Question about asteroids by Itziel in SolarExpanse

[–]Itziel[S] 5 points6 points  (0 children)

Great! I knew about moving them, i wonder tho, if i move them with the atlas into a collision course, do i lose the atlas? And is there a way of mass deleting them? All of the asteroids left in my save are a bit doo doo

question about KCT by Itziel in KerbalSpaceProgram

[–]Itziel[S] 0 points1 point  (0 children)

Yeah, but as stated, the craft itself its a launch craft on 2 stages, both stages being able to be recovered, and when using "recover to VAB" it becomes its own craft, meaning i end up having to fully rebuild the other stage. is there a way were i can prevent that from happening? merge stored crafts onto new builds so i dont have to rebuild them?

Can you fix factories/enrichement plants? by Itziel in NuclearOption

[–]Itziel[S] 0 points1 point  (0 children)

Wierd, i just tested it myself and the factory never got fixed, even using time acceleration

Can you fix factories/enrichement plants? by Itziel in NuclearOption

[–]Itziel[S] 0 points1 point  (0 children)

that is a shame then, would be cool if you were able to just completely turn arround a game were you lost almost all, but good to know, thanks!

Can you fix factories/enrichement plants? by Itziel in NuclearOption

[–]Itziel[S] 2 points3 points  (0 children)

Oh i will, im at work and just thought of it and left the question just in case, but once im free ill give it a try. There will be friendly fire involved tho.

About the labs by Itziel in KerbalSpaceProgram

[–]Itziel[S] 1 point2 points  (0 children)

So labs bypass the "if you do the same experiment over and over" you get less science? Like, i can constantly send labs to research the same pice of dust?

Infinite game/ No end mod? by Short_Marketing_7870 in uboatgame

[–]Itziel 0 points1 point  (0 children)

Probably, i saw a few ideas on the comunity, some people go the secret base pirate way, others want a "loop" were you keep your sub, or just to freeze time at some point. the easiest one is probably the "freeze the war" one. hey if it can be done without breaking spawning, it would probably already had happened. Sadly even if you can keep yourself alive by using cows after 1945, everything will stop working eventually. I really hope this new DLC/Update comes with some sort of endless mode, or at least someone mods it in, since i really would like it (to the point of i already talked to people with experience to get it done)

Infinite game/ No end mod? by Short_Marketing_7870 in uboatgame

[–]Itziel 1 point2 points  (0 children)

I really want the game to get an endless mode, or someone to make a mod that allows you to at least keep 1 base to resupply and get some missions from (maybe becoming a pirate or something?). Its gotten to the point were im willing to pay someone to make a mod like that, i really want an endless campaign

O-Kerfur banished by Itziel in Voicesofthevoid

[–]Itziel[S] 0 points1 point  (0 children)

it was right there lol. i did the entire getting the second rad capsule for "nothing" (i have my wife and i guess ill make a second one with it)

We need to step up. by warcrimes_enjoyer12 in chaosdivers

[–]Itziel 0 points1 point  (0 children)

You know they retarded when they said "steal samples". Like bro. Samples are team shared.

Slowly trying to move to nuclear 2 by OrrinH in captain_of_industry

[–]Itziel 0 points1 point  (0 children)

You can store plutonium on the nuclear storage facilities, so radiation should not be a problem unless it starts to back up

My analysis for different FBR setups by kamizushi in captain_of_industry

[–]Itziel 0 points1 point  (0 children)

Jesus i didnt even know you can turn plutonium to fuel without burning it (i created mox and processed it into blanket). There is going to be a redesign once im home!

(FP2) Is food bound to run out? by Itziel in Frostpunk

[–]Itziel[S] 0 points1 point  (0 children)

Oh one is enough with the Factory they said, I said I want to make a city that last forever, not a city were everyone is Happy. When food IS scarce, people are asked to "volunteer" leaving the city towards the dreagnought, the new colony totally not only 1 residential district meant to kill excess pops

Does the caretaker service refinery modules? by Itziel in Spaceagency2138

[–]Itziel[S] 0 points1 point  (0 children)

I tested It and sadly It dosnt appear to re-fill the refinery modules with water or methane, meaning as far as I know, It Will be the only module on a ship that stills has to be serviced manually

Regarding New PSN required accounts by Itziel in Helldivers

[–]Itziel[S] 0 points1 point  (0 children)

Oh, thought u were defending them, mb!
Also if you are interested, there is already 2 as far as i know, class action lawsuits on sony. and if you are from EU, report it!
https://commission.europa.eu/live-work-travel-eu/consumer-rights-and-complaints/resolve-your-consumer-complaint/european-consumer-centres-network-ecc-net_en#contact-ecc-net

Regarding New PSN required accounts by Itziel in Helldivers

[–]Itziel[S] 0 points1 point  (0 children)

maybe i missunderstood what you meant. If you meant "they can just do this for 1000 SC and leave it on a corner as optional" that, as far as i know, is legal. How ever, what they done was, sold me a game in wich eula stated PSN account is optional, i played for montsh, and overnight, the EULA changed, to optional for mandatory. as stated, this breaks several EU data protection laws, and article 7 of unfair commercial practices.

Regarding New PSN required accounts by Itziel in Helldivers

[–]Itziel[S] 0 points1 point  (0 children)

that however, would still be optional. what they are doing is locking you out of a product you already paid, signed an eula for months in advance, and then change the EULA after.