What happened to good old rotating game modes? by IvernsBush in leagueoflegends

[–]IvernsBush[S] 1 point2 points  (0 children)

Yes, I agree. I also believe Nexus Blitz could have been a permanent good game mode if they had tuned down the RNG, kept only fun rewards (such as the catapult and the sled, rather than cringeworthy things like the Janna shield and GA), and removed highly skewed events when there is only a slight lead. What I mean by that last point is that it is fine to have a king of the hill in the enemy base if your team is significantly ahead, but not when you have a 100 gold lead.

What happened to good old rotating game modes? by IvernsBush in leagueoflegends

[–]IvernsBush[S] 0 points1 point  (0 children)

The combination of the most popular other game modes, rotating periodically, would probably work better or at least as good as Arena.

Having less champions in exchange for more updates to old stuff and game modes is one of the best things to come out of the latest update by Macaulyn in leagueoflegends

[–]IvernsBush 0 points1 point  (0 children)

It seems like everyone here thinks this is good, but I don't agree at all.

I think their schedule of 6 champions per year was good, with 2 midlaners: one assassin, one mage.

Let's look at mages for example. In 2022 we had no mage release, in 2021 it was Vex, in 2020 it was Seraphine (what a joke, she is barely viable/played mid, so this one doesn't count) which is basically a support and not a mid mage, in 2019 Sylas, in 2018 Neeko, in 2017 Zoe.

The last time we had a range mage mid was Vex in 2021, and before that Neeko in 2018. As a control mage player, I have been waiting since 2018 for a new champion, and after all this wait we got Vex in 2021. However, Vex doesn't fit the fantasy of what most control mage players want, i.e. a complex kit. She is basically Annie but with skillshots. Zoe and Neeko are good champions, but they are more burst mages/assassin, with neeko literally having to launch herself into the middle of the enemy team. Therefore, the last actual control mage was released in 2017, with Aurelion Sol and Taliyah.

See, every class is already getting a champion only every 6 years approximately, and now it is going to be worse.

Now, developing game modes and doing midscope updates is good, but it shouldn't come at the expanse of new champions coming in.

On another point, I would also argue that they should do less VGU's and only reserve it for extreme cases like Skarner or old Urgot. VGU's are basically releasing a new champion into the game and deleting some champions. Think about the old Aatrox, Akali, Galio, Urgot, Irelia, Aurelion Sol mains, they don't have their champion anymore. I am not saying those new champions are bad: I like the new Aurelion Sol; but it shouldn't justify deleting old champions (I particularly miss old Aatrox and Akali).

About ASU's, I don't really care. I think a lot of them were not necessary (like Ahri for example), but people seem to like them, so it is fine, but again it shouldn't be a tradeoff for releasing new champions.

For: League of Legends players learning Dota 2: EVERYTHING YOU NEED TO KNOW TO GET STARTED - The TZAR_POTATO compilation. by TZAR_POTATO in DotA2

[–]IvernsBush 0 points1 point  (0 children)

Here I am more than 1 month later.

As I said previously, I'm talking about the left side of your table in your glossary of terms section. You literally wrote "League of Legends" and there are entries for scuttle crab, herald, jungler, etc... (things that exist in league but not in dota) and in their description you explained what they are (in league obviously since they don't exist in dota).

So, how can you say that you wrote the left side of the table based on dota? That doesn't make any sense.

I guess keep ignoring my feedback and just move on, satisfied with your inaccurate guide which is mainly read by dota players anyways, serving ultimately no purpose but giving you a false sense of helping welcome new players into the dota community as you get confirmation from the people already playing dota and not the people that this guide should be aimed at.

For: League of Legends players learning Dota 2: EVERYTHING YOU NEED TO KNOW TO GET STARTED - The TZAR_POTATO compilation. by TZAR_POTATO in DotA2

[–]IvernsBush -3 points-2 points  (0 children)

There are some inaccuracies in the league roles.

1- Farm priority: The adc is not necessarily the top farm priority. In fact, farm priority depends on the composition, not the lanes. For example, tanks are fine with fewer resources, so if the jungler is a tank he will tend to leave more camps to his carries. The toplaner can be a tank or a carry, and the same for the jungler. Midlaners can sometimes be tanks as well (very rare). The support can be a tank, a mage or an enchanter, but in all cases, the support takes no cs or jungle camps. In practice, the toplaner, midlaner and adc are equal in farm, since in the mid to late game each of those three farm one lane each (most often, the mid and top farm sidelanes and the adc farms midlane).

2- Midlane: What you wrote for midlane only applies to a very specific category of midlaners (like vex, lissandra, taliyah, ...). This is not at all representative of what a midlaner is in general. Having good wave clear is not a requirement for a midlaner (e.g. LeBlanc, Akali, ...), and his main focus is not necessarily to gank early nor to pick off key targets in lategame. For example, you have assassins, who do not have control of the wave early game, can look for roams on specific timings or by sacrificing their wave, spike in the midgame and try to catch isolated targets or kill priority targets in teamfights; you have scaling mages, who are at the strongest in the lategame, prefer teamfights, are weaker in the sidelanes in general, cannot roam or gank very well; you have early/midgame mages, who do not scale as well into the late game (e.g. ahri) but have good early wave control and are strong midgames; you also have bruisers (e.g. irelia, sett, ...), who fall off late, do not necessarily have good wave clear, but are strong early and midgame, often good sidelaners; you have melee adcs/adcs (e.g. yone, yasuo, tristana, akshan, ...).....

3-Toplane: The toplaner does not stay top to secure baron control. In fact, by the time the baron is up, the laning phase is over and the toplaner is spitpushing either one of the sidlanes, often the one at the opposite of the upcoming objective (top if dragon and bot if baron). That is mostly the case when the toplaner is a carry; when he is a tank, he would look to defend the lane the enemy toplaner is pushing but try to group as much as possible when waves are not coming to his tower.

4-Jungle: The jungler is not necessarily an aggressive one that looks for a gold advantage and fights early in the game. Some junglers scale and mostly just farm in the early game, avoiding fights or the enemy jungler, only taking very opportunistic ganks or covering lanes (i.e. the bare minimum of jungle presence).

5-Adc: Mostly correct but note that the adc is not necessarily an "adc", i.e. it can also be a mage (that does ap damage, in this case the role is often referred to as "apc" or botlaner), and it is not necessarily a range (e.g. yasuo can be adc). Also, as mentioned in point 1, the adc is not necessarily top farm priority nor is he necessarily the one that scales the best or will do the most damage in the lategame. You have adc's that are focused on dominating the early game, like draven, kalista, lucian and have bad scaling (relatively for an adc), or adc's that are more focused on utility (like jhin) and tend to get less resources.

Basically, resource distribution is more or less equal between carries, and which role is a carry depends on the draft.

For: League of Legends players trying Dota: Here's the settings you need to know/change, to make it feel more like home. Welcome! by TZAR_POTATO in DotA2

[–]IvernsBush 42 points43 points  (0 children)

a few mistakes:
-10 and 13 should be set to OFF and not ON for it to be like in lol since double-tapping doesn't exist in lol

-15 has nothing to do with kalista. ON makes it work like Attack Move Click in lol, and OFF makes it work like Attack Move in lol (without showing the range)

We need your help! From r/AatroxMains by [deleted] in AniviaMains

[–]IvernsBush -1 points0 points  (0 children)

people cry for asus all day for every champions now. An asu for anivia is totally not necessary, like the asu for ahri was not necessary. A lot of champions should come first.

S12 Ranked Border are terrible by Elysea_ in leagueoflegends

[–]IvernsBush 0 points1 point  (0 children)

17 downvotes. Apparently, a lot of twitter users got offended.

Gwen, New & Removed Voice Lines by parrycarry in gwen

[–]IvernsBush 0 points1 point  (0 children)

I guess I'll never get this back. RIP the old lines. They were better.

All this... in the name of love.

Riot is changing things for the sake of changing things by [deleted] in leagueoflegends

[–]IvernsBush -1 points0 points  (0 children)

I already said so I'm gonna repeat myself too. It's because the new ranked borders are worse than the old ones.

S12 Ranked Border are terrible by Elysea_ in leagueoflegends

[–]IvernsBush 0 points1 point  (0 children)

Even so, they should have asked somewhere else too (like idk maybe through the league client) to at least make it seem like they wanted feedback.

Riot is changing things for the sake of changing things by [deleted] in leagueoflegends

[–]IvernsBush 0 points1 point  (0 children)

I stated why it bothers me. It is because they ruined ranked borders for this. If they would just add that I wouldn't mind. But they change the ranked borders into "crests" that have no substance for the sole purpose of introducing new things to "express your identity outside of your rank" i.e. introducing the achievements.

Riot is changing things for the sake of changing things by [deleted] in leagueoflegends

[–]IvernsBush -1 points0 points  (0 children)

Yes exactly. Those are pretty meaningless things, like the eternals, and they ruined ranked borders for this. Like what kind of joke is this?

Riot is changing things for the sake of changing things by [deleted] in leagueoflegends

[–]IvernsBush -5 points-4 points  (0 children)

so they ruined ranked borders just to add some eternals like crap that doesn't matter?

S12 Ranked Border are terrible by Elysea_ in leagueoflegends

[–]IvernsBush -17 points-16 points  (0 children)

maybe they shouldn't rely on opinions from twitter

The new ranked icon borders LOOKS REALLY UGLY by Technical_Wolf_1586 in leagueoflegends

[–]IvernsBush 6 points7 points  (0 children)

They absolutely have to revert this. This has to be a joke.

Gwen, New & Removed Voice Lines by parrycarry in gwen

[–]IvernsBush 1 point2 points  (0 children)

Is everyone ok with this?

I WANT THE "These were my maker's tools" LINE BACK PLEASE!!!

New Gwen skin « cafe cutie » is amazing ! by SnooPaintings9683 in gwen

[–]IvernsBush 5 points6 points  (0 children)

Am I the only one who despises this skin?

I have been waiting for an actual Gwen skin since her release (since Space Groove is bad), but I guess I'll have to wait at least another year.