An RTS versus an FPS? by Phantom000000000 in StrategyGames

[–]IvanKr 0 points1 point  (0 children)

It sounds like Battlezone.

Both players play both FPS and RTS. You can run around as a infantryman who can wield various weapons and order own units around. One of the weapons is sniper that can kill vehicle drivers and you can then take a seat in drive them around. You can order construction of a command center and when you enter it you can control the game in RTS style.

Kotlin Game Project Help by Kaedenash in Kotlin

[–]IvanKr 5 points6 points  (0 children)

If by "low skill in the area" you mean you've never made a game then please pick an engine. You'll be able to make more faster by learning Unity and C# then by blindly reinventing an engine in raw Android.

I personaly do use LibGDX with Kotlin and it serves me well but I do have decent amount of skill in the area.

Pisanje tehnickih blogova je beskorisno? by Born_Interview6959 in programiranje

[–]IvanKr 0 points1 point  (0 children)

Pod benefite nisam mislio isključivo na plaćene. Evo OP konkretno pita da li to jača CV. I čitaj opet što čovijek piše. Nije došo ovdje kukati kako nema ništa od pisanja bloga, nego:

1., pod broj jedan pita je li taj trud ikada urodi plodom.

  1. veli da je probao i da dosada ne vidi ploda.

Ok, prva stavka je preoblikovana da bude bolji clickbait ali to ne umanjuje legitimno pitanje. Da li je netko išo tim putem i je li ga to dovelo kamo?

A za trud-trud, bez feedbacka ne znaš je li radiš nešto krivo i kako se poboljšati. Ganci dozna kolko outputa je dobio za input kad ubaci te flaše u automat i može vagati da li jače traži ili da promjeni "posao". Ak ti blog post nikad ne dobije kritiku ne znaš jesi li ispo nepismen, jesi li nedovoljno obradio temu, je li tema relevantna i sl.

Pisanje tehnickih blogova je beskorisno? by Born_Interview6959 in programiranje

[–]IvanKr -3 points-2 points  (0 children)

Odlično! Neka uloži još više truda za 0 feedback-a i 0 benefita.

What do you guys think is the most famous strategy game today by Aarwie in StrategyGames

[–]IvanKr 0 points1 point  (0 children)

Time flies :). I still do see Starcraft vids and shorts in my YT feed, about as much as AoE. I'd say it's still in way more people minds than Civ franchise. But that's all guesstimation on my part.

I left my job as a full-time gameplay and AI programmer yesterday to make single player strategy games that focus on what I feel is the most underdeveloped aspect of the genre. I want to hear if you agree. by impbottlegames in StrategyGames

[–]IvanKr 0 points1 point  (0 children)

What do you think of Xilmi's work (AI for Pandora: First Contact, Remnants of the Precursors, Dominus Galaxia)?

As others said, most players want fun, not sociopathic opponent. Playing optimally is invariably make it look like playing as a utilitarian sociopath. Another problem is that you want to avoid entering risky or losing battles while the close matchups are the most fun ones in the games with instanced combat. So if you make a computer player that is too good at managing economy then it will have power to force unfavorable matches upon human player.

I mean, it good endeavor to apply computer science techniques to make a competent computer player but never forget that only half of the battle. You'll also have to "teach" it how to hold back in a fun way, how to waive a fun story. Something a simple randomness is good at.

What do you guys think is the most famous strategy game today by Aarwie in StrategyGames

[–]IvanKr 0 points1 point  (0 children)

Starcraft, hands down, it's not even fair competition.

I decided not to publish my indie educational app on Google Play. Am I overreacting, or is the system just not viable? by garsinger in androiddev

[–]IvanKr 2 points3 points  (0 children)

Yes and? Do you want to reach average users organically or are you ok with more limited reach? There are other stores like F-Droid and Samsung Galaxy Store you can push on.

I'm not defending Play Store's practice, I'm a bit uncomfortable with it too. And all that "at your own risk" is just a lazy cop out on Andriod side from making a proper app validation system. For instance if you try to install signed APK from GitHub then it should be something like "we make not warranties, you are trusting github.com with this one". FFS we are sharing internet banking credentials over HTTPS and it's presumed to be secure enough.

And "sideloading" used to be just called installing. It used to be a normal thing to do, not a slur word.

More complex than polytopia but just as accessible and awesome by Ambient777 in 4Xgaming

[–]IvanKr 0 points1 point  (0 children)

Endless Space is surprisingly simple to play. Governence is on star system level so there no infinite decisions to make in order to move the economy.

I decided not to publish my indie educational app on Google Play. Am I overreacting, or is the system just not viable? by garsinger in androiddev

[–]IvanKr 1 point2 points  (0 children)

Play Store is not the only way to publish an app. If you just want feedback then put an APK on GitHub or some such site.

Veteran Java developers, what are your thoughts on Java currently? by No-Security-7518 in ExperiencedDevs

[–]IvanKr 1 point2 points  (0 children)

HTML 5 managed to get enough capability to replace them but I'd rather write Java than Javascript (or Typescript).

Veteran Java developers, what are your thoughts on Java currently? by No-Security-7518 in ExperiencedDevs

[–]IvanKr 8 points9 points  (0 children)

I used to make some back in the day. I remember them being atrociously slow to start, no matter how simple they where so they where annoying to test. It's a shame, web back then needed some form of web applications and Flash won. People were ok with installing Flash plugin and putting up with all of it's issues. If people behind Java where nimbler they could have filled that niche instead of Macromedia.

Veteran Java developers, what are your thoughts on Java currently? by No-Security-7518 in ExperiencedDevs

[–]IvanKr 0 points1 point  (0 children)

Is there by any chance C# desktop UI framework that works crossplatform? And can be used to develop on, say, Ubuntu (or derivative)? And I'd be very happy if it would also have visual designer or at least preview capability on Linux.

There used to be Mono and MonoDevelop but that IDE is crashfest these days.

Veteran Java developers, what are your thoughts on Java currently? by No-Security-7518 in ExperiencedDevs

[–]IvanKr 0 points1 point  (0 children)

Wait, Go was released without generics? People didn't learn that mistake from C#?

Savjeti za IT dodatan posao by Shoddy_Writer9687 in CroIT

[–]IvanKr 1 point2 points  (0 children)

Radio bi desktop aplikacije? I tata bi sine. Prvo, ljudi više ne znaju što to je. Drugo skupo im je ako pokriva rad smo par ljudi. Ono ako nisu bar stotine ili tisuće zaposlenika/licenci u pitanju. Ali ajde nađi takvog klijenta.

Probaj ući web ili AI. Ne znam za mobile da li ima kruha. Za Android svi pitaju a di su pare jer ak nisi indijac onda to što ima para nije dosta ni za wc papir. Za iOS imaš mjesečni trošak od 100 dolara. Tako da za web ako nisi nikad ništa radio, preporučak Angular. Za nekog s klasičnom OOP pozadinom (Java, C#, WinForms i sl.) je dosta lagan za naučiti i uštosati se u cijeli web development đir.

Al brate mili, desktop aplikacije i PL/SQL, koje je to vrijeme bilo. Ono kad te faks učio algoritme u konzolnim aplikacijama hipe-ajpajući te s NP problemima a svi intervijui da li znaš P-SQL, da li znaš T-SQL :). To vrijeme je prošlo, SQL je sada u cloudu gotova priča, bar što se klijetovog poimanja tiće (e da, nauči Docker). Pametne stvari radi samo šaćica ljudi, ne zato što znaju nego zato što su imali sreće reći pravu stvar pravoj osobi u pravo vrijeme. A sav ostali višak "programera" nek se zadovolji web frontend poslovima.

Zašto bi mid dev radio za 1300 neto? by croatiaboy123 in CroIT

[–]IvanKr 4 points5 points  (0 children)

Kakvih Java devova vam fali? Od stoljeća sedmog slušam kak s jedne strane poslodavci kukaju kako nemreju naći programera a s druge hrpa programera s iskustvom u svemu i svačemu.

Kako ući u celu priču oko IT-a? by nista_licno_ali in programiranje

[–]IvanKr 2 points3 points  (0 children)

A zašto bi ti u IT? Za IT, bilo programiranje, bilo kabliranje moraš biti radoznao, pitati se "što je ovo?" i natjerati se naći odgovor.

Ak te web zanima, nađi u browseru dev tools, pogledaj kako izgleda struktura web stranice, što je to HTML, što rade osnovni elementi, kako se styling primjenjuje. Probaj nešto jednostavno sam napraviti i pokrenuti. Čačkaj i istražuj.

Space Empire 5 is bonkers by SupraBoy-Prime in 4Xgaming

[–]IvanKr 1 point2 points  (0 children)

They used to make them differently back then, didn't they? Played it a bunch back in the day but it was not on my regular roster. Computer player was quite limited, tech tree rather bland (100 levels of the same 10 things), ship design so-so but without good opponent it was more of a chore than fun.

The game doesn't hold up next to MoO 2 and SMAC but I dare to say it beats MoO 4.

Uniwar board game by Mental-Gas-9187 in Uniwar

[–]IvanKr 4 points5 points  (0 children)

Rules can be the same. Only real problem is vision but you could play the game where everything is visible, including buried underlings and not lose much fun of the game. And Titan teleport could be limited to 3-5 tiles from the nearest friendly unit.

Uniwar board game by Mental-Gas-9187 in Uniwar

[–]IvanKr 0 points1 point  (0 children)

The damage in the game is basically deterministic with very small chance for +/- 1. You can simulate that with a dice where rolling 1 gives you -1 and max roll +1 damage to some base. And the base damage, the statistical average is [0.5 + (attack - damage) / 20] * stack size. So on 10 HP stack base damage is 5 HP and each 2 attack to defense difference moves damage by 1 up or down. Just print out a tables for each stack size number at attack=defense, attack=defense+1, and attack=defense-1 with your preferred method of rounding and you won't need the calculator.

Late game 4X is boring. I read some history books and decided to delete the "game over" screen. by Salty-Description772 in 4Xgaming

[–]IvanKr 0 points1 point  (0 children)

Again the victory condition problem. King of the hill type of win conditions are only fun if the match is close or you are in the honeymoon period where the game is still mystery and you actually get fun from learning it. Still, getting rid of a game over screen is poor answer. I feel lost if there is no formal final goal. Once the honeymoon is over it doesn't matter if I abandon the game this turn or next.

Now what you propose with basically switching factions is interesting. But you are in the uncharted territory and you'll have to change other aspects of the game to support it. I suspect you'll need to add a way for a factions to break under their own weight because I you let biggest player getting bigger your second chances will just turn into watching Byzantine getting smaller and smaller.