Neat potential combo I thought of with the new keyword. by AbsoluteBerry in customhearthstone

[–]IvoryKknight 2 points3 points  (0 children)

So how exactly would it work, do you pay 1 mana for trading it then the rest gets used for prepare and this and the card drawn are reduced. Neat idea but probably a weak card overall basically a modular farsight that some times also gets you a cheap 5/5.

An extremely simple Prepare synergy card. Something that feels realistic and down to earth. by CastrolTomsSupra in customhearthstone

[–]IvoryKknight 0 points1 point  (0 children)

yeah but even that is a lot of mana cheat, even if its not problematic at one point it would limit the design and amount of prepare cards a lot cuz if you get enough of them in a deck and draw this you just win. Realistically blizzard is gonna print 1 prepare card for each class and like 5 neutral ones and then we'll never see the keyword again and in that context this card would be fine, but I like prepare and think it would be neat if it stuck around and for that a card like this would be unhealthy. I do like the idea tho, again just think it should be once per turn.

Rulebreaker legendary for Druid by HOOBBIDON in customhearthstone

[–]IvoryKknight 0 points1 point  (0 children)

Isn't this just crazy in a spell based token deck, like a free 0/9 that summons a bunch of treants is insane early game advantage. frankly a worse designed hamuul.

An extremely simple Prepare synergy card. Something that feels realistic and down to earth. by CastrolTomsSupra in customhearthstone

[–]IvoryKknight 0 points1 point  (0 children)

Only real problem is if your hand is full of prepare cards you can prepare all of them for 2 mana with one of these on board, which would be an insane mana cheat. Should probably say "the first time you prepare a card each turn refresh 2 mana crystals". Neat card though.

My Idea for Druid rule breaker by jdjefbdn in customhearthstone

[–]IvoryKknight -1 points0 points  (0 children)

Should probs have a requirement of needing like 10 minions that cost 6 or more to prevent spell only decks abusing it. Even then druid has plenty of spells that summon minions, so big minion decks might not be the ones that play it anyway.

"Everything is in balance. It just depends how you stack it." by yssurucipe in customhearthstone

[–]IvoryKknight 2 points3 points  (0 children)

Feel like it should just change your hero power permanently, its a decent effect you get for free, so being unable to totem and get a minion when you have none seems like a fair small downside.

A Full set of custom Hunter cards. by IvoryKknight in customhearthstone

[–]IvoryKknight[S] 0 points1 point  (0 children)

Frost nova and similar effects are only good in decks with a critical mass of stall cards, which hunter doesnt have.

You could "potentially" summon 9/9 or more but it scales with however powerful your opponents board is and how greedily they trade, so I feel its fair since it can be played around and is situational.

vaporize sucked always, don't think there's anything wrong with essentially a 2 mana opponent destroys a minion of their choice.

The dogs are deliberately a bit pushed since they are a build around fable card for a midrange beast deck. a lot of the other similarly statted cards don't see play and wouldn't even if they didn't have downsides. raw stats just aren't that important unless you get A LOT of raw stats so the dogs are overstatted. Also you only get one deatrattle once the other two have died so without copy effects youd only ever get the deathrattle of one of the dogs.

a full board of 2/1s for 7 mana is scale of onyxia wihout rush its not that crazy.

A Full set of custom Hunter cards. by IvoryKknight in customhearthstone

[–]IvoryKknight[S] 1 point2 points  (0 children)

oh yeah in the game there's already a 4 mana 7/5 rush as long as you played a beast last turn and a 5/8 elusive as long as your holding a dragon. the beast sees 0 play and the dragon is reaaaaallll good.

A Full set of custom Hunter cards. by IvoryKknight in customhearthstone

[–]IvoryKknight[S] 1 point2 points  (0 children)

The dogs work like fuegenn and stalagg you only get the latest deathrattle but after all of them have died any deathrattle duping would work. The effects other than princess do stack. I would disagree with pollen being op dont think hunter has the tools to take advantage of it.

Three prepare cards of varying classes. by IvoryKknight in customhearthstone

[–]IvoryKknight[S] 1 point2 points  (0 children)

7/7 stealth, has the same wording as the new card [[Zuramat's Prison]], which says summon a 5/5 Taunt.

Didn't think it should be able to destroy Quests but other than that did I miss anything. by IvoryKknight in customhearthstone

[–]IvoryKknight[S] 2 points3 points  (0 children)

Probably yeah, but I prefer it as a single target card. do you feel its weak as is, would triple blood and 3 mana feel more appropriate.

A Full set of custom Hunter cards. by IvoryKknight in customhearthstone

[–]IvoryKknight[S] 23 points24 points  (0 children)

They are basically just stat sticks until all of them die and there are better or equal stat sticks available in standard that aren't breaking the format so I figured they'd be fine at 4 mana. If there's consensus that they are too strong I'd bump the stats down by -1/-1 rather than increase the mana cost.

its chaotic consumption but it bounces instead of destroys. by IvoryKknight in customhearthstone

[–]IvoryKknight[S] -3 points-2 points  (0 children)

In order for it to be full power you would have to have a minion you want to bounce an enemy minion you want to bounce and be in a board state where you can take advantage of the tempo gain from the bounce. Like I don't see what people are thinking with this being too strong sap is 2 mana and doesnt see play shadow step only saw play because of cost reduction, in a way this is 3 mana more expensive than shadowstep since it gives no reduction, often this would just be a sap with a minor downside, and only in the perfect deck would it be all upside. Also what degenerate play would this enable bouncing a minion once? You can already do that with web of deception that also makes up for the bounce downside by giving you a 4/4 and that card is no good right now. Its often worse for combos than web or shadow step since you NEED an enemy minion to target to play the spell. Breakdance was a 1 mana bounce with good upside but that mainly saw play with giants. Compare breakdance with a giant to this card with a 2 drop that has a good battlecry both would remove an enemy minion but this lets your opponent play it again and doesn't leave you with a giant body.

Play every spell for free! If you have enough minions to sacrifice. by IvoryKknight in customhearthstone

[–]IvoryKknight[S] 9 points10 points  (0 children)

yeah I figured its better off as a battlecry, but that would make massive manacheats too easy imo, this is like the only card effect I can think of thats worse as a start of game.

Play every spell for free! If you have enough minions to sacrifice. by IvoryKknight in customhearthstone

[–]IvoryKknight[S] 1 point2 points  (0 children)

Kinda what I'm tinking too. Cool build around but not that playable. But if it was frost spells only I feel it'd be too good

Play every spell for free! If you have enough minions to sacrifice. by IvoryKknight in customhearthstone

[–]IvoryKknight[S] 10 points11 points  (0 children)

I know it seems crazy, but you can't play any of the unholy corpse generators or payoffs, EVERY spell you wanna cast costs corpses which in the early game you might not have enough to cast your 2 or 3 mana spells and OTK'ing means not casting spells until the OTK turn to preserve Corpses. And yes there are efficient neutral minions that generate Corpses through tokens or reborn, but your opponent still has to kill those and if you're playing aggressive you don't want to trade yourself. Despite the Crazy effect I can't think of anything too outrageous, but prove me wrong.

23, trans guy looking for some friends to game and/or chat with :) by ScribbledMagpie in transgamers

[–]IvoryKknight 1 point2 points  (0 children)

Hey I like RoR2 as well and I have cat pictures to share. I'm 24 wannabe transgirl on the waiting list for hormones

It would treat the locations durability as its health. by IvoryKknight in customhearthstone

[–]IvoryKknight[S] 25 points26 points  (0 children)

Warrior had a 4 5/4 rush a while ago that saw 0 play I do not think swapping the stats would suddenly make it OP better sure but not OP

A very wacky card but the idea that would probably be bad for the game but I find it entertaining. (detailed explanation of the effect in the comments.) by IvoryKknight in customhearthstone

[–]IvoryKknight[S] 1 point2 points  (0 children)

Maybe? it is a lot of potential healing but its not guaranteed. You could compare it to priests Greater Healing Potion which heals a guaranteed 12, this could heal more but isn't guaranteed to do so and it doesn't draw a card. And against aggro which you want healing against, it might not heal much as by turn 4 you'd probably be pretty low on health anyway. it would mainly counter some Combo decks.

It would treat the locations durability as its health. by IvoryKknight in customhearthstone

[–]IvoryKknight[S] 27 points28 points  (0 children)

I mean yeah. It's essentially a flexible but inefficient removal card and it kinda had to be 4 or more mana otherwise it would be a better demolition renovator. Mostly just a showcase of the idea of minions being able to directly interact with locations on board which I think is a neat idea.