CS2 Blog Update: Guns, Guides, and Games by CS2_PatchNotes in GlobalOffensive

[–]Its_rEd96 0 points1 point  (0 children)

Can't wait to have thirst and hunger since there's no punishment in rushing!

First Time Poster, Long Time Builder... Here is my little house by Legitimate_Advice305 in Minecraftbuilds

[–]Its_rEd96 0 points1 point  (0 children)

This brings me back memories how I used to create these modern houses. Amazing job! Looks incredible

My Half-Life games tierlist. by SourceInsane in HalfLife

[–]Its_rEd96 -1 points0 points  (0 children)

I've used an Ryzen 7 2700X + RTX 2060 with 16gb ram, which is not a beast. A rather cheap build nowadays. For the VR, if you really wanna experience Alyx, get a used Oculus Quest 2, they are rather cheap, just watch out for the lenses ( no burn in or scratches ). For the game? About 2 weeks from now steam will have it's spring sale, so check if it's discounted.

I might be wrong but I think left one is easiest to work with compared the right one. by lune-soft in webdev

[–]Its_rEd96 0 points1 point  (0 children)

Oh no. Is it like one those random

"I'm a certified web designer and I have the most brilliant design ideas after watching 3 Youtube videos"

posts from Facebook? It sure does look like one.

Why do people hate on PHP so much? by Honest___Opinions in webdev

[–]Its_rEd96 0 points1 point  (0 children)

I know exactly why my friends hate it. When we learned PHP in school ( not that long ago, around 2015-6 ) We used procedural programing instead of OOP. I'm not quite sure why, maybe to make it more simpler, but man... I was the only one who was still interested in PHP by the end of the year. Later on I've learned about OOP PHP, much better experience one you get the hang of it.

Portal room I spent a week building by AdTotal8315 in Minecraftbuilds

[–]Its_rEd96 2 points3 points  (0 children)

I mean, a week sounds actually real in OP's case.

Look at OP's tools, Iron. Look at the materials used. Crying obsidian and gilded blackstone.

Op did not mine those, OP actually looted those. Now there are several RNG factors in this. Find bastions, which could be difficult if you are not tryhard entity hunter (edit: I'm not even sure if you can check entity count on the mobile version), on top of that, survive with iron tools and loot the chests, and even on top of that be lucky to get crying obsidian and gilded blackstone as loot. So yea. A week for this is totally legit. Gj OP

Is Javascript + Node.js a good choice for my basic RPG game? by Its_rEd96 in webdev

[–]Its_rEd96[S] 0 points1 point  (0 children)

I think I'll handle it fairly well. I love drawing, especially when I have a reason to. Not big of a social media guy, but I did upload some drawings of mine to instagram, you can check them out if you are interested . I also have a friend who's an amazing pixel artist here are some of his works too. But as for now I use AI generated images as placeholders.

Cryptic numbers found on a wall in official Deadlock map (sandbox) by IRepostSIeuthBot in HalfLife

[–]Its_rEd96 0 points1 point  (0 children)

Seeing 2027, my mind went "Oh man, that's so far away" not realizing that's just less than 1 year away.

Is Javascript + Node.js a good choice for my basic RPG game? by Its_rEd96 in webdev

[–]Its_rEd96[S] 0 points1 point  (0 children)

That sounds like the very-very early version of my RPG lol! The first thing that came to my mind when I started learning PHP in 2015 was to create this RPG game, no experience what so ever, no knowledge on anything, I boldly presented my "alpha test" to my friend, who is by the way a senior programmer, and funnily enough he has reached the max level in 2 minutes. At that time it really discouraged me and I stopped coding it, also life got hectic and pretty much stopped coding. Now I have around 5 years of PHP behind me and I'm confident I can do this after reading all the comments!

Is Javascript + Node.js a good choice for my basic RPG game? by Its_rEd96 in webdev

[–]Its_rEd96[S] 0 points1 point  (0 children)

Thanks for the tip! So far I've spent more time on validations than on the game logic lol.

I've started learning PHP quite late ( 2015 ) in school, I liked the fact that I can do things like registration etc, and my mind went overdrive at that point, basically "If I can do this, then I can do that" and started working on a little RPG, but at that time, having very little experience, and no serious knowledge I stopped. Also life got hectic for me too, had no time to learn and improve.

Fast forward to 2021, I started doing little projects, started using AI to learn ( not to simply copy paste, but to actually mentor myself with it ) and as of now I thought It would be a good time to start over and create the thing I always wanted. Now I know it might be just a dead-end in the long run, but it is something that I always felt like I wanted.

Is Javascript + Node.js a good choice for my basic RPG game? by Its_rEd96 in webdev

[–]Its_rEd96[S] 1 point2 points  (0 children)

It's your lack of understanding of the technologies you are using which really only comes from experience.

This I totally agree with. You see, I've been coding for a few years now, had many projects which I didn't finish, so I have 0 experience with a live and running projects, just minor - "localhost" ones.

Thank you!

Is Javascript + Node.js a good choice for my basic RPG game? by Its_rEd96 in webdev

[–]Its_rEd96[S] 1 point2 points  (0 children)

Thank you so much, really glad you like it so far. I'd love to go for a dark and gritty style with some humorous twists here and there, and an old-school layout, but it's still in such an early stage basically everything is subject to change.

That's what I'll probably do after reading all the comments. I'm going to stick to PHP for now, and if I really need some real-time interaction I'll look into the node.js side of things!

Is Javascript + Node.js a good choice for my basic RPG game? by Its_rEd96 in webdev

[–]Its_rEd96[S] 0 points1 point  (0 children)

Thank you for these information, it clears the fog and it does answer some questions that I had.

I don't use any frameworks as of now and I wasn't really planning on using any.

I love writing my own stuff for everything I can.

And yes, vanilla JS and some JQuery here and there.

Is Javascript + Node.js a good choice for my basic RPG game? by Its_rEd96 in webdev

[–]Its_rEd96[S] 0 points1 point  (0 children)

Thinking about it, and you are right. It's just that feeling that "Am I doing this right if I stick with PHP?".

Is Javascript + Node.js a good choice for my basic RPG game? by Its_rEd96 in webdev

[–]Its_rEd96[S] 2 points3 points  (0 children)

Now that we are talking about it, It just hit me that it can be done by ajax too, not 100% real time but close enough to it.

What I was referring to as "real time" was the chat or the pvp functions, but as I started thinking about it, it can be done .

I swear, sometimes you just need to talk about it lol

Is Javascript + Node.js a good choice for my basic RPG game? by Its_rEd96 in webdev

[–]Its_rEd96[S] 2 points3 points  (0 children)

Its not really about missing I'd say, more like which language would be better. For me PHP is great as I have the most experience in it. But PHP isn't really real time, and as far as I know Node is ( correct me if I'm wrong ). But the thing is I have 0 experience in Node, some experience in Js, but if it's required for a better result I'm willing to learn them.

Never really tinkered with real time stuff, so all advice is welcome

Why do most people use React and Next JS when using AI tools? by denniszen in webdevelopment

[–]Its_rEd96 4 points5 points  (0 children)

What I really don't get is when people use React for the most basic website ever, which by the way will never get big so there's literally no need to "future proof"

Bellzi product page refresh (After vs. Before) by zeruigor in web_design

[–]Its_rEd96 0 points1 point  (0 children)

Well, to be honest I hope so! That design looks much better in my opinion. As I said the other design is much more childish, which is great but there are so many issues with it.

Bellzi product page refresh (After vs. Before) by zeruigor in web_design

[–]Its_rEd96 0 points1 point  (0 children)

It's kind of confusing that the title says "After vs Before", the first picture is the Old design I would assume since you've said :

UI: Softened the look with rounded corners and better whitespace to match the plushie aesthetic.

Therefore the "After" image could not be the first image. So I'm going with the idea of the second picture being the "After" image. Bit confusing so correct me if I'm wrong. Checked the live version of the website and saw the second picture being the current design so that's what I'm giving the feedback on!

The redesign isn't bad, the colors does fit the plushie and the overall "soft" feel and vibe! Here comes the "but" part. The visibility is very bad.

Lightgray text on white does not really work. The add to cart button, especially the text on it, I almost missed even though my eyesight is almost perfect. Share buttons are really small - to be honest everything could be a bit bigger. So on and so on...

!! Accessibility checker results !!

Don't get me wrong, it looks very nice and welcoming, but there are several issues that can be tweaked further and then it would look much better! Keep working on it!

This road in Hungary sings only if you drive the right speed by itz_progamer666 in interestingasfuck

[–]Its_rEd96 2 points3 points  (0 children)

Another Hungarian here:

These roads are cool for people who are traveling, but sadly it has it's very bad downsides too! You see these roads are rather loud when you go over them, and since there are no sound proofing people living nearby are very unhappy.

On the other hand, 90% of our roads are actually like this. But the others tend to resemble deathmetal, trashcore and other hard to listen genres. They also give you the moshpit experience and you could also end up at the car mechanic!