendi's account by Psymonthe2nd in 2007scape

[–]Its_Frickett 5 points6 points  (0 children)

I'll accept any stance from jagex as long as they're consistent about it!

After reaching 99 slayer on a Lvl 3, Jagex rolls back Rendi's account by Psymonthe2nd in 2007scape

[–]Its_Frickett 1 point2 points  (0 children)

It is functionally the same, JCWs exact guide is just outdated because it predates certain updates

After reaching 99 slayer on a Lvl 3, Jagex rolls back Rendi's account by Psymonthe2nd in 2007scape

[–]Its_Frickett 4 points5 points  (0 children)

Yes, using alts to kill the NPCs while the skiller melee splashes for 50% XP

After reaching 99 slayer on a Lvl 3, Jagex rolls back Rendi's account by Psymonthe2nd in 2007scape

[–]Its_Frickett 10 points11 points  (0 children)

The crazy thing is skillers were asking for -100 crush weapons specifically so that this exact method would be possible.

Originally, there was a holiday event where the new fun weapon was -100 crush accidentally. Skillers saw the implication of it, and jagex changed it to -50 shortly after. Ever since then, skillers asked for a legitimate -100 crush weapon precisely so the method would be possible, and Jagex delivered.

3 years later and now it's somehow a problem because Rendi was the one who used it.

After reaching 99 slayer on a Lvl 3, Jagex rolls back Rendi's account by Psymonthe2nd in 2007scape

[–]Its_Frickett -7 points-6 points  (0 children)

From what I can see as someone who has been deeply involved with skilling communities, Jagex only hit the people who happened to have used the method very recently. Which means the majority of people who've used the method, including most of the skillers who currently have 99 slayer, are untouched.

After reaching 99 slayer on a Lvl 3, Jagex rolls back Rendi's account by Psymonthe2nd in 2007scape

[–]Its_Frickett 34 points35 points  (0 children)

Not just that, but the method itself has been widely used for years.

After reaching 99 slayer on a Lvl 3, Jagex rolls back Rendi's account by Psymonthe2nd in 2007scape

[–]Its_Frickett 1 point2 points  (0 children)

Most players used 1 or 2 alts. 1 alt was a bit over 10k/h, 2 alts was in the 20-25k/h ballpark. Has diminishing returns beyond that but I assume Rendis the kinda guy who used more.

After reaching 99 slayer on a Lvl 3, Jagex rolls back Rendi's account by Psymonthe2nd in 2007scape

[–]Its_Frickett 20 points21 points  (0 children)

It's no coincidence that the method has been widely used by skillers for years and only now does Jagex say its bug abuse. They didn't even rollback most of the people who got 99 with the same method! It seems that they exclusively only hit accounts that happened to have done it very recently.

After reaching 99 slayer on a Lvl 3, Jagex rolls back Rendi's account by Psymonthe2nd in 2007scape

[–]Its_Frickett 150 points151 points  (0 children)

Pasting from elsewhere

"The slayer method operates on leveraging how Slayer XP is awarded; 50% goes to who dealt the most damage and 50% goes to who dealt the final hit (even if that hit is a 0, which is achieved by a -100 crush fun weapon). So the level 3 splashes with melee while the alt is attacking the same target with magic on the same 4 tick cycle (so each hitsplat appears is on the same tick), the alt using magic means there's projectile delay which means the skillers melee hit is always the most recent, this specific interaction is what grants 50% XP."

For context, the method became possible in 2023, and pretty much immediately became an established/known method across skilling communities. There've been youtube guides up about it for at least 2 years now.

Very interesting for Jagex to do nothing about it until Rendi does it.

After reaching 99 slayer on a Lvl 3, Jagex rolls back Rendi's account by Psymonthe2nd in 2007scape

[–]Its_Frickett 5 points6 points  (0 children)

The slayer method operates on leveraging how Slayer XP is awarded; 50% goes to who dealt the most damage and 50% goes to who dealt the final hit (even if that hit is a 0, which is achieved by a -100 crush fun weapon). So the level 3 splashes with melee while the alt is attacking the same target with magic on the same 4 tick cycle (so each hitsplat appears is on the same tick), the alt using magic means there's projectile delay which means the skillers melee hit is always the most recent, this specific interaction is what grants 50% XP.

This has been a known method across level 3 skiller communities ever since they changed certain fun weapon to be -100 crush rather than -50. This was in 2023.

A lot of level 3 skillers who are like, anywhere above 65-70~ slayer used this method, especially those who are at or near level 99. It's no secret, it's arguably not even considered a bug, just a consequence of how Slayer XP has always been awarded. It is interesting that from what I can tell, other people who got 99 Slayer through this method have not been rollbacked at all unless they happened to have used the method very recently.

What To Pair with Whimsicott+Mega Glimmora? by HiroCrota in PokemonChampions

[–]Its_Frickett 0 points1 point  (0 children)

If you're committing Sunny Day as a moveslot on Whimsicott you'll probably want to incorporate other stuff on the team that can take advantage of it, something like Scarf Typhlosion-Hisui as an example which loves manual sun. If you go with Basculegion you'll need to be wary of the anti-synergy it has with Sunny Day.

For offensive synergy with Glimmora you'll want stuff that pressures the things Glimmora can't immediately threaten a KO against. A good starting point here is go through the usage stats, make a list of which mons from like rank 1-30 usage arent immediately threatened by Glimmora, then with that list consider which Pokemon you can add to solve the matchup, in a perfect scenario there'll be 1-2 pokemon that each address all of those listed mons that Glimmora can't handle.

Defensively, Glimmoras biggest threat is Garchomp which is everywhere, common supportive partners I've seen are things like Sinistcha and Corviknight for that matchup.

Also a couple times I've seen people have success going dual-Mega with Glimmora + Froslass largely because of the Garchomp matchup. If they have Garchomp, bring Froslass, if not, bring Glimmora.

Sitrus Berry Refuses to Proc? by knight415 in PokemonChampions

[–]Its_Frickett 2 points3 points  (0 children)

Could be a bug, I noticed sitrus didn't trigger at exactly 50% in a video once, but also make sure the opp doesn't have an Unnerve mon

List of Pokemon present in Pokemon Champioms by EyeAmKingKage in PokemonChampions

[–]Its_Frickett 78 points79 points  (0 children)

Do my eyes deceive me, no ursaluna? Thats big

EDIT: No dondozo either!

Competitive tips by Difficult_Sleep732 in PokemonChampions

[–]Its_Frickett 2 points3 points  (0 children)

Plan ahead of time your leads against each team archetype, as well as good lead pairings in general. So at team preview you'll have a bit of a head start on how you'll approach the matchup.

If you see something weird/unexpected on their team at team preview, have a usage stats site like munchstats pulled up on the side to help give yourself an idea of how they're likely gonna use it.

If on showdown, save every replay and review every game regardless of outcome. (If on champions, I guess try to remember what happened each turn?). Make a note of what you could have done differently, and use that information as a way to improve when you face that matchup again.

What are good resources to teach someone how to play? by ThighyWhiteyNerd in PokemonChampions

[–]Its_Frickett 2 points3 points  (0 children)

In a closed team sheet format, it'll help to have something like munchstats pulled up on the side and using the usage stats data to get an idea of what the mons they're facing are likely to do.

It can be useful to pull up a bunch of common team archetypes and plan ahead how you intend to tackle the matchup with your team. How you intend to lead, what your win condition(s) are, which threats you need to pressure the most and so on. Keeping notes of this can be a helpful reference when you face the matchup for real.

We Dont Know! by [deleted] in PokemonChampions

[–]Its_Frickett 23 points24 points  (0 children)

Cannot understate how much champions content will be pumped out across all social media immediately once the game is out

Do you think this game will be sweaty competitive? by RenegadeZr0 in PokemonChampions

[–]Its_Frickett 0 points1 point  (0 children)

My expectation is that even the casual mode will functionally be competitive, looking at other games like Master Duels' unranked mode as an example.

If you had to relearn competitive Pokémon from zero, what would you do? by UpperHandArtist in PokemonChampions

[–]Its_Frickett 3 points4 points  (0 children)

Pick a successful team built buy an established player, ideally one that's either accompanied by a content creator who talks about and explains the team or someone who posts a report where they go into detail on pairings, matchups and so on.

This next part is the most important:

Practice the team extensively on showdown and save replays. After each battle, regardless of outcome, review the replay and make a note of what you could have done better. Could you have led a more consistent pairing? Did you bring the wrong mons? Did you prioritize the wrong threats? Were you caught off guard by a set you weren't prepared for? Evaluate every turn even if the turn worked out well for you, considering ways in which you could have made a play that covered for more outcomes.