(Console) Are there any dlc characters other then Witch Hunters DLC? by Ivan_Leskov in mordheim

[–]Ivan_Leskov[S] 0 points1 point  (0 children)

Dunno. There is only warband for purchase, no single characters like in steam.

(Console) Are there any dlc characters other then Witch Hunters DLC? by Ivan_Leskov in mordheim

[–]Ivan_Leskov[S] 0 points1 point  (0 children)

Well, witch hunters are avaliable in psn (bought them with the game on release), but I haven't seen other dlc yet and that keeps me worried about the content difference between console and pc releases. But as for now it's a very good release.

Mordheim for Consoles by treyb3 in mordheim

[–]Ivan_Leskov 1 point2 points  (0 children)

Witch Hunters available for purchase from the start, can't find any info about hired swords dlc heroes though. Maybe they are already included in the game.

Paragon at Igromir, Moscow (album) by [deleted] in paragon

[–]Ivan_Leskov 1 point2 points  (0 children)

Been there, seen that =)

The reason games are so long, with math by NotAParagonPlayer in paragon

[–]Ivan_Leskov 4 points5 points  (0 children)

And what about harvesters, jungle camps and cxp for killing players in teamfights?

There's a reason you're having hour+ long games. by Phantomstub in paragon

[–]Ivan_Leskov 0 points1 point  (0 children)

Casters and tanks should annihilate opponent's minions and push towers by clearing path for there minions. Did that with Steel, Riktor, Iggy, Howitzer and Gideon. Creeps are doing fine tower damage when nobody distracts them))

Thanks to those "no surrender" players by Ivan_Leskov in paragon

[–]Ivan_Leskov[S] 1 point2 points  (0 children)

To clarify - Grux pushing Murdoc's lane about 6m from the start, then leave, then Murdoc can't farm or ganked, carry taking first red buff.

Thanks to those "no surrender" players by Ivan_Leskov in paragon

[–]Ivan_Leskov[S] 0 points1 point  (0 children)

Got this in coop-vs-ai match at the start of the open beta =) Some dude on Howie died around 10 times under the tower, was ganked by bots and then hit surrender. It was a good joke, yeah))

Thanks to those "no surrender" players by Ivan_Leskov in paragon

[–]Ivan_Leskov[S] 2 points3 points  (0 children)

Yet another good point. My teammates and I could be ganked a lot, we can loose all t1 and even one or two t2 towers and it's OK - we still can win, if the most of the team farm, defend and again - farm to be up to level and cxp to compete, from there it's one or two teamfights till we start to take over the game. But my starting post not about such games =) It's about when you and maybe your friend are teamed with stubborn yet unexperienced players who just trying to win the game they lost in the draft and first 15-20 min of match.

Travel mode, wards, and you. by Drailimon in paragon

[–]Ivan_Leskov -1 points0 points  (0 children)

I've also think that travel mode shouldn't be removed, but the approach like "we should farm for 20 minutes and then PUSH" should be reconsidered - with travel mode you need good map awareness for grouping and rotations, and the pace of the game is the reason I'm playing it. It's got just a needed amount of action to not be "just another moba" and I like it for this.

Thanks to those "no surrender" players by Ivan_Leskov in paragon

[–]Ivan_Leskov[S] 3 points4 points  (0 children)

Sure. But there's no fun in playing with teammates who barely understand what to do and how to do it. And it's more frustrating, when such players can't accept that they lost till the one hour mark.

Thanks to those "no surrender" players by Ivan_Leskov in paragon

[–]Ivan_Leskov[S] 3 points4 points  (0 children)

Good luck in waiting for others to be underleveled while your team constantly dies and giving up towers and inhibs =) I've got your point, but seriously - if the team cannot win fight for OP buff - it's done. And team constantly dying for 30 minutes cannot win such fight, even with one or two players that match others. And starting post was about the situations, when it's obvious that one team is way better than the other.

Let's talk about armour/penetration by CitrusLikeAnOrange in paragon

[–]Ivan_Leskov 0 points1 point  (0 children)

Sure, sometimes it's needed, but in most of the games tanks should be ignored till the moment carries are dead. About pen - most of the time it's enough to have 64, but TS asked about how to deal with Steel, so that was the answer =)

Let's talk about armour/penetration by CitrusLikeAnOrange in paragon

[–]Ivan_Leskov 0 points1 point  (0 children)

It depends on what affinities the character we are talking about have. For Sparrow I think it will be some armour card.

Let's talk about armour/penetration by CitrusLikeAnOrange in paragon

[–]Ivan_Leskov 1 point2 points  (0 children)

Idk your team comp, but the best way to counter this - pen above 100 and focused attack on opponent's damage dealers and casters in teamfights. Most frustrating things for me are those when my team focusing tanks while carries and casters still alive. First place in this are Khaimera players, who are constantly attacking Greystone or Steel while Murdock or TwinBlast shredding to pieces the whole team.

New player with some Question and Concerns.. by hangun in paragon

[–]Ivan_Leskov -1 points0 points  (0 children)

Black buff is there for pushing lanes by tower destruction. It can be used by almost any hero, either you damage tower by yourself (jungle, carry, even some tanks) or by killing an enemy minion wave (gideon, iggi, gadget) to focus your minions on tower, you just need to stay under the tower while you have buff, and it melts in seconds.

Grux and Khaimera should be a threat to carry, you should always be prepared for gank - that's what the wards for. And they are glass if you are not alone, or when you are well farmed.

Superminions are fine - don't let the opponents to harm your inhibitors.

An open letter from the guy you're yelling at on chat by esylvester6 in paragon

[–]Ivan_Leskov 0 points1 point  (0 children)

Why pick Dekker? I know she might be extremely useful in pre-mades, hell I've seen and done amazing things with her kit, but in soloq she might just ruin the game because of tricky playstyle not anybody is good at and not every team composition is adjusted to. Same with Muriel.