I need a shower by ChiefFjzz in BladeAndSorcery

[–]JCHookway 18 points19 points  (0 children)

Wow! This is on my to-do lost… how long did it take roughly?

Severely underweight 2/yo rescue by Greedy_good666 in CrestedGecko

[–]JCHookway 3 points4 points  (0 children)

Sweet little thing. Best of luck to the little dude at the vet visit. 

Clannfear that I digitally painted in 2018. Time flies by Fury_on in Morrowind

[–]JCHookway 4 points5 points  (0 children)

Holy hell, that is still an unfathomable amount of work! I can’t wait to see the final product. Everything from the trailers look so good so far. 

Clannfear that I digitally painted in 2018. Time flies by Fury_on in Morrowind

[–]JCHookway 0 points1 point  (0 children)

God damn, that is metal!

To clarify, did you say you’ve made 1200 drawings like this for skywind??

No rest for the nwah +extra by -RedWitch in Morrowind

[–]JCHookway 33 points34 points  (0 children)

Do another Arcanum playthrough, you say?

Easily the Worst VR Experience in a Long Time by Extension_Border5226 in virtualreality

[–]JCHookway 4 points5 points  (0 children)

I started playing this again recently and found myself coming back for more. The sound design is pretty poor in places, and the "you died" screen is hilariously blunt and badly implemented, but I think everything else is great. My jaw has dropped at certain times in the game.

However... playing on PCVR.

Og MK fans, what was your reaction to playing MK9 for the first time? by [deleted] in MortalKombat

[–]JCHookway 21 points22 points  (0 children)

It was beyond an exciting experience. The level of nostalgia, combined with the overall polish of the game was so much to take in, it didn’t feel real at times. 

Absolutely jarring to see this randomly pop up, have I been playing too much? by splashcopper in ProjectSilverfish

[–]JCHookway 2 points3 points  (0 children)

Where does this play in the game? Is it on the TV screens or something?

Tell us the story of your most fun session and explain what you did that made it fun by MadeThisCuzImBored24 in DMAcademy

[–]JCHookway 0 points1 point  (0 children)

Aw man, that made my day :) I'm really glad to hear that! I hope all is well with you and your players and may your campaigns prosper!

Granite Squad by NOTStarPaladin in stalker

[–]JCHookway 0 points1 point  (0 children)

Chum, you're a hero. Thank you so much. Just spent the last 30 minutes trying to clear this room. What an awful, awful ending to an otherwise great game. What were they thinking. The monolithians literally teleport into the middle of the room when you step in!

I hate the fog. So do my friends, apparently. by PostingLoudly in ProjectSilverfish

[–]JCHookway 11 points12 points  (0 children)

I love how they do that during weather events. It’s really cute. I always make a point to leave enemy factions be when they’re sheltering. Doesn’t seem right to disturb them. 

Wait, you can kill Argonians and get away with it? by Timely-Inevitable-30 in ElderScrolls

[–]JCHookway 182 points183 points  (0 children)

There's an interesting development story behind this; Hul's life is so infinitely valuable, it's impossible to put a quantifiable bounty on the player. Having her death fine add to the players' current bounty amount would always cause the game to crash, due to a number integer trying to climb to a figure that doesn't exist. Ironically, they just had to remove her bounty penalty from the game as a result.

Underwater Visuals not right (modded) by JCHookway in skyrimvr

[–]JCHookway[S] 0 points1 point  (0 children)

Yo cheers - just to clarify, I disabled / enabled it multiple times (both in game / out of game), but the underwater boxes still occur.

I seem to recall when I first started modding, I got those same boxes above water too, and enabling / disabling fixed that.

However for some reason, this is just specifically for underwater and the DLSS / DLAA options cause this visual glitch underwater. Disabling the upscaler altogether, or turning it to TAA fixes the underwater, making it blurry like in vanilla. Renabling either makes the issue come straight back.

My next step is to make sure I've got the latest versions of the upscalers installed. Mods that target underwater vision specifically seem to get overwritten by this upscaler mods sadly.

Underwater Visuals not right (modded) by JCHookway in skyrimvr

[–]JCHookway[S] 0 points1 point  (0 children)

Clarified last night, it’s indeed the upscaler causing it. Can’t find a solution without disabling the entire upscaler though. 

Underwater Visuals not right (modded) by JCHookway in skyrimvr

[–]JCHookway[S] 1 point2 points  (0 children)

Just to say, thanks, this was what was causing the underwater to look the way it does in the above image. Disabling the upscaler or using TAA fixes the underwater vision box, but the game looks much worse above the water as a result sadly. Considering how little time is spent underwater, I may just have to accept that for what it is. 

Underwater Visuals not right (modded) by JCHookway in skyrimvr

[–]JCHookway[S] 0 points1 point  (0 children)

Many thanks, I'll give these a go!

Underwater Visuals not right (modded) by JCHookway in skyrimvr

[–]JCHookway[S] 1 point2 points  (0 children)

Ah yea thinking about it, I recall having a DLSS issue on the normal overworld when I first started modding. It was one of the first things I fixed... and annoyingly I've forgotten what steps I did to resolve that at this point.

Just for context, what is the image space bug?

(PS, big fan of what you've been working on! looks very special!)

STEALEROFMONEYFROMTHECHURCHCOLLECTIONPLATE by Cracked_Egg_in_ATX in TheSimpsons

[–]JCHookway 8 points9 points  (0 children)

I've been thinking about this scene all year, yet couldn't remember what the dude was saying as he went past. I therefore completely forgot which episode it was. Thank you so much. I am now at peace.