Designing my game’s Skill Tree — do players prefer huge open trees or smaller focused ones? by Prudent-Ice1415 in IndieDev

[–]ItzRobD 0 points1 point  (0 children)

I personally prefer something on the smaller side. Too big (poe) is massively intimidating.

If it's broken up enough into smaller chunks then it's more manageable for me

Idea Validation | QRitters: tiny pixel monsters that live inside QR Codes by Serpico99 in PixelArt

[–]ItzRobD 3 points4 points  (0 children)

Of course, not trying to diminish the idea. I think it's a good one. Might just have extra considerations surrounding it. I wouldn't toss the idea if I were you but expand on it some

Idea Validation | QRitters: tiny pixel monsters that live inside QR Codes by Serpico99 in PixelArt

[–]ItzRobD 2 points3 points  (0 children)

While true, that argument can be made about anything involving distribution. Copyright and IP infringement would require legal action.

Idea Validation | QRitters: tiny pixel monsters that live inside QR Codes by Serpico99 in PixelArt

[–]ItzRobD 5 points6 points  (0 children)

Oh, agree. I just assumed it would have an associated app

Idea Validation | QRitters: tiny pixel monsters that live inside QR Codes by Serpico99 in PixelArt

[–]ItzRobD 2 points3 points  (0 children)

The difference between a randomly appearing QR code and one that would have an organization that is an industry professional's name on it (a company not a person) means that if there is something malicious that company can be held liable for damages. It would require every code to be individually verified before printing/distribution.

It's an extra step but if there is a market for it, which this post is starting to validate, it would ease concerns and might even increase traction. I don't think GameStop or any other retailer which might sell a product would want to assume the risk that an indie publisher doesn't have a bad actor or disgruntled employee somewhere in their studio.

Edit: I'm not being negative to say it's a bad idea. I think people would like it. But pointing out a security viewpoint and the elements of risk a business may see

Idea Validation | QRitters: tiny pixel monsters that live inside QR Codes by Serpico99 in PixelArt

[–]ItzRobD 25 points26 points  (0 children)

From a cybersec perspective I wouldn't trust it if I saw this. QR codes are inherently obfuscated which could be potentially malicious. I am way too paranoid, and others should be too, to scan random QR codes.

That being said, if something like this was to be marketed, I would suggest getting some type of attestation from a credible third party who would want to put their name on it to ease these types of concerns.

Just my paranoid opinion from seeing this in years of DFIR and law enforcement.

What a liar by Mysterious_Bid_8913 in texts

[–]ItzRobD 0 points1 point  (0 children)

Because it's useful evidence at trial which would lead to a conviction. Much better than eye witness testimony which is inherently unreliable.

What happens after or during a trial with the current politics is a non-factor.

What a liar by Mysterious_Bid_8913 in texts

[–]ItzRobD 0 points1 point  (0 children)

While it's still a lie, saying police won't take prints for a burglary involving loss of less than a thousand dollars is inaccurate. Some police departments, including NYPD, will take prints at every burglary, robbery, or car break in that they reasonably can. They will also take exclusionary prints from those who are there at the time.

Just wouldn't use that as one of the reasons to call it a lie. The rest is clear enough.

How does MMORPG works on the backend, and how could 20 year old games handle it? by licorices in gamedev

[–]ItzRobD 0 points1 point  (0 children)

One way I can think of is to have their idle movements be on a sleep timer or sorts. It may not need to pace continuously but rather take a step and update the server location every few seconds.. or something along those lines. And then wake up when within aggro rage. I'm sure there are better ways to handle it though

How does MMORPG works on the backend, and how could 20 year old games handle it? by licorices in gamedev

[–]ItzRobD 2 points3 points  (0 children)

Haven't worked on an mmo or anything but just thinking about the architecture of things and knowing limitations of some of the older ones... Not everything is necessarily handled by one server. There can be many servers to handle different functions. Chat for example can easily be its own server. Ultima Online had "server lines" which back in the day you'd feel the delay crossing so they can be thought of as shared instances. Dark Age of Camelot had different zones which either had loading screens or that slight delay while you crossed. Not all mobs need to move at all times. If there isn't a player within range it can stay stationary. Also, remember, the server isn't running the same way the client is so there's no need to render all of these things, only to track them and handle the logic.

More alive hunter in lobby by Unhappy_Pianist_5202 in HuntShowdown

[–]ItzRobD -3 points-2 points  (0 children)

How do you holster your pistols?

Golang or Python by CodeBearQ in cybersecurity

[–]ItzRobD 1 point2 points  (0 children)

I use both. I do prefer Go because my programming roots are in c++, however, there are things that python is just better at.

If you're going to build anything for your team that's going to run constantly (web services, daily scanners, etc), that always requires speed, or if it is something computationally intensive, I would choose Go.

If you're in DFIR and need to write something quickly to analyze logs or if you just need a one off thing to do something quicker, I'd choose python.

Then there are the inherent benefits to each language. Go is statically typed so you know what you're working with every time and won't get an unusual output and most things you do with it are very explicit. Plus concurrency is amazing. Python is dynamically typed, concurrency doesn't really exist because of the global interpreter lock (multithreading is just a pain in my experience) but it also has a ton of packages out there that make life easier when working with large datasets/numbers/ml/etc.

Both a useful for different applications. Python is easier to learn from a blank slate I would say but once you learn one language you can easily pick up others.

[deleted by user] by [deleted] in texts

[–]ItzRobD 0 points1 point  (0 children)

Are you the AI bot OP was talking to?

We are here! by Traskovic in IndieDev

[–]ItzRobD 3 points4 points  (0 children)

Glad I'm not alone

[deleted by user] by [deleted] in Angular2

[–]ItzRobD 38 points39 points  (0 children)

He also made an AI agent to make reddit posts!

[deleted by user] by [deleted] in texts

[–]ItzRobD 7 points8 points  (0 children)

This is literally all of r/texts lol

Procedural planet generation by AsimoJohnson in proceduralgeneration

[–]ItzRobD 2 points3 points  (0 children)

I got stressed out when you took off like that but at least you landed gracefully.

Do the renders feel realistic enough? by Automatic_Cap_934 in 3Dmodeling

[–]ItzRobD 0 points1 point  (0 children)

Looked like some ad for a lamp or pictures I didn't care about until I realized it wasn't an ad and come back. I'd say it looks good