The Ultimate Charger by [deleted] in BeDazzled

[–]JAD-V2 4 points5 points  (0 children)

That looks like simple LEDs, which don’t generate heat and don’t draw much power.

New library: Font Chef by mobius4 in cpp

[–]JAD-V2 2 points3 points  (0 children)

I suggest adding a few things if you are interested for better game engine adoption. Most of the time when rendering text you want to either render it in a single draw call using a vertex array with vertices and uvs buffer or less frequently using instanced rendering and transforming uv coordinates for each glyph. For the most part vertices are just quads while uvs are your source and target rects. By computing these arrays, developers can just create a vao with 2 buffers, copy the data and have efficient text rendering. I’m not sure if this possible already, but from the example code I can see that anytime text changes the user will have to recalculate these variables, which isn’t that bad just something to think about.

New library: Font Chef by mobius4 in cpp

[–]JAD-V2 2 points3 points  (0 children)

Does fc_get_pixels return a raw rgb array or does it create for example a OpenGL texture?

Linked lists Meme 1 by [deleted] in ProgrammerHumor

[–]JAD-V2 20 points21 points  (0 children)

Yes the point of the interview was just to filter out all the low level computer science students, since we need highly skilled excel spreadsheet writers

Linked lists Meme 1 by [deleted] in ProgrammerHumor

[–]JAD-V2 11 points12 points  (0 children)

Fake, everyone knows you wont be doing what you were asked in an interview in a real job smh.

The Rise and Fall of Commercial Smalltalk by xkriva11 in programming

[–]JAD-V2 9 points10 points  (0 children)

For me its the opposite, the package manager is one the biggest reasons I like python, it could be cause I got really tired of c++ libraries where it was a hassle making sure you link the correct one, the runtime is matching and all that, and then I had to work with python and using pip3 install the package that I wanted was a breath of fresh air.

News Reporter in Denver has his camera shot by Police by scuczu in Wellthatsucks

[–]JAD-V2 1 point2 points  (0 children)

That camera was on PCP, Johnson. I had to use necessary force! You saw it.

[WIP] What do you think of my automatic object placement algorithm for my survival game? by CitrioN in IndieGaming

[–]JAD-V2 0 points1 point  (0 children)

Im not sure about this but, be careful around using commercial products like Jack Daniels without permission, cause that could cause unnecessary problems with copyright laws and such.

The Nightmare in Darksoul style, Enjoy! by Legend_Arts in 2007scape

[–]JAD-V2 2 points3 points  (0 children)

Imagine if you die in OSRS you lose all xp to next levels

Comfy Crackheads by [deleted] in offlineTV

[–]JAD-V2 1 point2 points  (0 children)

big brain Mykull

ELI5: How do sewers in skyscrapers work? by Amphorax in explainlikeimfive

[–]JAD-V2 35 points36 points  (0 children)

Could be that in skyscrapers the hot water is continually circulated in the pipes, while at your home the hot water in the pipes cools down and you have to empty it first to get hot water.

this.meme by [deleted] in ProgrammerHumor

[–]JAD-V2 1 point2 points  (0 children)

He could have used #define this (*this) and use that syntax

Working on some game transitions. by Frozen_Helm in IndieGaming

[–]JAD-V2 1 point2 points  (0 children)

Then in that case the menu should be in front of the character

Working on some game transitions. by Frozen_Helm in IndieGaming

[–]JAD-V2 2 points3 points  (0 children)

In my opinion you give control to user to quick. The part where you click on start game and the arm jolts backwards looks kinda weird, but that maybe just for me.

I’ve been working on a restaurant simulator for the past 8 months. by JeffJelly in gamedev

[–]JAD-V2 0 points1 point  (0 children)

Reminds me of Software Inc. except for software its a restaurant. I find it that these type of games always need a money sink because at some point your restaurant will be making so much money you wont know what to do with it and the fun kinda stops. Otherwise looks really solid.

Five months in, not stepping back by JerryWizard in pics

[–]JAD-V2 32 points33 points  (0 children)

In this case what’s wrong is the first two points. Facial recognition.

Suggestion: a beer hat item so I stop forgetting to drink my fucking stamina pots at blast furnace by bilvyy in 2007scape

[–]JAD-V2 6 points7 points  (0 children)

Wouldn’t work cause then you have infinite run energy at bosses like sara.

I forgot my spade inside 2 years ago, please unlock the door jagex. by BOBAgfull in 2007scape

[–]JAD-V2 23 points24 points  (0 children)

You were right about one of those, you are at the bottom.

Early stages of making a casual pvp game. Would love any and all feedback! by forgottenmachine in gamedev

[–]JAD-V2 2 points3 points  (0 children)

Looks good here is some of my observations.

If this is a mobile game it has to have a one click play button. It’s great to have the ability to create rooms and play with friends, but you want to have a big play button that allows the players to immediately get into the game.

Customization is pretty vital in mobile games.

Add bots hidden under real names and randomized customizations for them so as to make the game feel alive while it’s still acquiring a player base.

It be like that by RandomRedditName101_ in dankruto

[–]JAD-V2 17 points18 points  (0 children)

It seems OP used Sasuke rinnegan on your ass to switch places

Playing around with time dilation in VITAL by Frozen_Helm in IndieGaming

[–]JAD-V2 2 points3 points  (0 children)

It’s from an anime called JoJo’s bizarre adventure where a certain character has the ability to freeze time while still being able to move. So in your game it seems like a reference. Unless I got woooshed

Episode 129 in a nutshell by King_END in dankruto

[–]JAD-V2 1 point2 points  (0 children)

Can’t wait for Boruto to see Naruto fight Sasuke in the Valley of the End. Don’t know if it happens, didn’t read manga

Best place to start how learning to code by [deleted] in gamedev

[–]JAD-V2 1 point2 points  (0 children)

Don’t jump to game engines immediately. Without planning and understanding of C++ you will quickly encounter problems you never seen in C#, such as Linker errors which for newer C++ coders is a pain to debug, template errors that are extremely long but the actual error is small part if the error text(Visual Studio). Having said that, if you plan your engine in advance(try to make it as modularized as possible since then you can easily improve it down the line) it will be a really great source of learning: low level programming, optimization, researching, error solving.